Smuggler Archive
Thread: Smuggling xp
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Sirgleno
Mon Aug 16, 2004 9:02 pm
#1
Now, it seems odd to me that mostly long standing master Smugglers are leading the charge to have Smuggling xp put in as a requirement, and although I do agree that it makes sense for us to develop a Smuggling xp total, how about making this more like force xp in some way, where we can get additional skills somehow. To be fair, all professions would have an end game xp, such as a Master Fencer should be able to spend their One-Handed xp on something good, a new move, etc. This seems to make more sense to me, expecially so that it will allow us, largely masters, move on up. If anyone sees this as a good idea, or even gets what I am saying and cares to comment, please do.
Also, it couldn't be cooler if you had an example of what a Smuggler would get as they advance beyond Master Smuggler. Does anyone know if this is in the realm of consideration for how the devs plan on taking the game?
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Also, it couldn't be cooler if you had an example of what a Smuggler would get as they advance beyond Master Smuggler. Does anyone know if this is in the realm of consideration for how the devs plan on taking the game?
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Message Edited by Sirgleno on 08-17-2004 12:05 AM
KaernLegorah
Mon Aug 16, 2004 10:10 pm
#2
You're talking about purchasing skills with experience points a la Deus Ex style, where, after becoming a (for example) Master Pistoleer I can continue to accure Pistol XP which I can spend on a new special attack. This would be cool, but it would have to be gated to prevent the hardcore grinders from getting all the new specials moves in, y'know, under two days.
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