Smuggler Archive

Thread: Seriously thinking about going smuggler...but I have soem concerns.

NattyDreadlock
Tue Jul 13, 2004 5:20 am
#1

One thing that bugs me is that it seems smuggler is modeled like a combat prof, when in my mind it should something all together different.

I can accept smugglers having relativly effective offensive skills against your basic single NPC, but itshouldnt be a sustained combatant prof in itself. I mean, smuggler should be an enhancment of another combat skill(marksman, rifle, carbineer, pistol)if you want to be a combatant.

Instead it should just provide additional combat skills for getting out of a bind to get away, but not neccessarily to kill someone. The overall lethality of your character should basically be from your primary combat prof and its skills.

I'd like to see smuggler combat skills allow you to get away, but possibly its HAM usage would make the use of any other combat prof skills hard to use in a sustained engagment(because you blew your wad). If you want to go into combat, use your primary combat skills only(or mostly). If you want to get the hell out of dodge, use your smuggler skills to slip away.

This doesnt mean smugglers cant kill someone, it just means smuggling and thus its skills are not utilized so much.


Now I understand some may not like this, but Im thinking from the standpoint that attracted me to smuggler in the first place...as a freighter pilot. The whole premise behind smuggler is guile, deception and invasion. That usually means not drawinga lot of attention to one self and get the hell out dodge before anyone notices. If you cant get rid of your opponent quickly, you do some thing to give yourself the slip. Carrying a bigger, badder gun and doing major damage isnt neccessarily what smuggler is about...thats the combatant skills that comes with is primary combat prof...if any.


I'd lik eto see smugglers focus on deception, guile and deception first and let most combat skills come from another prof. i dont think smugglers shoul dinherently be combatants. Most combat skills should be purely defensive and used to give them time to escape.
chuggalug
Tue Jul 13, 2004 5:32 am
#2

"but itshouldnt be a sustained combatant prof in itself."


Don't worry.... it's not. You need to add other combat professions if you want to even think about carrying your own in PvP.



Chuggalug, Wookie shoe salesman, Ahazi
NattyDreadlock
Tue Jul 13, 2004 6:01 pm
#3

cool, then im fine.


Now smugglers just need actual transport missions that pay.
P__Day
Tue Jul 13, 2004 7:07 pm
#4

but speaking the truth here, i single shot incap an unbuffed unarmored target, just that in PvP there are to few of those darn it
LegionSylrus
Tue Jul 13, 2004 7:17 pm
#5

Natty, did you per chance read any of the revamp threads? Some good stuff/info in there that might sway you over to our side.


I mean, I have blast being a smuggler despite our lack of.......smuggling. Been havinga blast for a long time now. But after the revamp, it's just going to be even better. Read up on it and drool.



--------------------------------------
Sylrus Legion
"The Smug Smuggler"
Do not expect to be applauded when you do the right thing, and do not expect to be forgiven when you err, but even your enemies will respect commitment, and a conscience at peace is worth a thousand tainted victories.
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