Smuggler Archive
Thread: Smuggling Idea (Please Read)
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TheManWithTheGoldenWang
Fri Jul 23, 2004 2:24 pm
#1
Ok, I realise this is my first post but yeah. I was just about to fall asleep and was thinking of ideas on how to make smuggler and the game in general much much better. This also came to me after watching the movie 3000 miles to grace land, so bare with me. I noticed that there is really no planned crime or organaized crime. Now im not talking about a gang or a mafia type situation im talking about heists or robberys, they cant happen, it makes the game look like if I get money I CANT LOSE IT unless I spend it and that is making me very upset. It would be fit into the underground tree of course (that tree needs vast improvement anyways). A new XP will be made for this as well, pick any name you like but I think Crimminal XP works pretty well. This will also require in-game architecture to be changed a little as well. The bank terminals, yes bank terminals, will actulley become bank buildings at a different spot in the city. The banks them selves will still be terminals but they will be inside a large, imperial gaurded building.
Ok, the bank will have only two floors, a Main Floor where the entrence/exits and the terminals are situated. The second floor is a vault type room and is heavilly gaurded. The first floor will be as situated: Basic entrence into large room with multiple bank terminals and a small contingent of imperal gaurds, ranking from the recruit to the Nova.
The smuggler will aquire new skills with this add-on. At novice smuggler the smuggler aquires the skill to hide the mastered combat rank of the persons in his group (will clarify momentarily). At slicing 2, He or She will get the abillity to slice into banking terminals to recieve 500-1k at the first underground level and peaking at 15k for Master Smugler. Thats basically all the Skills the Smuggler receives. As the underground levels increase so does the speed of "Hacking" into the bank terminals and the pay that it gives out.
Now sure a single smuggler could infact do this by him self but the rewards will be lower then doing this in a group which is the main feature of this add-on. The number of smugglers needed will build from the number of people in said group. Usually the group would benefit of it conssisting of Squad Leaders and/or Commandos. Another quick note on the entrence/exits to the banks: They have small door sensors that reveal the mastered or highest ranking combat class of the character entering, now dont you think it would be suspicious if a Master Commando laden with guns just waltzed into a bank, yeah i think it would to (this is where the Smugglers Hide Combat command comes in to prevent un-wanted attention).
The size of the pay out also centers on what city the bank building is in (not available to player citys) If it was in say Mos Entha then it wouldent be that big, but take coronet or theed then the pay would be expotentialy larger and so would the danger.
The heist would procede as follows, The smuggler(s) and there group would go into the bank, the smuggler automatically masks there combat proffesions from the Imperial gaurds, he then walks up to a Banking Terminal and beguins a slice on that terminal using either molecular clamps or fans. After the hack is started a small timer appears on the screen for novice its :30 seconds, for underground 1 it becomes 1:00 minite, then 2:00, then 3:00, then 4:000 and at master it becomes 5:00. This timer signiffys the ammount of time before the system knows its being hacked, in that ammount of time the smuggler must continue to draw funds out of the banking terminal at 100 Credit increments, The smuggler can not take more then his max credit limit at his skill level. If it goes over the storm troopers in the building will immeadiatly attack BUT the ammount you had taken out before then doubles, this is wear the assorted combat classes would come in the fend them off. The higher the underground the more powerful storm troopers come and at master Storm Commandos fly in. If your mission is a success and you make it out and into vehicles that cash is still marked and you will be hunted for 30m by storm troopers. The cash that was took is then split up between members, but the smuggler does recieve a little bit more then the combats. For a nov smug the pay out is 600 to him 500 to everyone else, under ground one 1.1k for smug 1k for rest, 2.1k 2k next, 4.k 4k after that, 8.1k 8k then, and lastly 16.1k, 16k for master.
Now I know this is probably impossible to implement and even if it was able to be implemented would be a tremendous ammount of work. Now if it COULD be implemented, I wouldent care even if it came at patch 13! I would just like to see it in game, if possible.
Please ask questions if you dont understand something or give comments/Flames THANK YOU!.
Wraith Skyy
Gorath
2-4-4-2 Smuggler
Ok, the bank will have only two floors, a Main Floor where the entrence/exits and the terminals are situated. The second floor is a vault type room and is heavilly gaurded. The first floor will be as situated: Basic entrence into large room with multiple bank terminals and a small contingent of imperal gaurds, ranking from the recruit to the Nova.
The smuggler will aquire new skills with this add-on. At novice smuggler the smuggler aquires the skill to hide the mastered combat rank of the persons in his group (will clarify momentarily). At slicing 2, He or She will get the abillity to slice into banking terminals to recieve 500-1k at the first underground level and peaking at 15k for Master Smugler. Thats basically all the Skills the Smuggler receives. As the underground levels increase so does the speed of "Hacking" into the bank terminals and the pay that it gives out.
Now sure a single smuggler could infact do this by him self but the rewards will be lower then doing this in a group which is the main feature of this add-on. The number of smugglers needed will build from the number of people in said group. Usually the group would benefit of it conssisting of Squad Leaders and/or Commandos. Another quick note on the entrence/exits to the banks: They have small door sensors that reveal the mastered or highest ranking combat class of the character entering, now dont you think it would be suspicious if a Master Commando laden with guns just waltzed into a bank, yeah i think it would to (this is where the Smugglers Hide Combat command comes in to prevent un-wanted attention).
The size of the pay out also centers on what city the bank building is in (not available to player citys) If it was in say Mos Entha then it wouldent be that big, but take coronet or theed then the pay would be expotentialy larger and so would the danger.
The heist would procede as follows, The smuggler(s) and there group would go into the bank, the smuggler automatically masks there combat proffesions from the Imperial gaurds, he then walks up to a Banking Terminal and beguins a slice on that terminal using either molecular clamps or fans. After the hack is started a small timer appears on the screen for novice its :30 seconds, for underground 1 it becomes 1:00 minite, then 2:00, then 3:00, then 4:000 and at master it becomes 5:00. This timer signiffys the ammount of time before the system knows its being hacked, in that ammount of time the smuggler must continue to draw funds out of the banking terminal at 100 Credit increments, The smuggler can not take more then his max credit limit at his skill level. If it goes over the storm troopers in the building will immeadiatly attack BUT the ammount you had taken out before then doubles, this is wear the assorted combat classes would come in the fend them off. The higher the underground the more powerful storm troopers come and at master Storm Commandos fly in. If your mission is a success and you make it out and into vehicles that cash is still marked and you will be hunted for 30m by storm troopers. The cash that was took is then split up between members, but the smuggler does recieve a little bit more then the combats. For a nov smug the pay out is 600 to him 500 to everyone else, under ground one 1.1k for smug 1k for rest, 2.1k 2k next, 4.k 4k after that, 8.1k 8k then, and lastly 16.1k, 16k for master.
Now I know this is probably impossible to implement and even if it was able to be implemented would be a tremendous ammount of work. Now if it COULD be implemented, I wouldent care even if it came at patch 13! I would just like to see it in game, if possible.
Please ask questions if you dont understand something or give comments/Flames THANK YOU!.
Wraith Skyy
Gorath
2-4-4-2 Smuggler
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