Smuggler Archive
Thread: heres my idea again as i lost it first time.
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Tyd
Mon Nov 22, 2004 8:26 am
#1
k, so here goes bare wit me i know its long,
i had a random idea the other day bout how the game could be improved for us and maybe to get new people into our line of work,
i thought that once some one goes smuggler they get an unknown message from the underworld overlord (which could change from say penguin steve to jimbob the son of god in a few hours as he got overthrown or assasinated or summit) to go to a certain waypoint in eisly for xample, where they would gain access to the one safe house and only smugglers are alowd in as non smugglers are shot on sight, as a smuggler gains underworld boxes and xp to maybe, you would gain waypoints to other safe houses in other citys possible planets. maybe we could have a smuggler dedicated space station, or hidden underground base, kinda like the dwb with the pass needed and that, diffrent levels of access to say novices can only access the first 2 floors and can only look down on the huge cantina/casino like main room which goes from the bottom floor to the very top of the hide out. and masters can go any were in the hideout. there we could get buffs from npcs ad "smuggler discount" as they are captured docs or summit, we could get our own weaps, clothes and armor to prehaps that are only usable by smugglers and can only be got from these npcs, which as a smuggler gets further up the ranks he/she gets better weapons, armor , hair (by player id's) mayb scars and eye patches to, bandannas prehaps, npc entertainers, crafting stations for those of us who also have crafting skills, our own stye of armor would be cool, (i may have alredy said that so if i did im sorry)
maybe it could be our theme park, with a badge or to and a uber reward like being able to choose which attribute we want to slice and get awsome %'s when sliceing as we got upgraded or new schematics, a rankin system could be fun, and have it based on what each smuggler is doing, how dangorus, illegal disshonest the activity, like stealing an npc ship from a starport or space station could gain us a rank, then if we were to try in again we would need to steal a much higher amount of ships as that would be harder, more dangorus and more proffitable, could sellem to npc's or to factions. i realise that this all falls under missions, but would be fun, infiltrate the empire or rebelion and steel armor weaps info ships what ever,
i got lotsa other ideas but i gotta get back to uni so if u liked my random ideas lemme know or if u got any of ur own slap em in a reply and gettem on here. this could revive our dying dying proffesion and community
gimme ur thoughts plz
Tyd
Master Smuggler
Euro Farstar
Tyd
Mon Nov 22, 2004 8:29 am
#2
oh yeh
we need more combat skills, maybe a whole new tree aswell so that we could get illegal pilot programs, han solo type repairs and ship skills, maybe even illegal ship parts or ships(unlikely thay would put more ships in) even to fly ships that other ppl cant jus a thought
Ternque01
Mon Nov 22, 2004 8:38 am
#3
***** for you! I really dig your smuggler-only access areas in cities. There are tons of buildings in cities that don't even get used, and nothing compliments an underworld quite like places for this underworld to exist. I dig the idea of a smuggling "bunker" or two. Having smugglers gain access to different levels dependent on their skill, but most of all I like the smuggler ability to access underworld buildings in cities.
A ranking system for smugglers is also a cool idea because reputation is important in the profession.
WesBelden
Mon Nov 22, 2004 8:39 am
#4
I certainly like the idea of safe houses, whether they be criminal, Rebel or even Imperial; adding houses to cities has been done to house JtL pilot trainers, so I don't see why this couldn't be done for a revamp. I remember suggesting something akin to this a while back, with some safe houses having an under ground escape tunnel, effectively loading the player to some place in the wilderness just outside the city. It would be a nice place to run to should your cover be blown and local authorities/opposite GCW faction NPCs and PCs alike be looking for you, allowing the heat to die down (I suppose your TEF in game mechanics terms).
As for our own theme park, that would bea nice touch, but with something like a casino other players should really be involved, especially the entertainment professions; Perhaps Smugglers could use their contacts to enable entertainers and those wanting to make big credits off of a few hands of Sabacc to gain enterance and peform and play?
Keep the ideas coming. While you'll find many you come up with have likely been discussed here, it's always good to share thoughts, feelings and ideas, for the simple fact you might be able to expand on things together where you couldn't on your own; that and chances are you'll have something to wow us all 
Boycarino
Mon Nov 22, 2004 8:53 am
#5
I like this idea too...
Maybe some of the themepark or higher end content could be places that others could get at only if grouped with a smuggler. Sortuv like Smugglers getting others access into shadier sides of town or less than desirable locales. That would be cool.
Tyd
Mon Nov 22, 2004 9:35 am
#6
really cool ideas guys im gunna post some more after uni in class atm so cant stop,
keep em commin
Tyd
Master Smuggler
Euro Farstar
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