Smuggler Archive
Thread: Triple Threat variation....need you opinion on this guys
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BloodMonk
Thu Jul 15, 2004 7:40 am
#1
First of all...sorry for the posting mess...
Hello guys...I've been a triple master for quit some time now....very happy with it but...
since a good week my guild and I are battling our servers' Jedi (mostly knights, but also one sentinel) and we're doing a good job
We don't bother grouping with a BH and the GTEF'ing...we just go overt, call out the high level jedi online with tells....and hope they show up without a gank squad.
We don't bother grouping with a BH and the GTEF'ing...we just go overt, call out the high level jedi online with tells....and hope they show up without a gank squad.
As smuggler isn't paying my bills (own fault though), and I am REALLY enjoying fighting our salami swingin' friends I'm seriously considering dropping all but dirty fighting. I'm just not sure what's the best option to do 
It's meant for ALL pvp not only vs. jedi
I'll just list sec. defenses for all possibilites... 1. Tripple Threat, 2. fencer 0340 3. fencer 3400 4. fencer 0430, 5. rifleman 0340
1 2 3 4 5
vs blind 5090 50 60 60
vs dizzy 45 85 45 55 55
vs intim 0 20 0 10 0
vs KD 70 90 120120 70
vs post down 50 70 100 100 80
vs stun 55 5535 55 65
melee def 112 127 166 127 112
ranged def 52 67 106 67 99
vs dizzy 45 85 45 55 55
vs intim 0 20 0 10 0
vs KD 70 90 120120 70
vs post down 50 70 100 100 80
vs stun 55 5535 55 65
melee def 112 127 166 127 112
ranged def 52 67 106 67 99
What do you guys think? option 2 and 3 seem to be the prime candidates... but it's hard to choose between high KD and ranged def. vs. high state def...with lower ranged def.
Thanks
Sly
Message Edited by BloodMonk on 07-15-2004 08:35 AM
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