Smuggler Archive

Thread: Panic Shot AOE-Cone bug is going to be fixed

KaernLegorah
Sun Aug 29, 2004 4:46 pm
#1

I'm not sure how familiar non-Pistoleer Smugglers are with the AOE-Cone bug, but it goes like this: If you fire an AOE-Cone attack against a group of enemies that are NOT currently in combat with you, then you will only hit the enemy you actually have targetted. Once all of the other enemies aggro you and engage combat mode, THEN you can hit them all with an AOE-Cone shot. This is especially noticeable with FanShot. I can't imagine too many people use PanicShot as their opening attack against a group of enemies, so some people might not know about this.

Anyway, I'm going to copy and paste what I just posted on the Pistoleer forum:

I was just milling around the forums checking out what all of the Correspondants had to say about the Summit. I was reading a post on the Commando forum, and Garvin, the Commando Correspondant, dropped this little nugget:

"First off...the Cone issue of not hitting all targets in an area that are not aggro'd...that has been CONFIRMED to be a BUG...Kel has said he will work on fixing that...YAY!!!! We shoud be hitting all the targets that fit within the Cone Area of Attack when firing...even if they aren't Aggro'd yet..."

You can read that whole thread right here: Clicky

[End of Paste]This doesn't hugely effect Smugglers, but I thought you guys might like to know



----------------------------
Kaern Legorah - Eclipse
Master Smuggler-Gunfighter-Wanderer
YousTeForse
Sun Aug 29, 2004 5:14 pm
#2

Yay! /dances



Tallis Bannon "Master Smuggler"- Ahazi
Squatch
Sun Aug 29, 2004 6:14 pm
#3

nice



Miek
Master Smuggler
Imperial Colonel
Lunatic Parade

Always selling faction at off peak hours
WillburWright
Sun Aug 29, 2004 6:28 pm
#4

Awesome!

Smuggler_Caylin
Sun Aug 29, 2004 6:34 pm
#5

Yah, Garvin brought that up early in the summit... was great news to a lot of people



The Infamous Caylin Borealis - First Master Smuggler on Bria
One of the Four Horsemen of the Smuggler Apocalypse!
:The Ghost with the Most:

Nicolas_Frost
Mon Aug 30, 2004 1:48 am
#6








KaernLegorah wrote:
This doesn't hugely effect Smugglers, but I thought you guys might like to know




It does effect those of us who'd like to delay all enemies at once on the outset of combat.



Jaecob Maragi
Babelonian Militia Captain
Master Smuggler and Alliance Pilot
Captain of the LongShot(2)
THE Official Smuggler Forum Smartass!
The prices of my services are based on "tolerance". The more I have to tolerate you, the more you have to pay me.


KaernLegorah
Mon Aug 30, 2004 3:28 pm
#7



Nicolas_Frost wrote:


KaernLegorah wrote:
This doesn't hugely effect Smugglers, but I thought you guys might like to know


It does effect those of us who'd like to delay all enemies at once on the outset of combat.




The keyword in my statement is "hugely." I didn't say that the change had no effect on Smugglers. I said the change didn't have a huge effect on Smugglers, which is to say that it effects other professions, such as Pistoleer and Carbineer, far more than it effects Smuggler.



----------------------------
Kaern Legorah - Eclipse
Master Smuggler-Gunfighter-Wanderer
Nicolas_Frost
Mon Aug 30, 2004 3:36 pm
#8


Yeah, I saw that, that's why I narrowed it down to Smugglers who open up with Panic Shot, or to be more technical, a delay.


/macro beatdown

-----------

/lowBlow;

/panicShot;

/aim;

/aim;

/lastDitch;

/healthShot2;

/healthShot2

Message Edited by Nicolas_Frost on 08-30-2004 05:37 PM



Jaecob Maragi
Babelonian Militia Captain
Master Smuggler and Alliance Pilot
Captain of the LongShot(2)
THE Official Smuggler Forum Smartass!
The prices of my services are based on "tolerance". The more I have to tolerate you, the more you have to pay me.


KaernLegorah
Mon Aug 30, 2004 3:41 pm
#9



Nicolas_Frost wrote:
Yeah, I saw that, that's why I narrowed it down to Smugglers who open up with Panic Shot, or to be more technical, a delay.
/macro beatdown
-----------
/lowBlow;
/panicShot;
/aim;
/aim;
/lastDitch;
/healthShot2;
/healthShot2

Message Edited by Nicolas_Frost on 08-30-2004 05:37 PM




Except that your macro doesn't open with PanicShot; it opens with LowBlow.

And even in the case of your macro, this change has little effect. Yeah, you could delay the enemies surrounding your target with the change, but before the change you can just run the macro while prone and not worry about them aggro'ing you in the first place. So really, the change still doesn't effect Smugglers as much as it effects Pistoleers and Carbineers, and so my original statement still stands.



----------------------------
Kaern Legorah - Eclipse
Master Smuggler-Gunfighter-Wanderer
Nicolas_Frost
Mon Aug 30, 2004 3:45 pm
#10






KaernLegorah wrote:





Nicolas_Frost wrote:


Yeah, I saw that, that's why I narrowed it down to Smugglers who open up with Panic Shot, or to be more technical, a delay.


/macro beatdown

-----------

/lowBlow;

/panicShot;

/aim;

/aim;

/lastDitch;

/healthShot2;

/healthShot2

Message Edited by Nicolas_Frost on 08-30-2004 05:37 PM





Except that your macro doesn't open with PanicShot; it opens with LowBlow.

And even in the case of your macro, this change has little effect. Yeah, you could delay the enemies surrounding your target with the change, but before the change you can just run the macro while prone and not worry about them aggro'ing you in the first place. So really, the change still doesn't effect Smugglers as much as it effects Pistoleers and Carbineers, and so my original statement still stands.




/pointup


Oh, and all I gotta do is stay back by about 45 meters, not to hard. And when going against factional NPCs, I can get right up in thier face, as long as I'm not TEFed.





Jaecob Maragi
Babelonian Militia Captain
Master Smuggler and Alliance Pilot
Captain of the LongShot(2)
THE Official Smuggler Forum Smartass!
The prices of my services are based on "tolerance". The more I have to tolerate you, the more you have to pay me.


KaernLegorah
Mon Aug 30, 2004 3:58 pm
#11



Nicolas_Frost wrote:


KaernLegorah wrote:


Nicolas_Frost wrote:
Yeah, I saw that, that's why I narrowed it down to Smugglers who open up with Panic Shot, or to be more technical, a delay.
/macro beatdown
-----------
/lowBlow;
/panicShot;
/aim;
/aim;
/lastDitch;
/healthShot2;
/healthShot2

Message Edited by Nicolas_Frost on 08-30-2004 05:37 PM




Except that your macro doesn't open with PanicShot; it opens with LowBlow.

And even in the case of your macro, this change has little effect. Yeah, you could delay the enemies surrounding your target with the change, but before the change you can just run the macro while prone and not worry about them aggro'ing you in the first place. So really, the change still doesn't effect Smugglers as much as it effects Pistoleers and Carbineers, and so my original statement still stands.

/pointup

Oh, and all I gotta do is stay back by about 45 meters, not to hard. And when going against factional NPCs, I can get right up in thier face, as long as I'm not TEFed.





To be technical, you're opening with a Knockdown, not a delay silly-head

And getting right up in their face makes PanicShot hit fewer enemies, which means you delay fewer surrounding enemies, which means that them fixing the AOE bug has almost zero effect in that instance.



----------------------------
Kaern Legorah - Eclipse
Master Smuggler-Gunfighter-Wanderer
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