Smuggler Archive
Thread: Secrets of a Feign Death Master!
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NikolaTesla
Tue Nov 30, 2004 10:09 pm
#1
-`=Secrets of a self proclaimed Feign Death Master=`-
This guide is basicly everything I know about feigning and using it in combat to the
fullest.
First and foremost: The only thing that can get you killed in combat is yourself. Never
get too greedy and let your HAM get too low even if it means a lost death blow opportunity.
Your pvp rating will thank you.
Templates: Any good feign death template is firmly anchored with TK 4.x.x.x Medic can
allow you to fight longer solo, but most of your fighting should be done in a group negating
the need for medic which will be explained in the group section. As for the damage dealing,
if you are a poorman feigner, you probably won't need/have armor or buffs for most of your
combat. A death blow is just as sweet even if you did not use master level specials to get
there. I actually recommend anything with a good DOT. Once again, if you are poor, the
flame thrower line of commando is perfect. Or, if you invest if melee, pikeman or even
knifes can do the trick. Keep in mind that a good knife or pike will cost 100x more than
the average good flame thrower on the bazaar. My favorite feign template at the moment is
TKM, Master Commando and Smuggler 0.0.3.0. It is a wonder what you can do with the flame
thrower in conjunction with dizzy knockdown even without buffs. The only drawback is that
you loose the Rogue title, but then again you should be in my Feign Death guild with the
Feign tag and it will not matter.
Group Tactics: Essentially you want to keep a low profile on the battle field and try to
keep your distance. Never declare unless you really need to and take advantage of GTEF
sneak attacks. The basic hit and run of the shock trooper feigner is to attack the target
with a single high speed non-special flamethrower shot and then engage feign death. After a
delay, you will again be able to use specials and resume the attack. At this point you are
semi-invincible. As long as you remain in combat with the said target you are safe. It is
wise at this point to run up and apply as many flame stacking specials as you can presumably
while a TKM tank in the group has it knocked down. The second you get hit you simply feign.
As long as you get a burn on the person, you are helped the group. You will no longer be a
priority target and soon as you are left alone you can resume your sneak attacks.
What to do when feigned: First of all you CAN heal yourself while feigned and it requires
no medic. It either happens slowly on its own or you can force it with force of will. This
only works once per hour so use it only when you really want to. It is ideal when you
notice an enemy incaped. You can get up and get a quick death blow in before refeigning or
resuming combat. Otherwise if your group has abandoned you and the enemy is having a DOT
party you still have options. At this point it is best to engage in psychological warfare.
The first move should be to throw up the TK mystic tag. This will let them know that any
damage they do to you is pointless as you can meditate it away rather quickly. This really
works if they are using somethinge expensive DOTwise and it has finite uses. If that does
not work try bargining. Chances are the person that attacked you will be locked in combat
with you and will be demanding you get up so he can resume his activities. Many times I
have simply walked away from combat unscathed because they agreed to let me go so I would
stop feigning. If they break their word, just post a screenshot in the forums to show their
dishonor. Worst case senario, if they don't agree, simply wait the five minutes if you are
TEFed or the one hour if you declared and then undeclared.
Target Selection: This is the one of the most important considerations in feign wars. A
smart feigner is only scared of dying when he is NOT in combat. You must make sure you can
maintain a target lock or your feign icon will go away. The second the battle music stops
for any reason find another target fast! A macro with the cycletarget outward command
followed by the attack command and then feign death would work nicely.
Limitations: Beware of other commandos. Grenades don't count when taking a hit...
Soloing it: The lone feigner faces additional problems. You no longer can feign from the
start of an engagement as you must do most of the damage yourself. Use your own judgement
for this but keep a finger on that feign key!
Please add your suggestions!
NikolaTesla
Tue Nov 30, 2004 10:44 pm
#2
Sorry... after reading the smuggler history thread I feel like I have treated your profession like a toy or something.
Oberon131313
Wed Dec 01, 2004 4:23 am
#3
keep in mind that you can't feign while stunned or intimed...anytime I see a known FDer it's intim 2 and stun 2...
Daturaze
Wed Dec 01, 2004 10:29 am
#4
NikolaTesla wrote:
Sorry... after reading the smuggler history thread I feel like I have treated your profession like a toy or something.
Well - whether or not I agree entirely with the post - I did learn something new so I guess I can't complain ![]()
Cheers
Dat
EnderUK
Wed Dec 01, 2004 1:51 pm
#5
nothing wrong with using fiegn death. You said you went 0-0-3-0 smuggler, at least you didn't Jebi it and only go 0-0-1-0. Nice guide I use to use feign death all the time in PvP encounters, people say it's useless and allit will get you is black bars and grief. I think it's one of the best moves in the game or was until the armour switch delay that kinda nerfed fiegn death in combat.
One Thing you did forget was the importance of it's use against turrets
Go up to a turrets undeclared, wack it for all you have. If some defenders come along fiegn death and wait for the TEF to run out, rinse and repeat till turret is gone. I got a lot of grief for doing this and faction farming bases but hay! I'm a smuggler 
Geevo
Wed Dec 01, 2004 6:35 pm
#6
NikolaTesla wrote:
Sorry... after reading the smuggler history thread I feel like I have treated your profession like a toy or something.
/kowtow
Thank you for this post, it makes up for posting the first post on Intrepid.
Saabotage
Thu Dec 02, 2004 1:02 pm
#7
Oberon131313 wrote:
keep in mind that you can't feign while stunned or intimed...anytime I see a known FDer it's intim 2 and stun 2...
posture up skills ruin ALL the fun also...........
Ohh, A useful (sometimes) macro would be for standing up. It goes,
/stand;
/pause .1;
/stand;
/peace;
/peace;
/peace;
/peace;
/peace;
/peace;
/peace;
/peace;
/peace;
/peace;
/peace;
/peace;
/peace;
Not always but sometimes i can stand up without anymore fighting, it sometimes only sends one of the beasties after me. I can sometimes cancel the combat before they attack. Hey if I gotta stand up from feign death im gonna do EVERYTHING I can to live!
Message Edited by Saabotage on 12-02-2004 02:08 AM
EmpireEntrepeneur
Thu Dec 02, 2004 1:37 pm
#8
Well just got down with an unsuccessful attempt on Geo Cave and goes who was the one who didnt end up on the stairway to the cloning facility, yup little ole me. So I was deep in the cave, towards the end I believe. And definately no match for anything around. So I happily feign death my whole way back out of the cave. Ate some good food with a Focus modifier so was healing up pretty nice while all them nasty buggers were looking at me starngely. I was happy to be the only survivor of the group.
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