Squad Leader Archive
Thread: What is Squad Leader
Personaly, I would like to see more "planning" features. Stuff like an overhead view where we can draw those same yellow lines on the ground (like you get with /find) to show patterns of attack, shared waypoints, long range recon, etc. Add perhaps some insertion/extraction abilities and some "60 gunner" cover-fire abilities, and I think we'ld be as kickass as can be.
KardenTyrell wrote:"Clear that smudge out of your eyes boy!" "Pull yourself together!"/formup2If your character stops walking....the blind status disappears.Intimidate is cleared immediatly..same as delay effects from warcry 1,2 ,panicshot
heh.. I didn't think of that.. Maybe curing blind isn't so odd after all
I like the idea of having a skill like maybe /coverfire which basically is an area affect on targets making them delay or possibly go into the prone position. This can be countered by formup which should clear that effect.
We should have an anti knockdown move /onyourfeet, when used on afriendly it takes away the knockdown effect, we all know that this would be very useful.
It would then last as long as long it worked - just like the camo-kits. A bonus would be that these would be good against NPCs and players - but not creatures. I hope also that they would work better than camo-kits currently as those are very unreliable (even as a Master Ranger created them with really high quality materials).
The effect would be that the NPCs don't aggro (unless within a smaller range than usual) and players can't see the radar blip. I suppose this would neccessarily affect both the radar and the CNTRL+M radar screens.
Some good ideas here!
Some other ideas would be /coverfire, which would drastically reduce the chance of hitting one member of your squad - essentially making them "nearly unhittable" for three rounds or so. They'd still be affected by AoE attacks but would have a nasty amount of melee AND ranged defense for that limited time.
Someone brought up (a longwhile ago!) a /USO typecommand, which would allow entertainers to heal battle fatigue in the field. It makes sense that this could only be done at a camp site. Wonder how hard it would be to code this?
Perhaps our survival training causes people under our command to have reducedincapacitation time. Chefs can make a food that does this so the code is in there - would be nice to have 10% through 50% reduction to group incap times as we progress from Novice to Master.
Squad leader (in my opinion) needs to be a group buffer, similar to the way a CM can heal your whole group and heep everyone alive and fighting, a SL should be able to increase the overall effectiveness of everyone in the entire group.
Things a SL should be able to "buff"
-HAM bars-
I'm thinking a special similar to powerboost that would temporarily boost everyones ham bars, this would be a good one so maybe put that in at master, it can be scaled down etc so it is not "rediculous" but it would be a good concpet to work with.
-Defense Mods-
Since they are capping all the defence mods, a character that can raise your defense mods BEYOND that cap would be valuable ina group indeed. This should be a "passive" bonus which is constantly working, and not triggered. This bonus would be scaled up thru one of the branches of the SL tree. By itself this would not be enough of an incentive, so whatever branch this went into would also need some more stuff.
Hows about some bonuses to the misc state effects, such as dizzy, kd, etc. This ability would work like the one i just described only it would make everyone in the group harder to knock down, dizzy etc. This would be scaled up also in the same branch as the defense mod one. This could become the "team defense" branch of SL which basically boosts everyones defenses. Which would be nice, since SL has been broken since launch.
-Accuracy Mods-
This would basically give everyone a constant bonus to hit when grouped with the SL. This would be a "passive" skill as it would not need to be activated, but was rather constantly working.
-Terrain Negotiation-
This would scale up through a branch, granting terrain neg bonuses similar to what SL's currently have, but since this is a pretty weak incentive, it should be added into a branch that gets other things as well.
-Speed Mods-
This bonus would apply to everyones weapon speeds, and could be added into the same branch as the accuracy mods.
You could redo it as the SL "team offence" branch.
Thats 2 branches down, and if decent bonuses were introduced people would start taking Sl rather than looking at it and passing by in disgust.
That leaves 2 trees to deal with miscellaneous specials and etc.
Some cool misc specials I would like to see are
-an improved version of the /assist command that not only puts everyone on the same target, but gives them a bonus to hit that target.
-A special which increases the damage of the next special performed by everyone in the group. Maybe a x1.5 modifier added on top of everyones next special would work. This could also be used as a short term buff , giving said bonus to damage for a short time period (maybe 10 secs) rather than just 1 special.
-A special which lowers the damage suffered by everyone in the group for a short period of time. This would work similarly to synthsteak, however with a shorter duration. Possibly DR of 30% for 10 secs would work.
-Keep the special that gives everyone a free Burst run, but lower its ham costs
-A special which clears 1 state effect for everyone in the group, if done multiple times can clear all state effects.
-A special which un-incaps (as mentioned above) but that worked similarly to force of will having a chance to heal group members up to half of thier HAM, or to just heal them to 1. This special should issue recipients several wounds
-A group EQUILIBRIUM as per zabraks racial special. This is an awesome special, and if a SL could do it for everyone in his group he would indeed be a mighty leader. This would be a "master SL" worthy special.
-SL should also be able to have more than 1 faction pet, faction pets should be SL based, not CH based, this would be a nice bonus for a SL as he could sort of have his own "squad". This would be more of a skill than a special but whatever.
-A group regen bonus. When sitting in a camp the SL busts out this special and everyone regenerates 2x as fast as they normally would while they remain inside of the camp. This would also help heal mind a little faster, and would sort of make use of the scout requirements of SL
Thats a decent start I guess, SL needs group buffs, bonuses, special perks and etc, and ALL thier specials need to havea LOW ham cost as SL's are not only fighting, but helping everyone else.
Hope that helps.