Squad Leader Archive
Thread: Unabridged Wish List
Alright, here's the deal. I need to begin work on a new State of the Profession. I will try to getat least a first draftwritten this weekend, but it's a bit of an intimidating undertaking, so I need everyone's help that I can get.
Please respond to this message with your personal Top 5 issues, and any specific ideas you really want included in the next report.
I'd appreciate if we left the "discussion" in other threads...Just send me your raw ideas and I'll assemble them. If you prefer send them to me in Email, PM me if you need my address.
http://forums.station.sony.com/swg/board/message?board.id=squad_leader&message.id=10384
See that thread, That's what I want for Christmas
+10 leadership bonus that does something
/targetpaint
/aimfor
/designatepoint
master SL benefits... hmmm
Collective waypoints
Increased damage / accuracy for groups lead by one of us
Increaed defense / toughness for groups lead by one of us
Passive movement speed bonuses for groups lead by one of us
Airstrikes
Squad Leader weapons
Better moves
Cooler stuff
Kickass
(okay, less than helpful, I know...)
Would be handy in those holo-hunting groups, and if it was given only to SL's (Which I don't think is particularly a good thing) it would make us pretty desireable.
sorry, ment movement tree. It's about worthless after vehicles get on live.
Group Terrain Bonus: Apply to pets as well as players, allow stacking beyond the common speed cap so that scouts etc. gain a benefit
Volleyfire: Instead of an autoattack have each group member do an AoE style attack with the default autoattack damage modifier centered on the selected target
Role designation: let the SL assign roles to players which will in a balanced fashion apply passive modifiers to role related abilities. [pointman, heavy gunner, squad medic, communications expert, etc]
Flanking manuever: Allow the SL to target an enemy and issue a Flank Enemy command. Any attacks on that creature which are not within a 90 degree arc in front of it do extra damage
Crossfire: A crossfire command could act as volleyfire does now giving a strong, negative to hit modifier to the targetted enemy for 1-3 rounds if it is successfully hit
Inspiration: A single group member can be inspired to great feats granting a temporary stat buff
Last Stand: The group recieves a significant attack modifier at the cost of some defense in a last ditch attempt to finish off their enemies. Give it a very light HAM cost but add a long reset timer to the skill as per burst run
Rapport: passive increased group mind regeneration rate, which improves as the SL advances up the tree
Discern tactics: The SL meditates for a period on the fighting style of the enemy after which the group gets a defensive bonus against that enemy for the remainder of the battle
Tactical Strike: Calls in an air strike, big fiery particle effects big AoE damage. Balance with HAM cost or lengthy timer
Air drop: A support vehicle passes in the sky and drops a supply crate via parachute. It's a random crate of powerups, food, spices, med kits, or similar combat support items. The crate cannot be picked up from where it lands, but any group members can take one item from the crate by double clicking it
Reinforcements: Summons 1-4 low to mid level NPCs (mercenaries or faction npc's depending on affiliation) who will assist in combat for 2-5 minutes
Waylay: Creates an AoE based defensive debuff based on the SL's current position. Enemies dragged into this AoE will suffer reduced defenses as they have fallen into a strategic trap
Radio silence: Group members will not show up on enemy radar until within 70m
Official Recognition: a scaling faction point bonus for members of a SL's group increasing as the SL increases in level and restricted to the SL's faction
Furlough: ability to grant covert status
Commlink: ability to "hear" conversations from another SL or another squad leader's group if both parties agree. This could be expanded upon to allow multiple squad leaders to work in tandem, perhaps sharing not just communications but also certain group modifying skills
At Ease: Increased regeneration rate for group members in camps and towns. This state is broken if a group member enters combat
Tactical Database: Improved examination skill giving additional useful combat information about targetted enemies, assuming there is any useful information not already displayed by /examine
^ what he said =p
SL specific weapons possibly granted at master would be wonderful too, I love that m60 idea.