Squad Leader Archive
Thread: Squad Leader Thoughts
- Something similiar to Form-Up that would remove the other state affects like blind and intimidation.
- More passive abilities. Bonus to defense against state affects. Like +20 to defense vs knockdown blind etc etc. Chance to Negate an attack like block/dodge etc.
- Passive Damage increase maybe something at Novice and then more at Master
- Passive Damage reduction maybe something at Novice and then more at Master
- Like the other fella said something the SL can do to remove/limit the effects of Poison/Disease.
Right now it is unnecessary for a group to have a Squad Leader and I think these changes could change that. Just curious what you all think.
Grand Admiral Schaal
Good post.
I like the idea of being able to remove more affects with form-up. Maybe spread out the affects you can cure as you go up the tree. I also like the additional state defenses you mentioned. It is entirely feesible that you could direct your group into a formation that would grant +'s vs. knockdowns, etc. Maybe even group damage mitigation.
Some of the state affects are much more medical in nature, like blindness, poison, and disease. That is Doctor territory. I do think that form-up should remove intimidation.
Considering you PvE as a Squad Leader, I am surprised you would dump the Mobility line. It was, IMHO, the most critical one for group use.A number of support and combat professions lack substantial terrain negotiation on their own.
Personally, I think Intimidation belongs in the Rally command, since Intimidate is a morale breaker rather than a mental effect.
It'svery frustrating to explain to people why theySHOULD join my group...and I shouldn't have to practically beg them lol...the added bonus, etc, even if they want to solo some things make it beneficial...
This could be such a cool profession...
Just do what I did, bring along a TKM, group up with yourself as leader, have the TKM duel then dizzy/kd the doubters, and form them up. I did this with my guild now I don't even have to ask to be made group leader, it's always, "Quick there's Farky, get him into the group." ![]()
It would definitly be nice if we were able to cure even intimidation though, but I think once the defence cap comes into play we'll be seeing more Squad Leaders, people will want that extra bonus they get from someone else's abilities.
Right now it is unnecessary for a group to have a Squad Leader and I think these changes could change that. Just curious what you all think.
Here is the question though...how well does mitigation actually work?
If mitigation works to well, giving +1 mitigation to Ranged and Melee might be to powerful, if it doesn't do anything and matter, than neither will SL's giving a bonus level(s). This is a razor's edge that needs to be walked, too powerful not powerful enough.
As for funky bonuses like KD, Intimidation, ect. There are reasons why some classes have no defences at all against these and raw base defences (Melee and Ranged) and vice versa. Giving them out as passive bonuses would cheapen those other classes, even if we only have them if we are grouped. If we get anything like this, make them abilities that last a certain length of time or act like /Form-up and clean them up after the fact.