Smuggler Archive
Thread: Spice Idea, not just a buff?
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Hobbs_Nguyen
Tue Jul 13, 2004 8:17 am
#1
Okay, when they go ahead and alter our spice tree... why not make our spices a (optional?) component in some chef foods and doctor buffs? Some spices are considered to have legitamite medical purposes in the Star Wars universe.
So why not make other professions, while not necessarily reliant, come to us to enhance their products such as food, drink, medical buffs and so on with our spices? We could have two types of spice. Ones that by themselves add their own buffs and downers, and others that we can sell to Chefs and Doctors and everything, to improve their own products.
It's a different way of looking at the spice tree and would prop us up a bit more in the Galactic economy.
So why not make other professions, while not necessarily reliant, come to us to enhance their products such as food, drink, medical buffs and so on with our spices? We could have two types of spice. Ones that by themselves add their own buffs and downers, and others that we can sell to Chefs and Doctors and everything, to improve their own products.
It's a different way of looking at the spice tree and would prop us up a bit more in the Galactic economy.
Egowyn
Tue Jul 13, 2004 1:48 pm
#2
sounds like a good idea.....but it would be my second choice behind dumping spice from our tree and getting somthing more usefull and smugglery
LorenzoMh
Tue Jul 13, 2004 10:24 pm
#3
That does sound like a good idea, especially since chef foods and doctor buffs negated the need for spice in the first place, and this would be a way for smugglers to actually be able to sell spice again.
WookieBounty
Wed Jul 14, 2004 12:15 pm
#4
Egowyn wrote:
sounds like a good idea.....but it would be my second choice behind dumping spice from our tree and getting somthing more usefull and smugglery
agreed...spices available by NPC missions only for teh win
Bladewraith
Thu Jul 15, 2004 12:28 am
#5
Well, I agree with that but I also _firmly_ believe we should be able to experiment on our spices. Choose to increase the effectiveness or decrease the downer or a combination of both -- just depends on how you use your experimentation points.
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