Squad Leader Archive

Thread: Kauri SL's EXCEPTIONAL rifle for sale.....

JuCat
Mon Feb 23, 2004 9:42 pm
#1


GREAT SL mods......



SG82 (Exceptional)


speed 1.8


SKILL MODS:

Rifle Crawl Speed +17

Terrain negotiation +17

Steady Aim +18


Damage: Cold

Min: 193

Max: 251

Wound; 15.7%


HAM COSTS:

H- 6

A- 6

M- 16


Range:

-50 at 0m

+34 at 35m

-50 at 64m



Great Rifle for a Rifleman/SL template. Any offers?


Keep in mind such items are rare, and to see them for sale is EXTREMELY rare.








JuJu VooDoo .. AI


DiLune
Mon Feb 23, 2004 10:08 pm
#2

Wow. Nice rifle. However: A) Is rifle crawl speed still in? B) SL has +40 TN from his scout reqs, gets another +60 Group TN when he masters C) We have no idea what our +10 to SteadyAim does let alone an additional +18. However, like I say, the rifle by itself is very nice.
JuCat
Mon Feb 23, 2004 10:48 pm
#3






DiLune wrote:
Wow. Nice rifle. However: A) Is rifle crawl speed still in? B) SL has +40 TN from his scout reqs, gets another +60 Group TN when he masters C) We have no idea what our +10 to SteadyAim does let alone an additional +18. However, like I say, the rifle by itself is very nice.





A) when's the last time you crawled? Yeah it's still in. B) the mod is TN, therefore your total TN is +57 with this rifle equiped roughly the equivilent to adding wayfair 1 from the ranger line, without using the skill points.C) Steady Aim increases your groups overall accuracy, very helpful for groups with low accuracy modifiers, like commandos. (watch your +XX tags on your targets HAM bars in combat, I've seen mine jump from -6 to +16 and up with no change in position or stance when steady aim is used.)


BTW, just tried it out. Strafe2 hits for 1600+ as fast as i can hit the button and my mind bar doesn't budge






JuJu VooDoo .. AI


DiLune
Mon Feb 23, 2004 11:05 pm
#4

Okay, lets try this again really slowly. That's a great rifle for the HAM and damage. Good range modifiers. The skill mods are poodoo. Squad Leaders get +40 TN from their prereqs. When we master we get +60 group TN. Game cap is +100. We get +100. 1-50 modifies hill movement. 51-100 modifies crawl movement. We don't need any TN or Rifle Crawl speed. Now then, Steadyaim modifies your to hit. But what does the + modifier do? We have found no difference in doing a steadyaim without the modifier and the steadyaim with the +10 modifier. So quantifiably the +18 has no real value for SL.


However, that is a nice rifle.
irott
Mon Feb 23, 2004 11:55 pm
#5

Good for a rifleman... who is only able to put a little bit into scout. Until we know more about how /steadyaim works its not desireable for that mod. If I was a rifleman, I would go nuts over the speed and low HAM costs.



[irott and the full effect]
Master Squad Leader


"We're all in it together" - Archibald 'Harry' Tuttle

JuCat
Tue Feb 24, 2004 8:04 am
#6






DiLune wrote:

Okay, lets try this again really slowly. That's a great rifle for the HAM and damage. Good range modifiers. The skill mods are poodoo. Squad Leaders get +40 TN from their prereqs. When we master we get +60 group TN. Game cap is +100. We get +100. 1-50 modifies hill movement. 51-100 modifies crawl movement. We don't need any TN or Rifle Crawl speed. Now then, Steadyaim modifies your to hit. But what does the + modifier do? We have found no difference in doing a steadyaim without the modifier and the steadyaim with the +10 modifier. So quantifiably the +18 has no real value for SL.


However, that is a nice rifle.






GD, I can't stand being condecended. I can read what you stated, since you are a corr, would you please check your your facts with the SL corr, I have seen the aim mods in action. As to the difference in +10 and +28 to steadyAim, I can't attest with facts, but then neither are you. You are saying "WE have found no difference in a +10 mod." well as you put it, Let me try this again really slowly. You I can only assume you actually tested with a +10 mod, this is a +18 mod. I assume you realize what a difference that can make. This mod is almost twice what you claim to have found no difference in. I didn't see much diference between no sniping skill and sniping 1 (+10 torifle accuracy), but once I hit sniping 2 (+20)I most certainly started to notice. Now if you've tested with a +16, +17, your point wouldhave more validity. Produce facts to your claim otherwise please don't come in here and try to devalue this sale. Are general TN, and group TN stacked together, I didn't think so. The mod is for plain old, GENERAL TERRAIN NEGOTIATION, i.e. you would gain the general terrian movement bonuses as a ranger with wayfairing 2. Now When you are grouped, Yes you will cap, I understand that you will cap.






JuJu VooDoo .. AI


gando
Tue Feb 24, 2004 8:15 am
#7

I like it. where do these type of things drop?

Yeraze
Tue Feb 24, 2004 3:15 pm
#8

I have to agree with Dilune.. It wont' sell on SL merit. And DiLune is our "unofficial" SL Correspondent, since Thulium is so busy as of late.

The terrain negotion & crawl speed would make it appealing to a riflemen without Scout Skills (probably a CM/Riflemen which are so popular now). The Steadyaim bonus doesn't really mean anything tho. Tests show that our innate +10 doesn't do squat, so I doubt a +18 makes any difference either.

Good luck selling it tho, sounds like you've got a buyer already.



Rebel Colonel Date Sunrunner
RAID Elder
Master Squad Leader - The True Jedi of SWG.
Master Carbineer
Master Alliance Pilot
irott
Tue Feb 24, 2004 4:52 pm
#9

Heh, this got out of hand...


Anyway, the point that Dilune was trying to get accross was that the bonuses to steadyaim are a unknown mod. The description doesnt say if it increases the chance of the /steadyaim or if it makes the /steadyaim more effective or if it keeps the bonus aiming in effect longer. Until we know, those skill mods are somewhat worthless. Even the volleyfire bonus description says that it increases the chance of a successful use, so we know what that one does.


I am currently racking up the skill tapes on TC so I can test them out.. Im at around a +18 now. What im going to do is get to +25 and then test the /steadyaim, take off one piece of armor with the mod in it, rinse repeat. I may find nothing, I may figure it out, who knows?


This is just another case of high numbers being expected to find a high price. Jucat I know you are not a n00b and im sure you know you have a good rifle here, its just the wrong place to post it. Thats a pretty good price you have for it in auction too... ^_^


I wish I could find loots like this... best I have found was a stone knife with +7 def vsblind +5 berserk, action poison. LOL



[irott and the full effect]
Master Squad Leader


"We're all in it together" - Archibald 'Harry' Tuttle

DiLune
Tue Feb 24, 2004 5:30 pm
#10


JuCat, I said your rifle was good. I said people should buy it. What more do you want? I just gave my opinion on the board that it doesn't fit SL because of the mods. You should relax and re-read what I said. And I AM being responsible as a corr by making sure someone doesn't waste their money expecting one thing and getting another. The rifle, on its own merits, is worth millions. The skill mods don't add much to that value though.


Oh, and I am a master marksman. I'm a master SL, and a master pistoleer. And on my TC toon I am in the process of mastering carbineer. If I were on your server and had the cash I'd try to buy your gun if I were going rifleman. I just wouldn't buy it for the mods if I were SL...

Message Edited by DiLune on 02-24-2004 04:33 PM

InfluenzaSWTA
Tue Feb 24, 2004 8:47 pm
#11




JuCat wrote:


I just cannot see how you can make a claim Like it has no value for a SL, when you openly admitYOU don't know what /steadyAim does.....






Oh, DiLune knows very well what /steadyAim does. If you read closer, you'll notice that he specifically states that we do not know what the + mods to Steady Aim DO. There is no perceivable difference between a /steadyAim from a SL with our +10 Steady Aim mod and one without said mod.



---------
Korren Faihon, Squad Leader, Alliance Ace Pilot.
The Explorer's Guide to the Clone Relics

SWG Wiki: if we don't know it, no one does.
One of the reasons for the fall of the Roman Empire was, lacking the number 0, they had no way to indicate successful return from their C programs.
DiLune
Wed Feb 25, 2004 1:42 am
#12

JuCat, you have no idea who I am because you don't frequent these boards. I know all about SL. I am Marksman corr but I have been MSL for a long time. Your rifle is good, the mods aren't so good for SL. Like Irott says, a non-SL rifleman will benefit more from it than SL will. If I were rifleman I'd buy it just for the HAM costs and good damage. Its better than a Laser rifle when you consider how you burn through your HAM firing one shot per second. You'll do less damage with this than a Laser rifle but you will be able to fire practically forever. As for the TN, if I am soloing I can pull out a pet, instant group. I could group a MSE and leave it in town while I galavant about the planet. So paying money for TN does me no good. It is at my fingertips. No value. As for steadyaim...you can ask Thulium if you want, you can ask the Scout Corr (he's MSL) you can ask the Carbineer Corr (he was SL) you can ask the Rifleman Corr (he was SL) you can ask any corr and they will tell you the same thing "I don't have a freaking clue what the bonus to steadyaim does." It is one of the SL questions. We are asking TH and the Devs outright "What does this bonus do?" Its been 7 months and nobody knows what it does. That's not part of the "fun to find out in the game" aspects. Its just annoying now and hopefully they tell us. When they do, if it is some sort of exponential bonus to hit then your rifle is fantastic for that. For now, there is no quantifiable value you can put on that skill mod for a SL. Any money offered on that skill mod is guesswork. If you could say "It does this and this" then the customer can assigen a value based on its use. Since TN and crawl is at a SL's fingertips they have far less value than they would to someone who couldn't just dial up a pet for an insta-group. Since you can't say what the +mod to steadyaim does again its hard to give it a value. But the rifle itself is very nice and I would recommend someone buy it if they are on your server. But the skill mods are not really pointing at SL even though one of them is for a SL skill.
JuCat
Wed Feb 25, 2004 1:58 am
#13






DiLune wrote:

JuCat, you have no idea who I am because you don't frequent these boards. I know all about SL. I am Marksman corr but I have been MSL for a long time. Your rifle is good, the mods aren't so good for SL. Like Irott says, a non-SL rifleman will benefit more from it than SL will. If I were rifleman I'd buy it just for the HAM costs and good damage. Its better than a Laser rifle when you consider how you burn through your HAM firing one shot per second. You'll do less damage with this than a Laser rifle but you will be able to fire practically forever. As for the TN, if I am soloing I can pull out a pet, instant group. I could group a MSE and leave it in town while I galavant about the planet. So paying money for TN does me no good. It is at my fingertips. No value. As for steadyaim...you can ask Thulium if you want, you can ask the Scout Corr (he's MSL) you can ask the Carbineer Corr (he was SL) you can ask the Rifleman Corr (he was SL) you can ask any corr and they will tell you the same thing "I don't have a freaking clue what the bonus to steadyaim does." It is one of the SL questions. We are asking TH and the Devs outright "What does this bonus do?" Its been 7 months and nobody knows what it does. That's not part of the "fun to find out in the game" aspects. Its just annoying now and hopefully they tell us. When they do, if it is some sort of exponential bonus to hit then your rifle is fantastic for that. For now, there is no quantifiable value you can put on that skill mod for a SL. Any money offered on that skill mod is guesswork. If you could say "It does this and this" then the customer can assigen a value based on its use. Since TN and crawl is at a SL's fingertips they have far less value than they would to someone who couldn't just dial up a pet for an insta-group. Since you can't say what the +mod to steadyaim does again its hard to give it a value. But the rifle itself is very nice and I would recommend someone buy it if they are on your server. But the skill mods are not really pointing at SL even though one of them is for a SL skill.







Dude, I know who you are. I do frequent these boards, no I don't post alot, but I'm on the boards everyday. More assumptions, shhhsh. You and I are not going to agree on this, and that's just a fact. I just cannot see how you can make a claim Like it has no value for a SL, when you openly admitYOU don't know what /steadyAim does.....


And you shouldn' t assume I'm a nOOb, just because I don't post alot. I know how grouping works. I master'd SL back in the day. I master'd Ranger, too. I know how this stuff works.



Man you are a Correspondent you should be more responsible in the statements you make. Did you pull my station account logs, You have absolutely NO idea how I frequent these forums. I know people who are on these forum constantly, who scourge these boards for info and developer statements, Hell one of the has a database cataloging developer statements, yet he has less than 20 posts, on his count. Let me ask you something, are you a Master Marksman?


Anyway, I'm trying to sell an Exceptional Rare Loot Item here, I did not solicit your opinion as to its value to a given profession, especially admittedly clueless opinions. I think the stat's speak for themselves.


the current bid on the KAURI trade forums is 1.4 Million.

Message Edited by JuCat on 02-24-2004 03:13 PM






JuJu VooDoo .. AI


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