Smuggler Archive
Thread: here's an idea what do u guys think
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Novock
Wed Aug 25, 2004 8:55 am
#1
I keep looking at the profession saying what can make it better that they can do in the interim seeming our revamp is probably a year off (sigh).
What if they gave smuggler in the underworld tree the ability to deal in mercanaries? Buy and sell mercanaries to aid players. We already have the ability in game to buy soldiers from faction but what if we could sell mercanaries that could be used by all players, neutral, rebel or imperial and don't have to be overt to use them?
Maybe even an added bonus would be the ability for a master smuggler to use more than one mercanary at a time, maybe 2 or even three. This would help us with our combat atleast to some degree. Seems like most smugglers would have some back up.. right. Just a though maybe you guys can kick it around a bit and see what u think.
RexJarka
Wed Aug 25, 2004 9:04 am
#2
I dig that. But they should not be called Mercs. They should be called lackey's or thugs. Just imagine it "You have been slain by Onolopp Klrity (Krex's Lackie)". There should also be a /breakknees funtion for when people don't pay us for slicing. "You want I should break his knees, boss?" 
Novock
Wed Aug 25, 2004 9:15 am
#3
Yea thats what I'm saying... wouldn't the crime lords have some thugs watching their backs? LOL 
I think it would be cool to roll in with your posey it just gives it a more dangerous fell hehe. I really like the idea myself.
Novock
Wed Aug 25, 2004 10:08 am
#5
Here we go had more thought on this one.
We would purchase these mercanaries/thugs from Lady Valarie and Jabba.
I thought possibly rather than just buying them out right we would need to buy them with faction points. This would give us a reason to have positive jabba or valarian faction.
Okay maybe even make the level of the thug according to our level of underwolrd such as
underworld 1 max lvl 10 thug
underwolrd 2 max lvl 15 thug
underworld 3 max lvl 20 thug
underworld 4 max lvl 25 thug
Master - ability to have multiple thugs max lvl 40
Hehe this is fun.
Fernas
Wed Aug 25, 2004 3:59 pm
#8
love the idea. i'll take a thug or two.
oh, and i'm not being a spelling nazi here, but the thought of walking in with a "posey" (a flower) just made me laugh. 
Fernas
wants his own posse
MOD123
Wed Aug 25, 2004 4:09 pm
#9
Not a bad idea. I like it. Maybe when they do the revamp (yes I'm an optimist) depending on your level you can attack various offers from Npc's who want to join you. (along with the idea of hiring and selling npc's). I think that your thugs/lackees should also grow and gain xp when you use them...but also they should have more to them than just "pets".
(1) If they are killed they can be cloned.
(2) You can give them items/armor/weapons to use.
(3) They have a certain "loyalty value" that if you mistreat them or they die to often they will leave you.
(4) Able to be buffed.
(5) If you die they will fight on, if they are killed after they will meet you in the cloning facility. They will emit a wp so you can track them down and meet up with them again.
I'm not fully versed with the use/care of pets so excuse me if these options maybe available in whole or part.
U. Evvadoo
Master Smug
Bloodfin
"Smug Life"
(1) If they are killed they can be cloned.
(2) You can give them items/armor/weapons to use.
(3) They have a certain "loyalty value" that if you mistreat them or they die to often they will leave you.
(4) Able to be buffed.
(5) If you die they will fight on, if they are killed after they will meet you in the cloning facility. They will emit a wp so you can track them down and meet up with them again.
I'm not fully versed with the use/care of pets so excuse me if these options maybe available in whole or part.
U. Evvadoo
Master Smug
Bloodfin
"Smug Life"
MOD123
Wed Aug 25, 2004 4:10 pm
#10
Not a bad idea. I like it. Maybe when they do the revamp (yes I'm an optimist) depending on your level you can attract various offers from Npc's who want to join you. (along with the idea of hiring and selling npc's). I think that your thugs/lackees should also grow and gain xp when you use them...but also they should have more to them than just "pets".
(1) If they are killed they can be cloned.
(2) You can give them items/armor/weapons to use.
(3) They have a certain "loyalty value" that if you mistreat them or they die to often they will leave you.
(4) Able to be buffed.
(5) If you die they will fight on, if they are killed after they will meet you in the cloning facility. They will emit a wp so you can track them down and meet up with them again.
I'm not fully versed with the use/care of pets so excuse me if these options maybe available in whole or part.
U. Evvadoo
Master Smug
Bloodfin
"Smug Life"
(1) If they are killed they can be cloned.
(2) You can give them items/armor/weapons to use.
(3) They have a certain "loyalty value" that if you mistreat them or they die to often they will leave you.
(4) Able to be buffed.
(5) If you die they will fight on, if they are killed after they will meet you in the cloning facility. They will emit a wp so you can track them down and meet up with them again.
I'm not fully versed with the use/care of pets so excuse me if these options maybe available in whole or part.
U. Evvadoo
Master Smug
Bloodfin
"Smug Life"
WillburWright
Wed Aug 25, 2004 4:17 pm
#11
Like these ideas a lot.
MOD123 wrote:
Not a bad idea. I like it. Maybe when they do the revamp (yes I'm an optimist) depending on your level you can attract various offers from Npc's who want to join you. (along with the idea of hiring and selling npc's). I think that your thugs/lackees should also grow and gain xp when you use them...but also they should have more to them than just "pets".
(1) If they are killed they can be cloned.
(2) You can give them items/armor/weapons to use.
(3) They have a certain "loyalty value" that if you mistreat them or they die to often they will leave you.
(4) Able to be buffed.
(5) If you die they will fight on, if they are killed after they will meet you in the cloning facility. They will emit a wp so you can track them down and meet up with them again.
I'm not fully versed with the use/care of pets so excuse me if these options maybe available in whole or part.
U. Evvadoo
Master Smug
Bloodfin
"Smug Life"
WranglerDekar
Wed Aug 25, 2004 5:48 pm
#12
This sounds so good. Smugglers aren't exactly the greatest fighters in the game so having some cronies to back you up would be uber cool! lol
This is a KILLER idea...why didn't I think of that? Love the part of armoring and equipping them with weapons...probably just marksman weapons...give me three...one to head shot one to body shot and one to leg shot you haha
Novock
Wed Aug 25, 2004 6:03 pm
#13
I thank you guys for you input and support of the idea. The equipping of the guys is an ineteresting thought no doubt but knowing SOE probably not going to happen. If this were to ever catch on with the devs, the best we could hope for would be very similiar to faction soldiers you can get from a recruiter. I just think it would be a cool idea, basically all it would amount to is the ability to have a soldier or two and not ber overt, but the game play role play part of this would just be fun.And seeming the relative weakness of our professionit would be a small bone tossed to us. Anyway carry on love the feedback!
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