Squad Leader Archive
Thread: Tell me (and us) what your best squad, post-CU, is
Well said Short Timer. Tactics, teamwork, knowing your skills, and Communication. Plus everyone knowing their role which is mostly up to the squad leader to sort out. If I had to pick upon professions, I'd take at least two or three healers with one at least being a combat medic for the area heals. A couple of melee, maybe tka or pikes to keep em busy while the ranged pounds them. Unfortunatly, for all their hype about the different rolls with the CU such as tanks, crowd controle etc...none of those seem to matter much. The main problem I run into in pve is when I'm supposed to worry about fireing up my SL abilities and throw out my combat medic heals, debuffs, and dots, but I also somehow end up tanking and folks arent always very watchfull of their group.
The same happens in pvp where it can end up a big mess very fast if people dont know their role and protect the support professions somewhat. The one other problem I have is that most people just arent aggresive enough. They seem to have an ingraned caution towards things like area attacks and agro. Sometimes I see the need to use controledarea/cone attacks in pve and pvp to lay waste to the entire area but most people just arent ready for that yet. Guess I've played too many fps games.
I still stick with my statement, my "favourite" team layout (which i actuallynever had completely assembled yet) consists of names, not professions.
Sure, the professions of some people are key elements on why i want them along, but there's just too much difference between a Combat medic and a combat Medic for example. The person playing makes the difference...
So, if you had a list of all perfect people as far as intelligence and experience, what skills/professions would make a good group?
- one Jedi for tanking.
- one random profession with high damage potential (and possible taunt ability) as secondary tank. Best if this one also has some healing abilities.
- two healers, best one doc and one combat medic. If the secondary tank already holds one of these professions, it frees up one slot.
- one ranged man without any healing ability to designate the current target
- at least one high-quality crowd controler, the "best" i saw for that up to now were Smuggler/Commando or Pistoleer/Commando. If possible, both of those combinations.
- One ranged fighter with SL. (means, i also want to be in team.)
- The rest goes into ranged fighters with high damage capacity.
For PvP the layout changes a bit as designated tanking and taunting don't work there. Thus it would change like this:
- two jedi to take some heat
- at least two healers, preferably combat medics for area healing.
- one ranged man without any healing ability to designate the current target. (In case of need, one of the jedi can also do this job.)
- One ranged fighter with SL. (means, i also want to be in team.)
- one rifleman with cyberarms (if the targeter is not) to put damage on turrets.
- one high-quality crowd controler like above, preferable Smuggler/Commando but Pistoleer/Commando also should work fine.
- If for some reasons the above can't be collected, fill up with cyberarm-enhanced riflemen and Bounty Hunters
- somewhere in the ranged professions or medics, a carbineer or two should be hidden, too. In massive PvP, area attacks are very valuable...
Good enough now? ![]()
Message Edited by Sylow on 08-30-2005 06:06 PM
I look forward to being a support member since that is all a regular profession seems to be now that the jedi takeover is finished.
Not true... i am absolutely sure that i inflicted more total damage on the battlefield than any jedi, during the massive base-raid we had about a month ago, for example. On dealing damage on one single target, the Jedi might outperform me, but when unleashing with repeated full auto area into a group of enemies at 40 meters distance i am pretty sure to be among the main damage dealers on the field.
Give me 7 carbineers and a nice battlefield... and bring up 8 Jedi against us. Till they are in range, they'll be busy in healing... *grin* (Each of the 8 will take damage from 8 carbineers, not to forget that they'll all be snared... )
Normal professions are definitely not only useful as support professions, they only are inferior to the jedi as one-on-one profession.
Sylow wrote:
I look forward to being a support member since that is all a regular profession seems to be now that the jedi takeover is finished.
Not true... i am absolutely sure that i inflicted more total damage on the battlefield than any jedi, during the massive base-raid we had about a month ago, for example. On dealing damage on one single target, the Jedi might outperform me, but when unleashing with repeated full auto area into a group of enemies at 40 meters distance i am pretty sure to be among the main damage dealers on the field.
Give me 7 carbineers and a nice battlefield... and bring up 8 Jedi against us. Till they are in range, they'll be busy in healing... *grin* (Each of the 8 will take damage from 8 carbineers, not to forget that they'll all be snared... )
Normal professions are definitely not only useful as support professions, they only are inferior to the jedi as one-on-one profession.
True, touche
Sylow wrote:
Good enough now?