Smuggler Archive

Thread: No Revamp, No New Content how about just a cpl crumbs

Novock
Fri Jul 23, 2004 3:57 pm
#1

So looks like the smuggler revamp will be here no eralier than spring of 2005. Being realisitic I believe the smuggler revamp no longer exists accept in broken promises and memories of hope. Let's be real when JTL hits live they will no reassemble the dev team and go abck to work on the core game. They will be sending 6 months or better trying to fix some bugs in the new JTL and then maybe by summer they might be start with some stuff towards core but smuggler is the least on there list. I take that back our compliment professsion that of pistoleer is probably least in teh minds of the devs but thena again easier to fix so most likely will get love before smuggler.


I have been a smuggler since I started this game. Although the new content being asked for on this forum is nice and wuold be interesting I would be beside myself if we just got a cpl crumbs. Here's what I'm looking for and holding out hope for.


1. A smuggler special weapon. Whether it be a tazzer or a special pistol or even i heard a spice shooting pistol. We should have some weapon special to smuggler. Of course thats not to replace pistols just added to. (Whats a smuggler without a pistol? Not a smuggler in any StarWars series thats for sure)

2. give us some kind of active defense.Shouldn't we have evade or even a special burst run?

3. Give us a little accuracy even if you limit it to up close accuracy. A smuggler who cannot get himself/herself in and out of a situation will not be a smuggler for long but Sarclath food thx to Jaba.

4. Allow us to choose what slice we get. Wow now that would be something. Doesn't it make sense though, if you have 2 pistols, same pistols from same maker that if you cut the red wire in one and get dmg that you would get dmg if you cut the red wire in the other? Seems to make sense to me


I like all these talks about contraband missions and the like but I;m much more into grp palying than single person content. So the missions sound good and everything but I'd be happier with some abilitites to play in the game (PvP) a little more effetively.


All this talk about smugglers not really being a combat profession is a bit troubling to me. Obviously a smuggler should not be trained as a commando, rifleman, but rather be more unorthodox like a BH. Afterall both the BH and the smugglerare self taught fighters for the most part. But again a smuggler not a combatant is a bit far from StarWars don't you think. Han Solo (one of the main characters of SW if we haven't forgotten) was indeed a smuggler and atleast somehwhat adept at fighting... after all he became a general in the rebel army!!


Now not everyone might agree with what I've said but just a few crumbs I believe would make a world of difference in our usefullness in the game.



Novock
Cr|mson Kn|ghtsCo-Leader of <-CK->
Tim-bo
Cr|mson Kn|ghts- Architect/Droid Engineer/Merchant

JinFury
Fri Jul 23, 2004 4:09 pm
#2

"We are discussing this internally and will give more details soon. Please wait for the smuggler revamp in publish 275 after the jedi revamp 274".


Nuff said.



Vendor at 4613,3481 Dantooine, Orions Gate - Grinding and quality resources, spice and smuggler tools
Halendor
Fri Jul 23, 2004 4:34 pm
#3

If the smuggler profession gets a 'quick fix', they will move the real revamp even further down the list. Besides, what you're suggesting isn't a quick fix. A new weapon means they have to get back to the drawing board and make a new pistol from scratch. Unless you're suggesting we get a modifiedCDEF pistol.



Raek Kre'mos (Eclipse)
SWG: Massive Singleplayer Mostly Offline or Loading Power Playing Grind
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