Smuggler Archive
Thread: *NEW* Players can make their own bounties!
1. Smuggler makes an easy 50k by being a middle-man.
Maybe instead of having to communicate with the bounty hunters directly we could slice the BH terminal, make a payment to the terminal equal to thebounty, and then the BHs get the mission from the terminal just like they would for any other contract.
The biggest problem I see with this whole idea is its potential for griefing of other players. There would have to be some limit as to how often a player can have a bounty issued against them. Otherwise, some unscrupulous individual, such as myself, could put out a high bounty on whoever it is they dislike and make their life a constant hell.
Other than that this sounds like a fun idea. One that would add some much needed content to our profession.
Edit: Accidently submitted message before I was done.
Message Edited by Dpjarrett on 05-24-2005 02:27 PM
krashnik wrote:
Here's another idea to keep from spamming the same Jedi...
Make the doctor profession useful again. A doctor must collect a DNA sample of the Jedi which he can sell for a very high price.
Rich player pays Smuggler to buy the DNA.
Smugglerbuys the DNA Sample from the doctor and places bounty on terminal.
Bounty Hunter accepts mission and then must track down the smuggler to get the DNA sample.
DNA can only be collected by doctors if Jedi has recently used powers. Make other stipulations to make it hard for the DNA to be extracted.
I hate all the NPC stuff. They should make players work together better. When you're in the mafia, it's all about connections... you gotta know the doctor, the smuggler, some rich guy that wants a Jedi dead, and then the Bounty Hunter.
I think this should be the only way to kill a Jedi. Get rid of the automated system of them just showing up randomly on terminals.
LOL - if that were the case - I'd have a bookcase full of "Jedi Samples" and sell them to the highest BH bidder.
Message Edited by egbertvanloenen on 05-24-2005 03:11 PM