Smuggler Archive
Thread: master smuggler needs advice
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djtorre
Mon Aug 30, 2004 4:26 am
#1
hi there fellow smugglers.
well my current template is as follows:
-master smuggler
-master tk
-novice medic
well i have quite a bit of skill points left but i dont have any idea of what to get,i was even so bored one day i decided ot get master artisan mmuuaaawwwww
well the thing is i really dnt like pistoleer,i dont know if i got so sick of it because all the psitol xp i needed to master smuggler but i really dont wanna get master pistoleer.
what options i have???
thnkx for the help in advance guys
MoDrogon
Mon Aug 30, 2004 6:31 am
#2
You might want to get xx44 in pistoleer. xx4x gives you def bonus that stack with your tka. It lets you use the geo pistol. And gives you are cone attack with fan shot. With xxx4 it gives you the speed to shot and some range def. Which will give you 32xx in medic with 3 points left over. Just use the 2 points for range support 1.
Zandergeef
Mon Aug 30, 2004 9:47 am
#3
Ya pick up a little pistoleer it will help you make a little extra cash.
djtorre
Tue Aug 31, 2004 2:06 am
#5
thnkx for the response guys.
well id ont like pistols so that is not an idea,what else could complement me and my current template???
i was thinking fencer 4440,i checked and i have enoush skill points
any ideas beside master pistoleer or some pistol skill would be appreciated
Iawo
Tue Aug 31, 2004 6:24 am
#6
Fencer 4440 is very beneficial to a TKM. I'm TKM/Fencer 4440/Pistoleer 0043/Smuggler 0440. I hardly ever get dizzied or KD, and about the only NPC ranged chars that ever hit me are the Tuskens. Sure Stormtroopers *might* hit me, but usually not enough to make me blink with Comp armor on. Plus you always have the option to pull out a stun baton if you run into a creature with high Kin resists and low stun resist. I pretty much only use pistols to start a bleed, and to shoot down the ones that try to run. Every now and then I'll use it to pull a nightsister away from a pack of hostile animals, but in all reality I could probably just focus on the NS then worry about the others when she's dead.
Still debating on whether or not to drop some of the Fencer to master smuggler, and then drop all pistoleer to pick up fencer and medic. Then you have the whole FS skill thing... For right now though, I'm sticking with that template because it's great for soloing PvE. Don't need medic in PvE, because I can just FD if I get in trouble.
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