Smuggler Archive

Thread: Fixing the Brawler requirement

Sirgleno
Mon Aug 16, 2004 8:43 pm
#1

How about making it a choice as to what melee you chose and giving universal melee moves to the Smuggler with the upcoming revamp. That way you can unlearn unarmed if you have, say, One-Handed 4, but you could not unlearn your last tier 4 brawler skill, pretty easy imo, they could even put that in our description.



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Castaspella PerfectAntarian
Read about the Antarian Rangers...
Sirgleno
Tue Aug 17, 2004 5:03 am
#2

I am very adamant about wanting non-unarmed melee skills for us Smugglers in the revamp, although changing the requirement would be nice. I would find it excellent if non weapon specific moves, think point blank shot for marksman, were put in as part of the revamp.



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Castaspella PerfectAntarian
Read about the Antarian Rangers...
Thorac_the_Rogue
Tue Aug 17, 2004 10:27 am
#3

I've always felt that some 'flexible pre-reqs' would make for some very interesting characters.


For example, if we needed 1 melee and 1 weapon tree rather than unarmed and pistol...many possbilities.


Rifle/Sword


Pistol/polearm


Carbine/fencer


Fun stuff!


Make the smuggler trees need 'ranged weapon' exp instead of pistol and use whichever one fits your particular idiom (vague Python reference..)




Thorac D'Rogue (Smuggler & Dilettante)

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Jibbrish
Tue Aug 17, 2004 10:27 am
#4






Sirgleno wrote:
Fixing the Brawler requirement




The Brawler requirement is operating as intended.



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Scoooter
Tue Aug 17, 2004 10:36 am
#5






Sirgleno wrote:
How about making it a choice as to what melee you chose and giving universal melee moves to the Smuggler with the upcoming revamp. That way you can unlearn unarmed if you have, say, One-Handed 4, but you could not unlearn your last tier 4 brawler skill, pretty easy imo, they could even put that in our description.






I will tell you exactly why this would be a hard seel


1) underworld types would want concealable attachs (pistol/unarmed)


2) BALANCE ISSUE. This would cause a large number of combinations of the tripple threat and the nerf herders would be on us very quickly





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