Smuggler Archive

Thread: Large special ability issues

Grenn-the-Robe
Fri Apr 29, 2005 3:53 pm
#1

I wasn't sure where to post these but I've run into some big problems.


Concussion Shot: The description of this in the skill info says that it works like a traditional MMMORPG sleep special, keeping an opponent out of the action (unable to move or attack) so long as they are not attacked themselves, waking them from their sleep.

In practice this ability only roots an opponent in place. Attacking them does not break the root, but they can still use ranged attacks.


Improved Reckless Shot and Improved Restraining Shot have the same description, but those abilities appear to be working as intended. My only problem is with the tiny duration and low accuracy of snare accompanying restraining shot, and the moderate at best damage bonus of reckless shot.


Low Blow is described as being a low damage knockdown + attack reducer. It may reduce attack speed but I've not knocked anyone down with this since the CU.


Feign Death seems to have an abnormally long delay between button press and skill check ("You've successfully feigned death!") and a delay between the skill check and the animation.

I've run up to 100m after succeeding before I hit the ground. This is not system or modem lag, just the skill itself.


I'd like to ask how other smugglers are doing in their ability to control groups of three or more foes. All of my crowd control abilities are single target, meaning that my chances of controlling more than a couple at a time is slim, yet we are supposed to be one of the top-performing crowd control specialists in the galaxy.



What say you?
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