Smuggler Archive

Thread: Ideas that have probably already been discussed

Spookibus
Tue Dec 28, 2004 2:18 pm
#1

I'm two boxes away from becoming a smuggler. I've been following this board to see what's going on. These ideas have probably already been discussed, but I thought they were neat ideas:

1) Content idea: Jabba wants you to smuggle sliced stuff/spice into a heavily imperial city and deliver to someone in a heavily troopered area (Espa, for example). If you get caught, you lose the stuff and Jabba's after you (maybe on the BH boards). If you get away and deliver the goods after being discovered, you get "overted" like a rebel and the Stormtroopers and overt imperials get to track you down. Maybe make completing content missions necessary for completion of Master Smuggler (like for Jedi).

2) If someone gets caught with a sliced weapon/sliced armor/spice you are responsible for, there is a random chance (25%?) of the Imps tracing it back to you, making you "overt" either to the imps or BH's.

3) Why not put an XP penalty on Rebel Jedi for using Feign Death because it's a "dark side" move? If it were, say, half the penalty for actually dying, it might make them think twice about using it.



Braxius Spookorum -- Leader of xA-Rx

Palata Phasma -- Shimmy Jedi Hawtness

There is no Dhugg... ...There is only Kidders


Lokiman_Lonewolf
Tue Dec 28, 2004 3:05 pm
#2

I tell you one idea I have for our less than noble profession. How about the ability to slice more than terminals. How about vehicles. Can you imagine how mad a guy would be if a smuggler stole his AV-21 because he left it out too long? There would have to be a duration that it would have to set before it could be stolen and the smuggler would also need to be attackable by the person that was the original owner. Theft skills would be a nice replacement for the underworld tree. The ablitly to crack the bounty hunter terminals and remove people from them for a price would also be a nice add on. Smugglers don't have to have better attacks just more interesting abilities.


What do you guys think?



Master Jedi

Retired Professions
Master Smuggler - Teras Kasi Master - Master Commando
Master Pistoleer - Master Marksman - Master Brawler - Master Bounty Hunter - Master Combat Medic


Making Kauri a safer place, one Imperial at a time.

DrevenStrobe
Tue Dec 28, 2004 3:10 pm
#3

I've said it before...I'll say it again...


Smuggler does NOT equal THIEF!


Stealing from other players is a bad idea....PERIOD!



Dreven Strobe (Colonel) Tristyn Strobe
TKM / Master Pistoleer / Master Smuggler / Master Merchant
Imp FP Broker: 130c/FP Starsider Imp FP Broker: 130c/FP
Smuggler 'til the end...and then some.
"Everything I tell you is a lie. The truth is always bigger than the words we use to describe it."
NickHeel
Tue Dec 28, 2004 4:11 pm
#4






DrevenStrobe wrote:

I've said it before...I'll say it again...


Smuggler does NOT equal THIEF!


Stealing from other players is a bad idea....PERIOD!






QFE




THE LEGENDARY CAPTAIN N'JOH SONIK OF ORD MANTELL
Independent Smuggler N Pilot of the Famous Sonik Rogue N Forever, The Most Legendary and Greatest Smuggler on Tarquinas
riotcontrol
Tue Dec 28, 2004 10:02 pm
#5


Lokiman_Lonewolf wrote:
The ablitly to crack the bounty hunter terminals and remove people from them for a price would also be a nice add on. Smugglers don't have to have better attacks just more interesting abilities.
What do you guys think?





I think each and every Jedi would have a Smuggler alt specifically for that purpose. (Although i really truly support most of the Smuggler Revamp options since, well, the Hutt underworld and the Stormtroopers are what's most 'starwarsy' to me in this game.)

Unfortunately, people won't play the game in a 'starwarsy' manner - no one is going to approach you, a famous Smuggler, in a shady cantina, say they suspect they are wanted by the Empire, and ask if you can do anything about this. Instead, you'll get this:

UberlEETPwnz'oR(a 'Jedi'): Y0 dood can u chek if im on teh termz
Bubbeh Foot(his 'Bounty Hunter' friend): 1 mo plz
Bubbeh Foot: ya u r
UberlEETPwnz'oR: kewl ill log my alt 2 remov
Bubbeh Foot: kool!1 dude neat trick!




__
wieland argosy <gunslinger>
Spookibus
Wed Dec 29, 2004 6:12 am
#6

True. The KeWl DoOdZ do take away some of the fun.

I still like the idea of your own sliced weapons coming back to haunt you. It would make them harder to get, that's for sure.



Braxius Spookorum -- Leader of xA-Rx

Palata Phasma -- Shimmy Jedi Hawtness

There is no Dhugg... ...There is only Kidders


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