Smuggler Archive
Thread: Smuggler Terrain Negotiation
p4Samwise wrote:I imagine smugglers as doing most of their ground fighting in artificial settings, where Terrain Negotiation doesn't come into play, rather than in the wilderness, scrambling up cliff sides.
Well you figure Smugglers have to hide their stuff somewhere and oftentimes a remote location in the middle of a forest would work wonders.
Hell, maybe just replace the unarmed pre-req with an exploration pre-req and call it good.
Message Edited by ValiantHalibut on 08-14-2004 01:15 AM
Jibbrish wrote:
I'd love to be able to run up a hill but ... i think this is one of those, you can't have everything kind of requests.
Yeah, but the problem is, we ain't got anything, and we're gettin less of it all the time.
Spec-Ops wrote:
I think that as a smuggler, sometimes we really gotta run, so why not, in the underworld tree, but maybe +5 for every box, it would be great to have those extra points not tied up in scout, just me idea, but personally i like it
Sure, make Scout even more useless than they already have! Trapping always sucked, Survival became useless the moment you could call pets, droids and vehicles in the wild without a camp... now this?
"I think, as a guy who uses guns a lot, I should be able to slice my own weapons. And as I sometimes need to use spice, I should be able to craft it too."
You want Terrain Negotiation? Learn Novice Scout and Exploration... asking to steal the abilities of other profs because your own is neglected is no way to get ahead.
TheLemming wrote:
Here's a thought...at master we become well connected smugglers so we can duck into NPC "safehouses" in the cities n' such (the buildings with drawn on doors that nobody can access)and come out in another part of the city... That could be great fun for a while.
Would be very usefull when you got lots of people after ya in a city, or MOBs ya just don't feel like messin' with.
TheLemming wrote:
Here's a thought...at master we become well connected smugglers so we can duck into NPC "safehouses" in the cities n' such (the buildings with drawn on doors that nobody can access)and come out in another part of the city... That could be great fun for a while.
I love that idea. Would come in very handy when a scan turns you overt, or possibly after you've feigned, been black-barred, and waited until they lose intrest. Jump up, pop a pixie and brandy, and run for the safehouse.
TashunkaSapa wrote:
Spec-Ops wrote:
I think that as a smuggler, sometimes we really gotta run, so why not, in the underworld tree, but maybe +5 for every box, it would be great to have those extra points not tied up in scout, just me idea, but personally i like itSure, make Scout even more useless than they already have! Trapping always sucked, Survival became useless the moment you could call pets, droids and vehicles in the wild without a camp... now this?
"I think, as a guy who uses guns a lot, I should be able to slice my own weapons. And as I sometimes need to use spice, I should be able to craft it too."
You want Terrain Negotiation? Learn Novice Scout and Exploration... asking to steal the abilities of other profs because your own is neglected is no way to get ahead.
you know what, i think it is a great way to get ahead, its not like its gonna happen anyway so piss off