Smuggler Archive
Thread: Group Hyperspace idea /w smuggler add on.
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WesBelden
Fri Nov 19, 2004 12:38 am
#1
I like it, a lot 
Heck, could even be a Squad Leader ability, should the devs decide to give them any JtL abilities 
Jaguarrr
Fri Nov 19, 2004 12:43 am
#2
WesBelden wrote:
I like it, a lot
Heck, could even be a Squad Leader ability, should the devs decide to give them any JtL abilities
I would love to see more content for Squad Leaders... but isnt there a slight difference between a squad and a squadron. Or ground and space-combat to be more precise.
johnautry613
Fri Nov 19, 2004 1:43 am
#4
Got a quick hyperspace idea.
...Near the Kron Drift....
You are in an ugly hariball. It has gone form bad ot worse. Your routine patrol along the expanse has now turned into a fully coordinated ambush and you are starting to lose ground. There is no way you are going to be living through this. Two ships are down and you just saw another full wing jump out of lightspeed on top of you.
It is way past time to go!
Your squadron leader sets the hyperdrive and funnels the coordinates and timing to the other ship's computers in the group. You tensly watch your hud tick away the seconds till you jump praying that your shields hold just a second longer. A fire ball erupts where your wingman was. The squad leaderpulls the levers andwe are out of there!
In the movies we see squadrons all leaping together towards the battle or what have you. The ships fall out of hyperspace together, form up, and get the job done. I would love to see this as an option for the group leader of flights in space.
As the group leader you can set a hyperspace countdown and jump that will takeall members of your group with you. You will all jump at pretty much the same time, and revert about the same time, save for load speeds, of course.
The hyperspace map can have a check box for moving all of the people together. The other pilots will get a flash up of the calculation and then countdown. It will also tell them where they are going. The other pilots can also enter an /abort to stop the jump for them if they so choose.
At the same time you could add an option for say smuggler that would allow them to shave a few seconds or so off the calculation tiem, as they have been used to making tight jumps just on the edge of sanity.
Thoughts, comments?
Geevo
Fri Nov 19, 2004 3:28 am
#5
It could be a faction perk ...Majors get group hyperspace ...but the drawback to that is Neutral wouldn't get it .... so Smuggler Alliance is SOL on that idea.
In a way, this makes sense to me since the Neutrals are more independent whereas the military is all about formations and unity.
johnautry613
Fri Nov 19, 2004 10:52 am
#6
Nicolas_Frost wrote:
I'd love to see a hyperspace abort command first.
do /abort.
That will abort a hyperspace.
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