Squad Leader Archive

Thread: Tell me (and us) what your best squad, post-CU, is

Wystery
Mon Aug 29, 2005 9:57 pm
#1

With the help of my best friend, I want to make a good squad. An 8 person team that handles anything from PvP to the DWB (disregarding the probability of 1 group surviving in the DWB).


We are all squad leaders. So, what is the best squad you ever had, as far as professions and skills go? Or if you've thought about this, what would be your ideal squad, professions or skills?



Colonel Goldy Different
MSL MBH
Imperial Inquisition
Ahazi

aka

Sokepe
Master Fencer Master Ranger
Scylla
AlienEntity
Mon Aug 29, 2005 10:08 pm
#2

Wish I could find one. For a while it was myself see sig below, along with a friend who's tkm/mswords and a couple people who are FOTM people. I don't know how many times at least one of them switched his template for the cool FOTM, so I wish I had a "squad" to play with.



Colonel Talley Darkstar, Master Squad Leader, Alliance Ace Pilot-Crimson Phoenix Squadron, Rifleman
Squad Leader Cache Colonel Talley Darkstar Classified Squad Leader Files
Short_Timer
Tue Aug 30, 2005 3:20 am
#3

I was actually having a similar(ish) discussion with the Pistoleer Correspondent over the weekend (he happens to be a guildmate too), and we worked out that with just 4 of us (all veteran players with established templates) we have actually managed to pretty much all the PvE content in game with the exception of the DWB (this mainly due to Mobs shooting through walls and the multi spawning of SBD's thanks to cloaked jeddies), and all this is due to tactics and teamwork.


I dont believe the specific templates/professions always matter that greatly, its more about tactics, teamwork and knowing your skills.


As an example myself (SL/MRM), a CM/Pistoleer, a BH/Carbineer and a BH/Smuggler walzted through the corvette(rebel rescue)whilst a team of 8 (all same guild) who went up minutes before us with 2 jedi failed miserably.


My point is, dont necessarily focus on the skills in the template, be more concerned with the skills of the players themselves.

BadChef
Tue Aug 30, 2005 8:10 am
#4

Well said Short Timer. Tactics, teamwork, knowing your skills, and Communication. Plus everyone knowing their role which is mostly up to the squad leader to sort out. If I had to pick upon professions, I'd take at least two or three healers with one at least being a combat medic for the area heals. A couple of melee, maybe tka or pikes to keep em busy while the ranged pounds them. Unfortunatly, for all their hype about the different rolls with the CU such as tanks, crowd controle etc...none of those seem to matter much. The main problem I run into in pve is when I'm supposed to worry about fireing up my SL abilities and throw out my combat medic heals, debuffs, and dots, but I also somehow end up tanking and folks arent always very watchfull of their group.


The same happens in pvp where it can end up a big mess very fast if people dont know their role and protect the support professions somewhat. The one other problem I have is that most people just arent aggresive enough. They seem to have an ingraned caution towards things like area attacks and agro. Sometimes I see the need to use controledarea/cone attacks in pve and pvp to lay waste to the entire area but most people just arent ready for that yet. Guess I've played too many fps games.






xfire name: thachef
__________
BadChef: Smuggler
Sylow
Tue Aug 30, 2005 8:22 am
#5

I still stick with my statement, my "favourite" team layout (which i actuallynever had completely assembled yet) consists of names, not professions.


Sure, the professions of some people are key elements on why i want them along, but there's just too much difference between a Combat medic and a combat Medic for example. The person playing makes the difference...








Learn to sing!
Infinity - Papyn Biboon
MSL, MCarb Grunt Leader
LiakyK
Tue Aug 30, 2005 8:29 am
#6

Been a while since I have actually a good workin group.



Life is not a journey to the grave with the intention of arriving safely in a pretty and well-preserved body, but rather...
to skid in broadside, thoroughly used up, totally worn out and loudly proclaiming: "WOW - What a ride!"
Wystery
Tue Aug 30, 2005 8:38 am
#7

Sorry, I guess I wasn't clear in the original post. It is a given to me that for the best squad, everyone must be smart and know what they are doing. Tactics and strategy are of course essential, but that is actually the easy part for me. I am a veteran squad leader, and I know quite a few people that would fall into this category. All are veterans, have proven themselves in intelligence and capability many times. My question was, if you had those people. I wanted to know what was your best squad based on skills. So, if you had a list of all perfect people as far as intelligence and experience, what skills/professions would make a good group?



Colonel Goldy Different
MSL MBH
Imperial Inquisition
Ahazi

aka

Sokepe
Master Fencer Master Ranger
Scylla
Short_Timer
Tue Aug 30, 2005 8:51 am
#8

I'm not sure there is an optimum group tbh. You will read in some of the game guides people saying "oh, you need at least 2 jedi........blah blah blah" but in actuality u dont really need any fixed professions. 1 healer, 2 healers, 5 healers.............its very subjective and I would say impossible to answer.


As I said in my earlier answer my guild can do just about anything with 3 players or more, so that doesnt leave a lot of scope for the "ideal team", but I would say in general you need MCM both for debuffing and rezzing and then a mix of hard hitting combat classes. Maybe a bias towards mezzing/rooting abilities in some of the tighter confines but not necessarily.


Guess what I'm saying is that its impossible to answer. One persons idea of the perfect team will likely differ greatly from the next.


Sylow
Tue Aug 30, 2005 9:03 am
#9






So, if you had a list of all perfect people as far as intelligence and experience, what skills/professions would make a good group?




Nailed me down now, eh?


For PvE:


  • one Jedi for tanking.

  • one random profession with high damage potential (and possible taunt ability) as secondary tank. Best if this one also has some healing abilities.

  • two healers, best one doc and one combat medic. If the secondary tank already holds one of these professions, it frees up one slot.

  • one ranged man without any healing ability to designate the current target

  • at least one high-quality crowd controler, the "best" i saw for that up to now were Smuggler/Commando or Pistoleer/Commando. If possible, both of those combinations.

  • One ranged fighter with SL. (means, i also want to be in team.)

  • The rest goes into ranged fighters with high damage capacity.

For PvP the layout changes a bit as designated tanking and taunting don't work there. Thus it would change like this:



  • two jedi to take some heat

  • at least two healers, preferably combat medics for area healing.

  • one ranged man without any healing ability to designate the current target. (In case of need, one of the jedi can also do this job.)

  • One ranged fighter with SL. (means, i also want to be in team.)

  • one rifleman with cyberarms (if the targeter is not) to put damage on turrets.

  • one high-quality crowd controler like above, preferable Smuggler/Commando but Pistoleer/Commando also should work fine.

  • If for some reasons the above can't be collected, fill up with cyberarm-enhanced riflemen and Bounty Hunters

  • somewhere in the ranged professions or medics, a carbineer or two should be hidden, too. In massive PvP, area attacks are very valuable...

Good enough now?

Message Edited by Sylow on 08-30-2005 06:06 PM






Learn to sing!
Infinity - Papyn Biboon
MSL, MCarb Grunt Leader
maximum_markus
Tue Aug 30, 2005 9:14 am
#10

I just recently mastered squad leader on my alt combined with master rifleman(I can't bring myself to drop it) and CM4000. I look forward to being a support member since that is all a regular profession seems to be now that the jedi takeover is finished.
Sylow
Tue Aug 30, 2005 9:24 am
#11






I look forward to being a support member since that is all a regular profession seems to be now that the jedi takeover is finished.




Not true... i am absolutely sure that i inflicted more total damage on the battlefield than any jedi, during the massive base-raid we had about a month ago, for example. On dealing damage on one single target, the Jedi might outperform me, but when unleashing with repeated full auto area into a group of enemies at 40 meters distance i am pretty sure to be among the main damage dealers on the field.


Give me 7 carbineers and a nice battlefield... and bring up 8 Jedi against us. Till they are in range, they'll be busy in healing... *grin* (Each of the 8 will take damage from 8 carbineers, not to forget that they'll all be snared... )


Normal professions are definitely not only useful as support professions, they only are inferior to the jedi as one-on-one profession.








Learn to sing!
Infinity - Papyn Biboon
MSL, MCarb Grunt Leader
maximum_markus
Tue Aug 30, 2005 9:32 am
#12



Sylow wrote:


I look forward to being a support member since that is all a regular profession seems to be now that the jedi takeover is finished.

Not true... i am absolutely sure that i inflicted more total damage on the battlefield than any jedi, during the massive base-raid we had about a month ago, for example. On dealing damage on one single target, the Jedi might outperform me, but when unleashing with repeated full auto area into a group of enemies at 40 meters distance i am pretty sure to be among the main damage dealers on the field.

Give me 7 carbineers and a nice battlefield... and bring up 8 Jedi against us. Till they are in range, they'll be busy in healing... *grin* (Each of the 8 will take damage from 8 carbineers, not to forget that they'll all be snared... )

Normal professions are definitely not only useful as support professions, they only are inferior to the jedi as one-on-one profession.




True, touche . I just really miss it being rare to see a jedi in pvp back in the anchorhead days. Back when if you saw a guardian4444 that was pretty amazing. It really just defeats the wonder when everyone is a jedi. I miss jedi in composite armor, those were great times. But yeah, if it's not 1 on 1 combat, I stand a decent chance of supporting and I feel as a Rifle/SL I can become a really great support in pvp. I also will have a awesome damage output. As long as the jedis aren't focused on attacking me, my shots will still hit them pretty sweet. I'm still hoping for a great PvP group I can lead and hopefully be an effective Squad Leader. Although, being that it is only 8 man groups now. It just isn't the same, 8 man groups really hurt SL, imo.
Wystery
Tue Aug 30, 2005 7:19 pm
#13






Sylow wrote:



Good enough now?






Very

The jedi are just somewhat more versatile than normal professions. The jedi that is helping me with this group is very smart, always been on top of things. He's the best non-SL SL I've met He can tank, keep himself and everyone healed, do damage, snare, root, and stasis. Stasis is too good for pvp. In one of our last fights, he stasised 2 players behind a base and they stood there for a half hour while the fight went on. Tsk tsk.

Anyway, this is just what I want. I would fit either in the SL category or the ranged picking of the target. I usually do both. That rifleman suggestion was good though, for open spaces I didn't think of having someone with those ranged arms on backup. Would also be good if the SL was a rifleman with those arms, they could safely call a retreat without putting themselves in harms way. Also BH has area attacks, but I'm not sure how it compares to carbineer. Probably carbineer, and I think I know a pistoleer/smuggler/commando. Thanks!



Colonel Goldy Different
MSL MBH
Imperial Inquisition
Ahazi

aka

Sokepe
Master Fencer Master Ranger
Scylla
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