Squad Leader Archive
Thread: Giving Squad Leaders an Area Intimidate Attack
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AtrusAtreides
Sun Nov 14, 2004 3:32 pm
#1
GreetingsSquad Leaders,
Ever since I have unlocked the FS slot back on Feb 10th I have been looking at some of the skills Jedi have and thinking how cool it would be if some of these skills were givin to other professions. (Exp: Animal Calm to Master CH's, something close to force run 1 for Master Rangers, etc)
The skill I think would make sense to share with Master Squad Leaders is either Force Intimidate 1(Reduces target’s damage to 33% for 60 seconds; cone attack) or Force Intimidate 2 (Reduces target’s damage to 33% for 90 seconds; area attack).
It seems logical that a Master Squad Leader would be very intimidating to go up against. Hence I think the skill makes sense.
This skill would help to make Squad Leaders a lot more powerful and useful then they are now.
Tristik
Sun Nov 14, 2004 7:41 pm
#2
~~
That's not a bad idea at all. However, it would have to be a toned-down intimidate. Being able to area intimidate, dropping all affected to 33%, seems almost [i]overly[/i] effective. Something closer to 50%, I think, would be more suitable.
~~
That's not a bad idea at all. However, it would have to be a toned-down intimidate. Being able to area intimidate, dropping all affected to 33%, seems almost [i]overly[/i] effective. Something closer to 50%, I think, would be more suitable.
~~
Ragnoan
Sun Nov 14, 2004 9:40 pm
#3
I really don't think this would be the best idea. Squad Leaders are a Marksman/Scout profession. If we had an intimidate of any kind it would have to be justified by a Brawler prerequisite.
AtrusAtreides
Mon Nov 15, 2004 5:58 am
#4
Ragnoan wrote:
I really don't think this would be the best idea. Squad Leaders are a Marksman/Scout profession. If we had an intimidate of any kind it would have to be justified by a Brawler prerequisite.
Think outside the box bro. (You dont have to be holding a stick to be intimidating)
Blackferne
Mon Nov 15, 2004 5:45 pm
#5
Is there a significant difference between stun and intimidate? I know both reduce the opponents damage output. If they want to keep intimidate as a brawler based thing, give us an area of effect stun instead.
Oberon131313
Tue Nov 16, 2004 12:28 am
#6
Blackferne wrote:
Is there a significant difference between stun and intimidate? I know both reduce the opponents damage output. If they want to keep intimidate as a brawler based thing, give us an area of effect stun instead.
I like this idea better.
Stun reduces damage output slightly, and reduces your enemies defenses.
Vaelore
Tue Nov 16, 2004 1:41 am
#7
AtrusAtreides wrote:
Ragnoan wrote:
I really don't think this would be the best idea. Squad Leaders are a Marksman/Scout profession. If we had an intimidate of any kind it would have to be justified by a Brawler prerequisite.
Think outside the box bro. (You dont have to be holding a stick to be intimidating)
Plus not all SL's have ranged secondary professions.. I am a MSL/MFencer for example...
I also think it should be a area intimidate with the range determined by the distance of each person i your group. For example every enemy standing/kneeling/prone within 7 meters of any member of the SL's group is affected.
Soda_Jedi
Tue Nov 16, 2004 1:58 am
#8
I think it's a great idea man. Nothing's more intimidating than facing a group of players who is led by someone who knows what they're doing. Well, except maybe if that same group hada couple of glowsticks circling around them.
Vaelore
Tue Nov 16, 2004 6:13 am
#9
I like this also.. it relates better to the SL profession. Or here's a idea based off of that... SL only usable stun grenades... there goes our proffession specific weapon.... 
Blackferne
Tue Nov 16, 2004 8:27 am
#10
**I am editting my posts in case I might have accidently made a possible NDA infraction**
Message Edited by Blackferne on 11-16-2004 07:42 PM
Soda_Jedi
Tue Nov 16, 2004 11:24 am
#13
irott wrote:
<.<
*NDA*
>.>
I'm telling!
*gets slapped with the NDA*
Aw nuts...
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