Smuggler Archive

Thread: Delivery Missions for Smugglers Possibly by Slicing Terminals ...

Xuul
Thu Jul 03, 2003 2:47 pm
#1

Perhaps we could accomplish this task with a slicing ability for terminals of all sorts - rebel, imperial, neutral ....

You slice the terminal - and depending on the strength of your slicing skill points - you get more lucrative and/or dangerous missions ....

The cargo puts a TEF on you for the opposite faction's OVERT players

This gives you the ability to gain faction with all sides that you could use for deals. These "deals" would be offered from NPC's in various cities or countryside that you could contact based on your "Underworld Connections" skill. Such as some labeled criminals in towns could tip you off to "someone looking to make a deal or move some weapons" and give you a loc for a starting point.

*note: This is an idea that has been maturing from several different boards and several different people - I do not take credit for the entire idea -

Jarynn Thorne - Radiant
Smuggler in Training



Jarynn Thorne - Master Smuggler
Interstellar Outfitters of Radiant
---------------------------------------
Where is Fancy Bread ...
In the Heart or in the Head?
Katana_Blade
Thu Jul 03, 2003 3:59 pm
#2

Wow this is a really good idea imo. I like it. I always thought that smugglers arent going to get chased, and seem illegal enough in this game and this is a good fix. Great idea!



Whats Worse than grinding a profession?
Grinding a broken proffesion.
Katana_Blade
Thu Jul 03, 2003 4:02 pm
#3

but one thing...are you expecting both of the factions to go after you, if not whose supposed to go after neutral players?



Whats Worse than grinding a profession?
Grinding a broken proffesion.
Xuul
Thu Jul 03, 2003 5:30 pm
#4

I would say if you were doing neutral smuggling missions - you would be equally offensive to both sides - so yes - you vs. the world.


Also - perhaps the email system could be used. You know - slice a terminal - somehow "make a contact" or meet some NPCs somewhere - then receive an email of a loc or of a contact to meet somewhere. This could make missions or "jobs" awfully rich in content - and somewhat difficult.


I think the mission term slicing for smugglers could be a quick fix for our profession - the email system and deeper "job hunt" would be further down the road.


If you like the idea - add some comments or suggestions - the more hits the more the Devs will have to pay attention to the idea!


Again - many people from differing fan forum sites have been discussing similar things - many people deserve credit for this.



Jarynn Thorne


Radiant




Jarynn Thorne - Master Smuggler
Interstellar Outfitters of Radiant
---------------------------------------
Where is Fancy Bread ...
In the Heart or in the Head?
Xuul
Thu Jul 03, 2003 7:27 pm
#5

Just to clarify a few things ....


The mission terminals would be viewed as a way for smugglers to pass information to contacts and eachother - sort of like how people use the internet now to do the same -


Thus - depending on your skill - your slicing (hacking) skill - you would be able to use the terminal in a more advanced manner - thus leading to contacts of higher payoffs and danger.


These "slice missions" or "slice contacts" could be as simple as a brief description of the smuggle and where to meet someone. The more deangerous and higher payoffs would be multi-legged trips across planets - meeting people for pieces of the smuggle - or people to pay off to keep quiet about the impending smuggling. I imagine these can be built right into the mission system that already exists.


One caveat would be - what if I don't finish the mission, and just keep the product? Well here's an idea -


If you aren't able to complete the high end missions after a certain time frame of PLAYED TIME - not game time (like you get 20 hours of real-time to get the job done) your name goes to a bounty hunter for a hit.


I would imagine that the objects you smuggle would have to be of limited value to players - unless of course this type of setup could be implemented extremely well with the Bounty Hunters.


Jarynn Thorne


Radiant




Jarynn Thorne - Master Smuggler
Interstellar Outfitters of Radiant
---------------------------------------
Where is Fancy Bread ...
In the Heart or in the Head?
EmonOkari
Sun Jul 17, 2005 1:10 pm
#6

Sadly...if they haven't added this stuff in by now, what makes anybody think they EVER will?



Emon Okari | Gunslinger
Captain Of Dusty Drifter

Makris
Mon Jul 18, 2005 12:09 am
#7

bump.... flitty flan
ShrekECPI
Mon Jul 18, 2005 12:24 am
#8

Are you playing a necromancer in another game or what?


You are raising the dead here, and probably the ire of some of my less tolerant compatriots.




good luck



Pistoleer/TKM/MSMG(extinct) - Master Smuggler - Strong in the power of the Farce - Alliance Soldier
Retired Smuggler's Alliance Master Pilot - Retired Crimson Phoenix Master Pilot - Havok Squad Master Pilot

Squirmy - Heavy Z
NX-1 - Longprobe
Switchblade - ARC 170
Nameless - Vaksai(drydock)
Manta-Ray - Grevious B-22
Xcetera - Heavy X- Wing
Border Runner - A-Wing
SpinningCloud
Mon Jul 18, 2005 12:28 am
#9

Yep, let's add this idea to the pile we already have that SOE hasn't paid a bit of attention to.




Smuggler, Smuggler, Smuggler Pie, Two years of "Soon"(TM), a harsh bunch of lies.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie"

Smuggler, Smuggler, Smuggler Pie, Dancers can't smuggle and neither can I.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie."

Smuggler, Smuggler, Smuggler Pie, Why are there Jedi, I don't know why.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie."

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