Smuggler Archive
Thread: Delivery Missions for Smugglers Possibly by Slicing Terminals ...
You slice the terminal - and depending on the strength of your slicing skill points - you get more lucrative and/or dangerous missions ....
The cargo puts a TEF on you for the opposite faction's OVERT players
This gives you the ability to gain faction with all sides that you could use for deals. These "deals" would be offered from NPC's in various cities or countryside that you could contact based on your "Underworld Connections" skill. Such as some labeled criminals in towns could tip you off to "someone looking to make a deal or move some weapons" and give you a loc for a starting point.
*note: This is an idea that has been maturing from several different boards and several different people - I do not take credit for the entire idea -
Jarynn Thorne - Radiant
Smuggler in Training
I would say if you were doing neutral smuggling missions - you would be equally offensive to both sides - so yes - you vs. the world.
Also - perhaps the email system could be used. You know - slice a terminal - somehow "make a contact" or meet some NPCs somewhere - then receive an email of a loc or of a contact to meet somewhere. This could make missions or "jobs" awfully rich in content - and somewhat difficult.
I think the mission term slicing for smugglers could be a quick fix for our profession - the email system and deeper "job hunt" would be further down the road.
If you like the idea - add some comments or suggestions - the more hits the more the Devs will have to pay attention to the idea!
Again - many people from differing fan forum sites have been discussing similar things - many people deserve credit for this.
Jarynn Thorne
Radiant
Just to clarify a few things ....
The mission terminals would be viewed as a way for smugglers to pass information to contacts and eachother - sort of like how people use the internet now to do the same -
Thus - depending on your skill - your slicing (hacking) skill - you would be able to use the terminal in a more advanced manner - thus leading to contacts of higher payoffs and danger.
These "slice missions" or "slice contacts" could be as simple as a brief description of the smuggle and where to meet someone. The more deangerous and higher payoffs would be multi-legged trips across planets - meeting people for pieces of the smuggle - or people to pay off to keep quiet about the impending smuggling. I imagine these can be built right into the mission system that already exists.
One caveat would be - what if I don't finish the mission, and just keep the product? Well here's an idea -
If you aren't able to complete the high end missions after a certain time frame of PLAYED TIME - not game time (like you get 20 hours of real-time to get the job done) your name goes to a bounty hunter for a hit.
I would imagine that the objects you smuggle would have to be of limited value to players - unless of course this type of setup could be implemented extremely well with the Bounty Hunters.
Jarynn Thorne
Radiant