Smuggler Archive
Thread: JtL Idea for Smugglers (One of the many things I would like to see)
Edits: added same faction requires Underworld II rather than Master Smuggler, and Nym's Requires Underworld IV rather than Master Smuggler...the rest still requires Master Smuggler.
Message Edited by Geevo on 12-02-2004 10:55 AM
Geevo wrote:
In addition, add Nym's to a location that only Smugglers can land (although very close to the standard starport ... this would provide a more clandestine atmosphere to enter/exit the planet if needed. It would also provide a second port to enter the planet for any faction raids if they were brought in by Smugglers.
- it lends itself to 'smuggling' by way of grouped travellers
- it gives multi-person ships an actual purpose
As my understanding is now the themeparks where we can land are only for specific missions... keep that the same but allow smugglers to land there at any given time. That'd be great...
Ternque01 wrote:
Yea, the idea of smugglers being the only people to drop players off at certain locations is a great idea.
People wanting to go to that special place on Lok, or Jabba's Palace in a flash would definitly want us. This could be accomodated for players who don't have JTL also.
But we wouldn't take anythinig away from anyone. The Smuggler Alliance pilots will still be able to land at Jabba's (after all, they are our 'escorts' right?) ... they work for smugglers, we are Smugglers
.
Oh that would be so cool if non-JtL could be transported. I would just pass out from the shock if we were allowed that (don't let them use any stations...just sit/stand in the ships).
"You must purchase JtL to equip a turret"
"You must purchase JtL to use the Operations Station"
lol..."You must purchase JtL to look out the window" j/k (I think the more people see space...the more inclined they will be to purchase it)
Sets of Codes, which in this case could be used to get around certain restrictions. I can reiterate the whole thing in here, but only if someone asks
maxtheusher wrote:
I suggested soemthing in another post that could be integrated into this.
Sets of Codes, which in this case could be used to get around certain restrictions. I can reiterate the whole thing in here, but only if someone asks
Ohhh Mini-games. Those are always fun. They already have the number pads from some of the dungeons.
maxtheusher wrote:
I suggested soemthing in another post that could be integrated into this.
Sets of Codes, which in this case could be used to get around certain restrictions. I can reiterate the whole thing in here, but only if someone asks
go ahead
Aartemis wrote:
Why not incorporate the City Shuttle ports as the means to add these new landing locations? Based on the underworld level of the Smuggler, you gain access to take off or land in Player Cities.
If the Smuggler successfully slices the shuttle terminal (add in the clamp/fan certifaction requirement), he/she is tapped into the Galactic Starport network where the smuggler gets clearance to launch as if he were at an actual Starport. I know there is no starport but it could be like landing outside of town.
From space, the Smuggler would use his fast talking skills, as you have mentioned,to negotiate a landing at a player city. To incorporate JTL more, only allow the Smuggler to choose player city landing locations from space. (no city to city TRAVEL jumps).
It seems an easy way to add more landing/take off areas since the Cities are alreay there, and gives player cities a boost by allowing direct travel via a Smuggler.
Although shuttle ports would be nice, there are basically three reasons I did not incorporate them:
1) My YKL shouldn't fit on a shuttleport ![]()
2) The Devs do not seem to want Shuttle Ports used in that fashion
3) If the Devs allow Player-City Starports in the future (which I think/hope they will), then it would clearly be a waste