Smuggler Archive

Thread: Faction Perk costs now make much more sense

Mentski
Wed Mar 09, 2005 2:03 am
#1









TheWok wrote:
http://forums.station.sony.com/swg/board/message?board.id=Announcements&message.id=482#M482

Note the line: "Changed how GCW faction perk costs are changed based on GCW status. There was a bug that caused items to get cheaper as you started to lose. This was incorrect and backwards. If you are losing, items get more expensive on that planet."

This really makes more sense now. And it gives us a reason to want to control the entire galaxy. Now, we just need to get Dreven to update that awesome spreadsheet of his.






Thats funny, I swear there were posts from the devs that claimed exactly the opposite, due to balance issues. It may make more sense in a "real world" fashion, sure, but it also could turn things extremely one sided. If its going to costup to 3x the faction for thelosers of a planet to buy a base, its hardly going to boost the morale.


Take Chimaera, for example, last I looked, Rebels are winning on every planet, apart from Lok. I'm a reb, I'm on the winning side... But I really dont like the Idea than if the rebels manage to take lok, the imps will have no incentive to place bases, whilst the rebs will have more incentive to place more and more, causing a landslide victory that the empiremight not be able to claw back from. I'd prefer at least a little tug of war, if you get my drift.


Besides, It's good for business.

Message Edited by Mentski on 03-09-2005 09:05 AM




Mentalla - Master Smuggler, Master Pilot, Master Cynic
Mentalla's Little Kashyyyk @ 1548, -4508, Jealhimet, Tatooine (Chimaera)

I swear, It's like talking to a brick wall round here....
EnderUK
Wed Mar 09, 2005 3:33 am
#2

Well the losing side could always.... OMG take down the winning sides bases


If you on the losing side then I would suggest find a planet with the least enemy presence. Start taking down those bases, when the planet is clear of the enermy place your own bases and defend them. If the enemy tries to place more bases on the planet then take them down faster than they can put them up. A faction should be able to keep at least one planet in their vicotry. When you firmly have that planet then move on to the next one.


Valcyn is pretty balanced, the imperials have a slight advantage in base numbers but are spread thinlybut rebel more PC numbers and their bases are more focused on 2 planets which they control.



I too use to have a fancy sig, then it got pwned - Kenney Ender
dlc3007
Wed Mar 09, 2005 5:48 am
#3






EnderUK wrote:

Well the losing side could always.... OMG take down the winning sides bases




Sure... now that they finally fixed the PvE bases in pub 14.




Imperial Col. Croda L'to

Jedi kiss their sisters -- repeatedly.



Zombie_Arsani wrote: Quiet jedi, grownups are talking.
WesBelden
Wed Mar 09, 2005 6:02 am
#4




TheWok wrote:
Clickity

Note the line: "Changed how GCW faction perk costs are changed based on GCW status. There was a bug that caused items to get cheaper as you started to lose. This was incorrect and backwards. If you are losing, items get more expensive on that planet." This really makes more sense now. And it gives us a reason to want to control the entire galaxy. Now, we just need to get Dreven to update that awesome spreadsheet of his.



Glad to see this get changed

Message Edited by WesBelden on 03-09-2005 05:05 AM



=======================================================================
WesBelden the last Smuggler Correspondent.
Who's the more foolish? The fool, or the fool who follows him?
DrevenStrobe
Wed Mar 09, 2005 6:26 am
#5

Bah...


Looks like I need to hurry and reinstall SWG in the next few days...


I reformatted my laptop over the weekend, and just haven't been motivated to reinstall SWG yet...guess I need to get motivated now...



Dreven Strobe (Colonel) Tristyn Strobe
TKM / Master Pistoleer / Master Smuggler / Master Merchant
Imp FP Broker: 130c/FP Starsider Imp FP Broker: 130c/FP
Smuggler 'til the end...and then some.
"Everything I tell you is a lie. The truth is always bigger than the words we use to describe it."
zazo
Wed Mar 09, 2005 7:10 am
#6






DrevenStrobe wrote:

Bah...


Looks like I need to hurry and reinstall SWG in the next few days...


I reformatted my laptop over the weekend, and just haven't been motivated to reinstall SWG yet...guess I need to get motivated now...







go dreven go


go dreven go


go dreven go


/cheer




Zazo Flyrider
Leader of DN/Non-smuggling smuggler since Sept' 03
NinNyang Ninnang Nynyang Nin Nong Ninnang


Eulbobo
Wed Mar 09, 2005 7:10 am
#7

mmmm

Previously, if you were loosing, the bases were cheaper, letting you more easy way to take control back
And winners had higher price, limiting expansion

Now loosing will mean increase costs
And winning will decease costs

The more you win, the easier it is to win
The more you loose, the harder it is to take control again....



----------------------------------------------------------------------------------
Those bunkers we set in the desert to start a new part of our history will finally be our graveyard

RIP AdS-SWG
Aeternali
Wed Mar 09, 2005 10:13 am
#8

we are talking about this very thing in the GCW forums.


http://forums.station.sony.com/swg/board/message?board.id=GCW&message.id=323905


thanks



with respect,

Owosci Iteiasle
Colonel, Imperial Army
Elder Jedi
Guild Leader, Lords of the Sith

Fight the war against boredom by picking a side, having fun and helping others to have fun.
Rissen
Wed Mar 09, 2005 11:26 am
#9

funny how they call it a bug as it was a forgotten portion of the old story arcs. Originally the winning side of the story arcs got a boost to faction gains(in other words each faction award got like a 15% boost to points awarded) and the losing side got a discount on factional prices to encourage them to "beef up".


They left this the same for all the months of no story arc so for instance on my server rebels would get 50 faction points on a mission and 7 cries of alderaan bonus points and the imperials could get that 14k AT-ST for 12k or the like(actual numbers may vary)


So now they change the system but forgot to adjust the code is what it seemed like. Still I could care less if it is a bonus for winning, losing, or both as it used to be...just funny that it all of the sudden is a bug.



FELON
NOW RECRUITING IMPERIALS AND NEUTRALS ON BLOODFIN
SPACE, GCW, PvP, PvE, DWB runs
w00t Radio

TheWok
Wed Mar 09, 2005 1:25 pm
#10

http://forums.station.sony.com/swg/board/message?board.id=Announcements&message.id=482#M482

Note the line: "Changed how GCW faction perk costs are changed based on GCW status. There was a bug that caused items to get cheaper as you started to lose. This was incorrect and backwards. If you are losing, items get more expensive on that planet."

This really makes more sense now. And it gives us a reason to want to control the entire galaxy. Now, we just need to get Dreven to update that awesome spreadsheet of his.



---------------------------------------------
Trini Rio
Owner/Operator of Rio Freelance Cargo - Tal Kyrte, Lok

we smuggler. we want smuggle. no smuggle. bad. no smuggle. no good.
- The Vampiric Hoshi
The History of SWG Smuggling (looking for a happy ending soon?)
How I would make the GCW more meaningful and fun
EnderUK
Wed Mar 09, 2005 1:34 pm
#11

I'm sure Devern will update his awsome spreadsheet, until then all you have to do is swap where you put the base points. Imperial ---> Rebel, Rebel ----> Imperial



I too use to have a fancy sig, then it got pwned - Kenney Ender
TheWok
Wed Mar 09, 2005 2:18 pm
#12

We're talking about two different things. The faction perk discount for the side that lost CoA is not a bug. The bug Tiggs is referring to is in the new faction perk price calculations. As it was, the team with less bases on the planet got faction purchases cheaper than the team with more bases. It's completely separate from the CoA story arc benefits.



---------------------------------------------
Trini Rio
Owner/Operator of Rio Freelance Cargo - Tal Kyrte, Lok

we smuggler. we want smuggle. no smuggle. bad. no smuggle. no good.
- The Vampiric Hoshi
The History of SWG Smuggling (looking for a happy ending soon?)
How I would make the GCW more meaningful and fun
Vrond
Thu Mar 10, 2005 5:04 am
#13


I understood the "why are we trying to take control" arguement but this is not a war its a game. I felt that if your winning they should make it harder to keep on winning much like how in pro sports the champ gets the tought schedual next season.



Vrond Novawolf
Get onboard the Falcon kid this game is gonna blow
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