Smuggler Archive
Thread: Fun combo: Smuggler/Commando/ 0/4/0/0 CM
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watchfulone
Fri Apr 29, 2005 4:48 am
#1
I've spent days and day examining different templates, trying to find the right one for me. I struggled with whether or not commando was a good way to go or not. After much testing, I've finally setttled on a template, and its incredible. I respec'd with it yesterday and combat is just plain amazing.
Master Commando
Master Smuggler
0/4/0/0 CM
What does this template bring to the table?
1. 2 base take down professions
2. Base assault skills (i.e. rocket launcher)
3. A wide range of different weapon types (for awhile I tried toying with Master Carb/Master BH, but using 1 weapon all the time felt boring).
4. Group mezz abilities
5. Decent self heal and group heal abilities
6. Versatile ranged combat. Flame thrower for up close. Rocket launcher for KDs. Proton Rifle for longer ranged combat, etc.
7. Three chemical dots and 1 flame thrower dot
8. Feign death
9. The ability to buy faction and get faction disounts
10. Full certs in recon and assault armor
11. Slicing
12. Grenades for nice AOE attacks
How does this all play out in combat?
In dueling I very rarely lose. It happens, but more often than not I win.
In PvE I can take on multiple 80-81 creatures without too much difficult. If I get multiple aggros I can flamethrow a concussion shot, rooting my attackers. Back off, heal and go to town. I use my four dots to wear the enenmy down, using my rocket launcher to KD and root them, and depending on range using FT or the proton rifle to finish the job. In a pinch, I can FD, heal up, and go after them again.
In group combat, I tend to use my acid, beam and lighting weapons. Being able to root or KD or snare a whole row of enemy rebels is awesome.
Now the stats on this template arent anything to shout about (averaging 200 defense and only moderate speed/accuracy. However, stats arent everything. In sheer results, this template performs.
Master Commando
Master Smuggler
0/4/0/0 CM
What does this template bring to the table?
1. 2 base take down professions
2. Base assault skills (i.e. rocket launcher)
3. A wide range of different weapon types (for awhile I tried toying with Master Carb/Master BH, but using 1 weapon all the time felt boring).
4. Group mezz abilities
5. Decent self heal and group heal abilities
6. Versatile ranged combat. Flame thrower for up close. Rocket launcher for KDs. Proton Rifle for longer ranged combat, etc.
7. Three chemical dots and 1 flame thrower dot
8. Feign death
9. The ability to buy faction and get faction disounts
10. Full certs in recon and assault armor
11. Slicing
12. Grenades for nice AOE attacks
How does this all play out in combat?
In dueling I very rarely lose. It happens, but more often than not I win.
In PvE I can take on multiple 80-81 creatures without too much difficult. If I get multiple aggros I can flamethrow a concussion shot, rooting my attackers. Back off, heal and go to town. I use my four dots to wear the enenmy down, using my rocket launcher to KD and root them, and depending on range using FT or the proton rifle to finish the job. In a pinch, I can FD, heal up, and go after them again.
In group combat, I tend to use my acid, beam and lighting weapons. Being able to root or KD or snare a whole row of enemy rebels is awesome.
Now the stats on this template arent anything to shout about (averaging 200 defense and only moderate speed/accuracy. However, stats arent everything. In sheer results, this template performs.
lokidevil
Fri Apr 29, 2005 6:21 pm
#2
What specials do you use with this template?
Commando has no specials at all and there really isnt a damage dealing shot that doesnt have some kind of penalty in the Smuggler proffesion.
Ragnaat
Fri Apr 29, 2005 6:38 pm
#3
cammando weapons have built in cones and dots
so you can grab a flamethrower (or lightning beam canon for a bit more range) and then concussion / root a whole pack of targets.
its not too bad of a combo... i'm withholding judgement until i find some better commando weps tho - i keep flipping back to a bowcaster for everything
(oh, and i'm on a commando/smuggler/pistoleer0003/medic template rignt now, not CM)
so you can grab a flamethrower (or lightning beam canon for a bit more range) and then concussion / root a whole pack of targets.
its not too bad of a combo... i'm withholding judgement until i find some better commando weps tho - i keep flipping back to a bowcaster for everything
(oh, and i'm on a commando/smuggler/pistoleer0003/medic template rignt now, not CM)
watchfulone
Sat Apr 30, 2005 9:27 am
#4
I use adv reckless shot, placed shot, etc. Nothing like adv critical shot or adv sniper shot available. However I can exercise such control over opponents (not to mention weapon and CM dots) that I do very well in PvE and PvP.
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