Squad Leader Archive
Thread: Why the heck Marksman?
Hey guys. Veteran MasterSL here with a pretty old but unanswerd question. Why in the world do we have to have that tree of marksman skill? I'm a rifleman who recently changed from pistoleer. However, after deciding that I would like to try out a profession such as swordman I quickly remember that I had that tree of marksman skill eating up my points. ?? This simply makes no sense. ? I am sure this has been brought up before and even more sure I'm not the only person who has run into this dilema. Please reply to this post if you agree with me that the marksman skill tree is unecessary. If you do agree, what can we replace it with?
Thanks,
-Kooskee
it does prose a problem for anyone that wants to be a melee SL, how ever i never really thought of SL as a 'front line' profession.
the SL profession is a combat support profession and to beable to lead a squal one would have to have extencive battle experiance. betweenranged support and the combat XP requirenment for novice SL id say the combate experiance is well covered. and if you look at the ranged support line those skill are extreamly useful for any SL to have, warning shot is great for crowd control, and supression fire is a great way to pin down a target while the rest of your group takes it out.
i guess it wouldnt hurt if there was some type of alternative tree for brawlers, but i do think it makes sence
On the same hand, why Scout?
SL contains no skills that are related to its origins. Ranged Weapon Support, Survival Techniques, and Exploration.
Exploration gives terrain mobility bonuses, but also maskscent. Survival give camps and also foraging. How do these relate to Squad Leaders?
To play devils advocate:
Its simply the title of the tree on the right, I believe its "Ranged Weapons Support," which, is a large portion of SL abilities anyways ( Volley, Steady Aim )
Thats the logic I can see the dev'sfollowing when they're posed with the question, "How can we make<class X> use more skill points [for balancing purposes] ?"
irott wrote:
Survival give camps and also foraging. How do these relate to Squad Leaders?
well a SL should be able to keep his squad together and know when they need to stop and heal. but for the most part i dont really see a reason why we need survival....
however there is a good way to make survial apply to us, and that can be found here:
http://forums.station.sony.com/swg/board/message?board.id=squad_leader&message.id=8197
Heck, why do commandos need unarmed brawling. When was the last time you saw one put down the flamer to go HTH. Because it rounds out the realism or the character, it keeps you from leveling all the elite professions and none of the novice ones, same reason as the COMBAT medic it gives combat related experience, you are a support class and you should have lots of support skills,take your pick ofthe above.
Personally, I believe every elite profession shouldrequire at least parts of 2 different novice skill trees. Heck, bounty hunters need to master 2 different novice professions. All hail the Master Ranger/Master CH/Master Scout withpoints to spare!
Personally, I have visions of Rambo.
Zardon_Rewot wrote:
Heck, why do commandos need unarmed brawling.
Alright. I geuss I can understand where the above points come from, however they are extrememly vague. All i ask is that the dev looks into giving SL's an option. Melee or Marksman. Suppression fire? Brawler can change the posture of thei target as well. Etc. etc.
Thanks
-Kooskee
I think the camping line is more suspect as a pre-requisite for Squad Leader.
I'd tend to think a combat support line would make sense as a pre-requisite, but the usefulness of the line we've got is certainly questionable.
Good luck with that bunker.
I'll come back to check it out afterI unlock my FSCS.
Now where'd that stinkin carrot run off to...