Squad Leader Archive

Thread: Unabridged Wish List

Thulium
Fri Dec 05, 2003 2:17 pm
#1

Alright, here's the deal. I need to begin work on a new State of the Profession. I will try to getat least a first draftwritten this weekend, but it's a bit of an intimidating undertaking, so I need everyone's help that I can get.


Please respond to this message with your personal Top 5 issues, and any specific ideas you really want included in the next report.


I'd appreciate if we left the "discussion" in other threads...Just send me your raw ideas and I'll assemble them. If you prefer send them to me in Email, PM me if you need my address.


DarthLithic
Fri Dec 05, 2003 2:21 pm
#2

http://forums.station.sony.com/swg/board/message?board.id=squad_leader&message.id=10384



See that thread, That's what I want for Christmas




Chalekazza Shipworks - Chilastra - outside Mos Eisley 3124 -6036
Yeraze
Fri Dec 05, 2003 2:35 pm
#3

I agree with DarthLithic



Rebel Colonel Date Sunrunner
RAID Elder
Master Squad Leader - The True Jedi of SWG.
Master Carbineer
Master Alliance Pilot
irott
Fri Dec 05, 2003 2:56 pm
#4

+10 leadership bonus that does something


/targetpaint


/aimfor


/designatepoint


master SL benefits... hmmm




[irott and the full effect]
Master Squad Leader


"We're all in it together" - Archibald 'Harry' Tuttle

gordon_wood
Fri Dec 05, 2003 3:08 pm
#5

Collective waypoints


Increased damage / accuracy for groups lead by one of us


Increaed defense / toughness for groups lead by one of us


Passive movement speed bonuses for groups lead by one of us


Airstrikes







Ionian Gessinger
Funkiest Brother In The Galaxy
DiLune
Fri Dec 05, 2003 3:10 pm
#6

Squad Leader weapons


Better moves


Cooler stuff


Kickass


(okay, less than helpful, I know...)

gordon_wood
Fri Dec 05, 2003 3:10 pm
#7

Also, the ability to cure more state effects than dizzy and stun. Being able to cure blind, poison, and on fire wouldn't make much sense, but how about being able to cure intimidate and knockdown?




Ionian Gessinger
Funkiest Brother In The Galaxy
Yeraze
Fri Dec 05, 2003 3:16 pm
#8

Not exactly a SL specific thing, but the return of the /group command (or reactivation of it at least, it's recognized but doesn't do anything). Loot notification, etc.

Would be handy in those holo-hunting groups, and if it was given only to SL's (Which I don't think is particularly a good thing) it would make us pretty desireable.



Rebel Colonel Date Sunrunner
RAID Elder
Master Squad Leader - The True Jedi of SWG.
Master Carbineer
Master Alliance Pilot
DarthLithic
Fri Dec 05, 2003 3:22 pm
#9

I think that anyone that has rode a vehicle on TC will agree that the movement mod is about to go bye bye. I think the movement tree needs to be reworked, or replaced all together.



Chalekazza Shipworks - Chilastra - outside Mos Eisley 3124 -6036
DarthLithic
Fri Dec 05, 2003 4:11 pm
#10

sorry, ment movement tree. It's about worthless after vehicles get on live.




Chalekazza Shipworks - Chilastra - outside Mos Eisley 3124 -6036
irott
Fri Dec 05, 2003 4:41 pm
#11

OOOO OOOO OOOOO


Team weapons.... ***drool***




[irott and the full effect]
Master Squad Leader


"We're all in it together" - Archibald 'Harry' Tuttle

Indicant
Fri Dec 05, 2003 5:10 pm
#12


Group Terrain Bonus: Apply to pets as well as players, allow stacking beyond the common speed cap so that scouts etc. gain a benefit


Volleyfire: Instead of an autoattack have each group member do an AoE style attack with the default autoattack damage modifier centered on the selected target


Role designation: let the SL assign roles to players which will in a balanced fashion apply passive modifiers to role related abilities. [pointman, heavy gunner, squad medic, communications expert, etc]


Flanking manuever: Allow the SL to target an enemy and issue a Flank Enemy command. Any attacks on that creature which are not within a 90 degree arc in front of it do extra damage


Crossfire: A crossfire command could act as volleyfire does now giving a strong, negative to hit modifier to the targetted enemy for 1-3 rounds if it is successfully hit


Inspiration: A single group member can be inspired to great feats granting a temporary stat buff


Last Stand: The group recieves a significant attack modifier at the cost of some defense in a last ditch attempt to finish off their enemies. Give it a very light HAM cost but add a long reset timer to the skill as per burst run


Rapport: passive increased group mind regeneration rate, which improves as the SL advances up the tree


Discern tactics: The SL meditates for a period on the fighting style of the enemy after which the group gets a defensive bonus against that enemy for the remainder of the battle


Tactical Strike: Calls in an air strike, big fiery particle effects big AoE damage. Balance with HAM cost or lengthy timer


Air drop: A support vehicle passes in the sky and drops a supply crate via parachute. It's a random crate of powerups, food, spices, med kits, or similar combat support items. The crate cannot be picked up from where it lands, but any group members can take one item from the crate by double clicking it


Reinforcements: Summons 1-4 low to mid level NPCs (mercenaries or faction npc's depending on affiliation) who will assist in combat for 2-5 minutes


Waylay: Creates an AoE based defensive debuff based on the SL's current position. Enemies dragged into this AoE will suffer reduced defenses as they have fallen into a strategic trap


Radio silence: Group members will not show up on enemy radar until within 70m


Official Recognition: a scaling faction point bonus for members of a SL's group increasing as the SL increases in level and restricted to the SL's faction


Furlough: ability to grant covert status


Commlink: ability to "hear" conversations from another SL or another squad leader's group if both parties agree. This could be expanded upon to allow multiple squad leaders to work in tandem, perhaps sharing not just communications but also certain group modifying skills


At Ease: Increased regeneration rate for group members in camps and towns. This state is broken if a group member enters combat


Tactical Database: Improved examination skill giving additional useful combat information about targetted enemies, assuming there is any useful information not already displayed by /examine

demoritus
Fri Dec 05, 2003 7:46 pm
#13

^ what he said =p


SL specific weapons possibly granted at master would be wonderful too, I love that m60 idea.




Bounty Hunter of the Corellian Riverlands.

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