Smuggler Archive

Thread: Smuggler Terrain Negotiation

Spec-Ops
Fri Aug 13, 2004 11:53 am
#1

I think that as a smuggler, sometimes we really gotta run, so why not, in the underworld tree, but maybe +5 for every box, it would be great to have those extra points not tied up in scout, just me idea, but personally i like it



DoltanReibisch
MasterSmuggler
CaptainoftheRogueEnforcer
Gorath
"DestroyallthatisEvil,soallthatisGoodmayflourish"
p4Samwise
Fri Aug 13, 2004 2:44 pm
#2

I imagine smugglers as doing most of their ground fighting in artificial settings, where Terrain Negotiation doesn't come into play, rather than in the wilderness, scrambling up cliff sides.


A bonus to Burst Run would be VERY cool, however.



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ValiantHalibut
Fri Aug 13, 2004 3:13 pm
#3


p4Samwise wrote:
I imagine smugglers as doing most of their ground fighting in artificial settings, where Terrain Negotiation doesn't come into play, rather than in the wilderness, scrambling up cliff sides.



Well you figure Smugglers have to hide their stuff somewhere and oftentimes a remote location in the middle of a forest would work wonders.

Hell, maybe just replace the unarmed pre-req with an exploration pre-req and call it good.

Message Edited by ValiantHalibut on 08-14-2004 01:15 AM



--
Wise man say, "forgiveness is divine, but never pay full price for late pizza."
Shrendyc
Fri Aug 13, 2004 3:28 pm
#4






Jibbrish wrote:

I'd love to be able to run up a hill but ... i think this is one of those, you can't have everything kind of requests.






Yeah, but the problem is, we ain't got anything, and we're gettin less of it all the time.



"Any intelligent fool can make things bigger and more complex... It takes a touch of genius --- and a lot of courage to move in the opposite direction. "
TheLemming
Fri Aug 13, 2004 4:56 pm
#5

Here's a thought...at master we become well connected smugglers so we can duck into NPC "safehouses" in the cities n' such (the buildings with drawn on doors that nobody can access)and come out in another part of the city... That could be great fun for a while.




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TashunkaSapa
Fri Aug 13, 2004 10:29 pm
#6






Spec-Ops wrote:
I think that as a smuggler, sometimes we really gotta run, so why not, in the underworld tree, but maybe +5 for every box, it would be great to have those extra points not tied up in scout, just me idea, but personally i like it




Sure, make Scout even more useless than they already have! Trapping always sucked, Survival became useless the moment you could call pets, droids and vehicles in the wild without a camp... now this?


"I think, as a guy who uses guns a lot, I should be able to slice my own weapons. And as I sometimes need to use spice, I should be able to craft it too."


You want Terrain Negotiation? Learn Novice Scout and Exploration... asking to steal the abilities of other profs because your own is neglected is no way to get ahead.




Shaan'ti Hokai (Kauri)
Imperial Pilot Ace/Master Smuggler/Master Bounty Hunter
Master Explorer. Force-Sensitive. HERO OF TATOOINE.
Nicolas_Frost
Fri Aug 13, 2004 11:47 pm
#7



TheLemming wrote:
Here's a thought...at master we become well connected smugglers so we can duck into NPC "safehouses" in the cities n' such (the buildings with drawn on doors that nobody can access)and come out in another part of the city... That could be great fun for a while.




Would be very usefull when you got lots of people after ya in a city, or MOBs ya just don't feel like messin' with.



Jaecob Maragi
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Jibbrish
Sat Aug 14, 2004 12:20 am
#8

I'd love to be able to run up a hill but ... i think this is one of those, you can't have everything kind of requests.



~ERAMBACCA~~~~~~~~~~~~~~~~~~~~~~~ELOISE~
CARBINEER, MEDIC, RESOURCES~~~~~~~MASTER SMUGGLER, GENERAL BADAZZ
CAPTAIN, REBELLION ARMY~~~~~~~~~~~~~COLONEL, REBELLION ARMY
~~~~BANTHA FE, TATOOINE, TEMPEST~~~~

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Iawo
Sat Aug 14, 2004 1:03 am
#9






TheLemming wrote:
Here's a thought...at master we become well connected smugglers so we can duck into NPC "safehouses" in the cities n' such (the buildings with drawn on doors that nobody can access)and come out in another part of the city... That could be great fun for a while.





I love that idea. Would come in very handy when a scan turns you overt, or possibly after you've feigned, been black-barred, and waited until they lose intrest. Jump up, pop a pixie and brandy, and run for the safehouse.



Iawo Eatevai
Zabrak Rebel Smuggler
Crimson Phoenix Ace

I thought the NGE couldn't be any worse than the CU, but I was wrong.

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Spec-Ops
Sat Aug 14, 2004 2:32 pm
#10



TashunkaSapa wrote:


Spec-Ops wrote:
I think that as a smuggler, sometimes we really gotta run, so why not, in the underworld tree, but maybe +5 for every box, it would be great to have those extra points not tied up in scout, just me idea, but personally i like it



Sure, make Scout even more useless than they already have! Trapping always sucked, Survival became useless the moment you could call pets, droids and vehicles in the wild without a camp... now this?

"I think, as a guy who uses guns a lot, I should be able to slice my own weapons. And as I sometimes need to use spice, I should be able to craft it too."

You want Terrain Negotiation? Learn Novice Scout and Exploration... asking to steal the abilities of other profs because your own is neglected is no way to get ahead.






you know what, i think it is a great way to get ahead, its not like its gonna happen anyway so piss off



DoltanReibisch
MasterSmuggler
CaptainoftheRogueEnforcer
Gorath
"DestroyallthatisEvil,soallthatisGoodmayflourish"
TashunkaSapa
Tue Aug 17, 2004 12:02 am
#11

And people wonder why the Devs hate Smugglers...

Maybe it's because so many of them are jerks?



Shaan'ti Hokai (Kauri)
Imperial Pilot Ace/Master Smuggler/Master Bounty Hunter
Master Explorer. Force-Sensitive. HERO OF TATOOINE.
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