Squad Leader Archive

Thread: Besides the SL vs GL stuff here's another thing I see.

_scout_
Tue Jul 01, 2003 4:28 am
#1

Guys dont forget to bring this to the in focus thread.

Dont know if any DEV will follow the discussion through 10 different threads (although in 9 of them is the same thing adressed.








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AlienEntity
Sun Sep 04, 2005 8:52 pm
#2

Retreat and Charge!

Um...some of us currently use /retreat for a Charge why are we doubling up with the same thing?

Second Chance

Um...if Boost Morale was pointless, how is this any different? It may be powerful, but random Jedi or CM or Doc comes by or is in our group, how does this help us?

These are two of the additional things that I see that are problems. I know we've been focused on SL vs GL these last several hours but I think these are important as well and should be pointed out.



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KJFett3
Sun Sep 04, 2005 9:10 pm
#3

2nd cahnce is just begging for a full area auto attack...cant you just see it now.....7 men down..you are left standing and you hit it..suddenly everyone is back up...and then down again as one carbineer shoots full area auto and incapps everyone for a second time...one more shot to the cloner. Nice idea...bad tactic though in my opinion.


Would be better to just get a combat medic to use bacta spray on them all.



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Ackehece
Sun Sep 04, 2005 10:32 pm
#4








AlienEntity wrote:
Retreat and Charge!

Um...some of us currently use /retreat for a Charge why are we doubling up with the same thing?



They are not the same... one gives massive penalties to the SL (-200 defense (for 2 mins?))but allows for players to just move faster


The other allows the SL to retain their Defense but removes mind and action pool of all group members


It will take some learning but there is definitely a time and a place for both skills




Second Chance

Um...if Boost Morale was pointless, how is this any different? It may be powerful, but random Jedi or CM or Doc comes by or is in our group, how does this help us?


Not really worthy of the master box... I think Blaze of glory would fit it better. (just change the location of those two skills...)

These are two of the additional things that I see that are problems. I know we've been focused on SL vs GL these last several hours but I think these are important as well and should be pointed out.










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KJFett3
Sun Sep 04, 2005 10:45 pm
#5

I hate to say it, but Charge is not a good idea. In Charge, you motivate by leading the group...into what? death? a -200 defense mod for 2 minutes? Sorry, I am already seeing a list of these mods we arent going to be able to use well...unless we have a death wish. Retreat's draining everyone of action and mind is another bad idea and will not being seeing toolbar time. Think the hate from using /boostmorale was bad? Sad, because I did use retreat sometimes. Looks like we will be worse off than before in the Terrain negotiation area.



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!!
MailekEOC
Sun Sep 04, 2005 10:54 pm
#6







KJFett3 wrote:

I hate to say it, but Charge is not a good idea. In Charge, you motivate by leading the group...into what? death? a -200 defense mod for 2 minutes? Sorry, I am already seeing a list of these mods we arent going to be able to use well...unless we have a death wish. Retreat's draining everyone of action and mind is another bad idea and will not being seeing toolbar time. Think the hate from using /boostmorale was bad? Sad, because I did use retreat sometimes. Looks like we will be worse off than before in the Terrain negotiation area.





Charge gives - 200 to the SL only and not the group. Retreat drains the aciton and mind bars of the group members because its used for retreating. There is a time and place for both those abilities but it will take a good leader to use them at the right time.


What i'm worried about is how the ability will be used inproperly. That is why we need to have restrictions on some of the SL abilities so it requires you to be the GL to have access to them.

Message Edited by MailekEOC on 09-05-2005 01:57 AM



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MailekEOC
Sun Sep 04, 2005 10:55 pm
#7






AlienEntity wrote:
Retreat and Charge!

Um...some of us currently use /retreat for a Charge why are we doubling up with the same thing?

Second Chance

Um...if Boost Morale was pointless, how is this any different? It may be powerful, but random Jedi or CM or Doc comes by or is in our group, how does this help us?


These are two of the additional things that I see that are problems. I know we've been focused on SL vs GL these last several hours but I think these are important as well and should be pointed out.



For a long time we always wanted boost morale to make damage spread and not wounds. Now we have a skill that does both and this is considered useless? I don't think its worthy of the master skill though, i woudl agree and add the 50% critical to master since thats a very powerful ability.




Agent: PHANTOM

Mailek Oofiso
Elder Squad Leader ± Imperial Clone
f Magnumus Mysterium f
Vive la Saviour!


KJFett3
Sun Sep 04, 2005 11:03 pm
#8






MailekEOC wrote:






KJFett3 wrote:

I hate to say it, but Charge is not a good idea. In Charge, you motivate by leading the group...into what? death? a -200 defense mod for 2 minutes? Sorry, I am already seeing a list of these mods we arent going to be able to use well...unless we have a death wish. Retreat's draining everyone of action and mind is another bad idea and will not being seeing toolbar time. Think the hate from using /boostmorale was bad? Sad, because I did use retreat sometimes. Looks like we will be worse off than before in the Terrain negotiation area.




Charge gives - 200 to the SL only and not the group. Retreat drains the aciton and mind bars of the group members because its used for retreating. There is a time and place for both those abilities but it will take a good leader to use them at the right time.





-200 to our defense will result in us being dead in most cases if we are leading the charge. Then we won't be of any use to the group, will we.


No action or mind in a retreat. I don't know about you, but when it is time to retreat....people are taking damage. Taking their mind and leaving them with no way to heal as they get out of dodge is going to result in dead team members who's first comments in group chat will have much to do with "WTH did all my mind go?!" Sorry, there is no right time to take the mind and action from your group. This would be usable where it to only drain action, but mind as well? When mind is the most needed pool in a case where retreat is needed? The most needed times of retreat as when those 2 pools are the most needed things the group can have.





!Drevin of DROW!
!!
MailekEOC
Sun Sep 04, 2005 11:05 pm
#9






KJFett3 wrote:





MailekEOC wrote:






KJFett3 wrote:

I hate to say it, but Charge is not a good idea. In Charge, you motivate by leading the group...into what? death? a -200 defense mod for 2 minutes? Sorry, I am already seeing a list of these mods we arent going to be able to use well...unless we have a death wish. Retreat's draining everyone of action and mind is another bad idea and will not being seeing toolbar time. Think the hate from using /boostmorale was bad? Sad, because I did use retreat sometimes. Looks like we will be worse off than before in the Terrain negotiation area.




Charge gives - 200 to the SL only and not the group. Retreat drains the aciton and mind bars of the group members because its used for retreating. There is a time and place for both those abilities but it will take a good leader to use them at the right time.





-200 to our defense will result in us being dead in most cases if we are leading the charge. Then we won't be of any use to the group, will we.


No action or mind in a retreat. I don't know about you, but when it is time to retreat....people are taking damage. Taking their mind and leaving them with no way to heal as they get out of dodge is going to result in dead team members who's first comments in group chat will have much to do with "WTH did all my mind go?!" Sorry, there is no right time to take the mind and action from your group. This would be usable where it to only drain action, but mind as well? When mind is the most needed pool in a case where retreat is needed? The most needed times of retreat as when those 2 pools are the most needed things the group can have.








Well i got no problems with having -200 defenses when ordering a charge. In live i'll make the squad charge towards the enemy with retreat, leaving me behind and low on action and mind. I got no problems with that since it seems to work quite well.


As for the new retreat I can see your issues with it. So how bout it gives a negative bonus to accuracy instead, you'll be able to fire and heal, just won't be hitting as much things.



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Mailek Oofiso
Elder Squad Leader ± Imperial Clone
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Vive la Saviour!


GrievousAngel
Sun Sep 04, 2005 11:13 pm
#10

Well i got no problems with having -200 defenses when ordering a charge. In live i'll make the squad charge towards the enemy with retreat, leaving me behind and low on action and mind. I got no problems with that since it seems to work quite well.

As for the new retreat I can see your issues with it. So how bout it gives a negative bonus to accuracy instead, you'll be able to fire and heal, just won't be hitting as much things.


The negatives to accuracy instead of action and mind pools sounds like a great idea. Just the loss of the action pool I could live with. The whole group losing both counteracts the idea of retreating/regrouping unless you plan on regrouping at the nearest cloner.



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KJFett3
Sun Sep 04, 2005 11:14 pm
#11

As it is right now, retreat is an /instantgroupclone command.



!Drevin of DROW!
!!
MailekEOC
Sun Sep 04, 2005 11:23 pm
#12






KJFett3 wrote:

As it is right now, retreat is an /instantgroupclone command.





As of right now correct, I think - accuracy though would be perfect. One of the burst runs gives - defenses to just the SL, the other one gives - accuracy to the whole group. Doing this the carbineers can still spam supression fire which would further help the escape...if it hits them of course .



Agent: PHANTOM

Mailek Oofiso
Elder Squad Leader ± Imperial Clone
f Magnumus Mysterium f
Vive la Saviour!


_scout_
Mon Sep 05, 2005 4:28 am
#13

Guys dont forget to bring this to the in focus thread.

Dont know if any DEV will follow the discussion through 10 different threads (although in 9 of them is the same thing adressed.








- Star Wars Galaxies Wiki -

Combat Upgrade - An Analysis of a Design Variance - Five Deadly Styles of SWG - What are the core starwarsy elements? Tal-N Chratk thoughts
LiongTsiao Huang - Central European Timezone
Rebel Alliance Col.
PRE CU Master Carbineer and Master Squad Leader
Member of the High Council of Rebels Red Circle

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