Smuggler Archive

Thread: Any master smuggler/commando's out there?

smallpoobear
Mon Aug 16, 2004 10:46 am
#1

Just wondering how you like the match up?
JamesHighwest
Mon Aug 16, 2004 10:54 am
#2

I tested out a build on TC recently. Master Smuggler, pistol line from BH, a dabble of Pistoleer and Novice Commando for the Launcher Pistol.


What I found was the Launcher Pistole is a LAG machine with the speed I was Last Ditching at and it ate up my action bar like a demon. But... heheh... I couldn't help but giggle at the utter chaos on the screen.



…

Tuyen Highwest
Server: Kettemoor
Last Ditch Desperado


utusay
Mon Aug 16, 2004 1:50 pm
#3

That was my 1st goal but I picked an odd combo along the way but I have a little of both now. 4 in slice, 4 in flamethrower, 3 in scout terr., and TKM. I'm not a PvP or grind fan and have tried prof. after prof. and these are the ones I find fun (or needed). To make my choice even more odd i'm toying with the idea of dropping all but the med line in TKA and picking up CH since it's fun to have but not fun to grind.





.

Caber {sunrunner} - TKM, Mix-n-Match of Doc and Pike

Everything you say is far less important than anything you do.
JohboBocal
Mon Aug 16, 2004 1:58 pm
#4

I have this combo. Its ok.






Jobo & Jobi

Vendor located at -2483 -5643
Mos Nova, Tatooine
Doug4130
Mon Aug 16, 2004 7:27 pm
#5

I was Master Smuggler/Master Commando for the past little while, it wasn't very fun.. you still can't wield a pistol to save your life, acid rifles are a very bad weapon, grenades aren't worth the HAM cost/damage they do to you, and Heavy Weapons aren't really something you use that often. The flamethrower aspect of Commando was the only semi useful one, but it did miss a fair bit even at master, if you use flamesingle2 and miss, you're out of comission for like 15 seconds.


I dropped them both after realizing that the reason I wasn't having any fun playing this game was because of my professions, I went for a template that I thought would be fun and useful in pvp/pve.. still kept the DF line of smuggler though.


Personally, I wouldn't recommend it, but whatever floats your boat.
Spec-Ops
Mon Aug 16, 2004 8:38 pm
#6

it can help if ya like to destroy bases cause you can do 2 of the jobs, but its not to useful otherwise



DoltanReibisch
MasterSmuggler
CaptainoftheRogueEnforcer
Gorath
"DestroyallthatisEvil,soallthatisGoodmayflourish"
Kythden
Mon Aug 16, 2004 10:22 pm
#7

Personaly I love it.


I have not been big into PvP but am starting to get into it a bit more, to which I will be droping novice medic and taking some pitoleer to add some speed. Perhaps some accuracy too. I was a commando first, and smuggler second. Both professions are not what they should be. But I wait for the fixes, I think if they fix half of what we want it would be a great combo to play (fun factor if nothing else.) I don't miss all that much at master commando, but I know it is more than most masters, but never having been a master pitoleer/rifleman/carabiner I dont know the difference


I love being able to take out bing meanies with one or two hits, and I love the slicing and Last ditch and low blow and faction stuff for smugglers.


Time will tell if this will be a viable combination, but you know what? I have FUN with it. And that is way more important than who I can spank in PvP or any thing else. Do what is fun for you, try it, if you dont like it, you can always change it.



Fear is the mind killer-
NO! Do or DO NOT. There is no try.

Master Commando, Master Smuggler, Medic 0-0-0-1 - Now no more.

- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
jhh
Tue Aug 17, 2004 12:48 am
#8



smallpoobear wrote:
Just wondering how you like the match up?




Im a master commando and master smuggler. The LP is great with last ditch, but only in pvm since I dont have enough accuracy to do well with it in pvp. I can however cause people to crash if I spam with it.
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