Smuggler Archive

Thread: can smuggler be good at PVP?

SithRouge77
Fri Apr 29, 2005 4:33 pm
#1

so far, i am 1-4-4-1 in smuggler, and my combat lvl is only 36....if i get master Pistoleer and master smuggler, will it be lvl 80?

also, with master pistoleer, and master smuggler, will that combo hold its own in battle? as in PVP?



---Luke's about to give lasik surgery to a woman---
OBI-WAN : Luke use the force
LUKE : Really cause i was jus
OBI-WAN : Ju just use the force
LUKE : okay....
---Lightsabver goes through womans eyes-
==FAMILY GUY==
Grenn-the-Robe
Fri Apr 29, 2005 4:54 pm
#2

Well I'm not sure about your build... a pistoleer should have a better idea but from my experience smugglers are great at pvp.


You just need some supplementary damage.


I am smuggler 0044 commando 0440 and master creature handler.


I use a rocket launcher and low blow. I think low blow is broken for knockdown but doesn't matter because rocket launcher has knockdown default.


So they're on the ground, my pet is on them and then I throw in a concussion shot and start looking for my next victim.


If they're real tough I might switch to a flame thrower and burn then as I walk past, but my pet finishes them off pretty quickly.



cpz
Fri Apr 29, 2005 6:01 pm
#3

Smuggler is a solid PvP profession. You will need to either supplement it with a more damaging profession, or be focused on playing a rather specific role within a group as the controller.





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SpunkyKuma
Fri Apr 29, 2005 6:56 pm
#4

Yes with compliments of either commando, pistoleer or BH- quite nice crowd control abilities, and if with commando LOTS of damage and decent speed.



Vicci A'Tivo - Elder "in your face" Bounty Hunter
Ekinn A'Tivo - NGE Jedi
XProdigy - Pre-24 Squad Leader
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smoke13
Fri Apr 29, 2005 9:34 pm
#5






SithRouge77 wrote:

so far, i am 1-4-4-1 in smuggler, and my combat lvl is only 36....if i get master Pistoleer and master smuggler, will it be lvl 80? a double master combat profession grants lvl 80 status

also, with master pistoleer, and master smuggler, will that combo hold its own in battle? as in PVP?





last ditch is an awesome attack to have. when you are down to about 5% health, a nicely placed last ditch can hit for 6k!


very nice to get tells from your "victim" asking you what the heck just happened.


Message Edited by smoke13 on 04-30-2005 12:34 AM



Faison Darkholme ~ Elder Jedi
Gluupo ~ Commando Xoile Darkwave ~ Officer
Faisa Fey'red ~ Spy Avatroo Creighton ~ BH
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Vendors located at -2051 -3220 Solicia on Dantooine.

zChuckRoastz
Fri Apr 29, 2005 9:57 pm
#6

I went with Master Smuggler, Master Pistoleer, BH 0/0/0/4. Torso shot does nice damage without the near death experience that Last Ditch has.




Renewed for 30 days.
SwenLaransa
Fri Apr 29, 2005 10:09 pm
#7

I just spent a few hours dueling and I lost twice. Once to a jedi and once more when I was testing how low I could go before using last ditch... and missing.

Combat medics, bounty hunters, riflemen, melee... all toasted by my shiny new 563 dps renegade.

So yes, I think a smuggler can be good at PvP. My current other proffession is m. carbinner, but I didn't use anything out of it. Gunna pick up m. pistols tommorrow to check it out. So far I like what I see




Swen Laransa
Fish of the Force & Smuggler at Heart

Anoron
Master Shipwright & Smuggler
Ships and Jedi Resources at -387 2901 Dantooine

TomoRainer
Fri Apr 29, 2005 10:15 pm
#8

I'm gonna be doing a lot of PVPing as a shipwright/smuggler here. I'll let you guys know how it goes.

That's the thing about the CU.. I expect to get beat down a lot, but I also expect to be able to make an impact on a battle. I haven't felt that way about master smuggler or even smuggler/pistoleer for a long time.







Smuggling uphill both ways in a Tatooine sandstorm since July '03 | Shipwright to the stars! Help put my virtual kids through college with a new X-Wing today | Ye Olde Pilot Correspondent


ApollyonTB
Fri Apr 29, 2005 10:30 pm
#9

I went MS/MBH, and 4/0/0/0 commado.....for the 'nades.


The Roots that smuggler has, give syou the edge over any melee, they cant run up to you to wtfpwn you. and if they knock you down, or try to throw a blind, or dizzy, or whatever....you can get rid of it faster than they put it on.


So, in short...this is what I do, and it works pretty good.


concussion shot Roots



Start off with overwhelming shot to make the states stick easier, then Confusion shot(for possible dizzy), then Low blow(to knock em down), then critical shot(for hard damage), then panic shot(so when the get up they cant attack at full speed), then concussion shot(to root them), then critical shot until they are dead.


Of course these change according to the situation, like vs melee you want to ROOT em to start off with...but you get the basic point



teh Tee-Bagger
Lover of Beer and Pie
Order 67 - "Every Smuggler is now an enemy of SOE and LucasArts."
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Veela "Her Royal Hawtness"


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