Smuggler Archive

Thread: A New Twist (LOL) Here's my vision

Novock
Wed Aug 25, 2004 2:51 pm
#1


Novock’s Smuggler Vision 1.0


I have been on the forums for awhile and have seen so many ideas and ways to improve the profession, but I felt like the vision I had for the profession tended to be between two sides of a coin. There are those who want the profession to be nearly all PVE content and others who lean more towards PVP. I find myself in the middle. I like the idea of a good PVE content but I really enjoy PVP. So here is my thoughts on some changes to the profession you guys take what you like and improve upon and disregard what you don’t but I thought why not throw this up there. I may be in a minority with this vision but hey I thought someone might get something out of it, most of this is borrowed (hehe) but a little of my own flavor in there too.


Change Prerequisites I don’t believe that very many Smugglers would be hidden ninjas and really don’t see the unarmed tree as a piece of smuggler. I guess they maybe adapt for a bar fight but even in the cantina when Han was worried about trouble he had a pistol under the table not a vibro knuckler. Instead I believe they should be changed to pistols 4 carbines 4 in marksman tree. This would free up 15 points for use in other areas to enhance our smuggler toon (possible help with some on the point issues for attaining vendor(s) or points to go somewhere for defense maybe even the ranged tree). But most importantly this would give the smuggler the ability to go pistols or carbines taken in accompaniment with change 2 below.


Dirty Fighting Tree



  1. allow the dirt-fighting skills to be used with either a pistol or carbine (giving more variety to the smuggler class)

  2. Make feign death a very limited ability at novice and increase the ability through each block of dirty fighting with final enhancement at master. (I’ll leave the number games to you guys, you’re much better at it than I am)

Spice Tree-



    To be honest I’m not much of a spicer. I make my runs of pixie and muon and that’s about it. So I’ll leave this area for you guys to fill in.


Slicing-



  1. Give masters the ability to choose slice

  2. A little better interface would be nice and may even eliminate some of the exploits such as double slicing and PUP slicing

  3. Raise the minimum (if there even is one) of a master slicing ability to say 20%. The long hours and experience of slicing should be shown through our slicing. A master should simply be much more consistent and much better at slicing. (again I’ll leave the number games to u guys)

Underworld- Here’s where I have some different ideas


This all starts with what vision you have of the smuggler some say they shouldn’t be sided but rather taking advantage of both sides. Others say they should only be rebel and there is no place for imperial smugglers but what if we change the idea to reflect each faction or lack of. This surely involves those infamous smuggler missions but a different twist



  1. Neutral Smuggler Missions – For those smugglers that wish to play the neutral perspective, let them smuggle for Jabba. They will indeed run guns and spice throughout the galaxy for the financial ambitions of Jabba the Hutt. These missions would be very spice related with the occasional arms and maybe even some other wild missions that might suit the Hutt. Earning Hutt smuggler xp (this will come in below)

  2. Rebel smugglers Mission – As no rebel commander would want to see to many of his soldiers on spice it would seem the rebel mission would be more geared towards arms movements and gun runs. Intelligence transfer and spying missions would seem a good sport for these missions as well. Earns Rebel smuggler XP

  3. Imperial Smuggler missions- there is no greater commodity than that of information. This smuggler would be running the missions more for information than for the goods transported. Picking up on the workings of local criminal groups as well the rebel scourge the information would make a nice payout from the Empire. An occasional pick up of outer realm technology wouldn’t be a bad job for the imperial aligned smuggler as well. Not everywhere has welcome mat for the empire. Earn Imperial smuggler xp

Underworld 1 : As the short runs have already proven, life on the run is not easy. No matter who your friends are there are more enemies around the corner. New Skills: /fast talk /recruit


Fast talk 1: ability to fast talk your way out of trouble. A roll of the dice chance to get past an imperials screen or rebel informant.


Recruit: The ability to recruit a low level bodyguard (equivalent to a low level faction soldier).


Player with this ability would be able to recruit a low level bodyguard from his smuggling employer to aid on the safe delivery of product.



Underworld 2: Smuggling has proven to be more difficult but the smuggler cannot turn down the credits. He just needs a little help. New Skills: recruit lvl bodyguard +10


Underworld 3: With a keen sense for words and persuasion of the infamous credit a smuggler tends to slip by that which he shouldn’t. New skill: fast talk enhancement +25


Underworld 4: A gun, a bodyguard and a sly grin this smuggler thinks he can get away with anything. New skills: recruit lvl +10 fast talk +10



Master Smuggler

: Having the ability to slice with precision the smuggler is well desired among the populace. Though don’t get to close for the sly grin can be deceiving. Slicing enhancements (stated above), fast talk bonus +20, recruit lvl +10 (possibly an ability to have more than one bodyguard at this point) (the bodyguards of course would not be all that powerful just a small perk for the smuggler. They would be on the lvl of faction soldiers)

This is where I’d like to see the profession head. I believe with my other points I could make a very competitive PVP template and I could have a blast with smuggler missions this way. I think to be able to walk around with a bodyguard without being overt is simply just fun. I guess the real item would be after you master what about missions then. My thinking is some very unique smuggler perks with some high xp lvls to obtain. Anyway here it is fellows.




Novock
Cr|mson Kn|ghtsCo-Leader of <-CK->
Tim-bo
Cr|mson Kn|ghts- Architect/Droid Engineer/Merchant

Spec-Ops
Wed Aug 25, 2004 6:51 pm
#2

im up for that.... but maybe ave our smuggler pets be able to pwn jedi .... ok maybe not....



DoltanReibisch
MasterSmuggler
CaptainoftheRogueEnforcer
Gorath
"DestroyallthatisEvil,soallthatisGoodmayflourish"
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