Smuggler Archive
Thread: Fixing the Brawler requirement
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Sirgleno
Mon Aug 16, 2004 8:43 pm
#1
How about making it a choice as to what melee you chose and giving universal melee moves to the Smuggler with the upcoming revamp. That way you can unlearn unarmed if you have, say, One-Handed 4, but you could not unlearn your last tier 4 brawler skill, pretty easy imo, they could even put that in our description.
Sirgleno
Tue Aug 17, 2004 5:03 am
#2
I am very adamant about wanting non-unarmed melee skills for us Smugglers in the revamp, although changing the requirement would be nice. I would find it excellent if non weapon specific moves, think point blank shot for marksman, were put in as part of the revamp.
Thorac_the_Rogue
Tue Aug 17, 2004 10:27 am
#3
I've always felt that some 'flexible pre-reqs' would make for some very interesting characters.
For example, if we needed 1 melee and 1 weapon tree rather than unarmed and pistol...many possbilities.
Rifle/Sword
Pistol/polearm
Carbine/fencer
Fun stuff!
Make the smuggler trees need 'ranged weapon' exp instead of pistol and use whichever one fits your particular idiom (vague Python reference..)
Jibbrish
Tue Aug 17, 2004 10:27 am
#4
Sirgleno wrote:
Fixing the Brawler requirement
The Brawler requirement is operating as intended.
Scoooter
Tue Aug 17, 2004 10:36 am
#5
Sirgleno wrote:
How about making it a choice as to what melee you chose and giving universal melee moves to the Smuggler with the upcoming revamp. That way you can unlearn unarmed if you have, say, One-Handed 4, but you could not unlearn your last tier 4 brawler skill, pretty easy imo, they could even put that in our description.
I will tell you exactly why this would be a hard seel
1) underworld types would want concealable attachs (pistol/unarmed)
2) BALANCE ISSUE. This would cause a large number of combinations of the tripple threat and the nerf herders would be on us very quickly
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