Smuggler Archive

Thread: Smuggler/Carbineer

Cryosis21
Tue Apr 05, 2005 5:26 pm
#1

Ok obviously Carbineer/Smuggler is what I wish to be but right now it doesnt seem to be a viable choice. Smuggler gets some nice abilities but they only work with Pistol. Why is that? I think the Smuggler abilities should in some part work with all of the ranged weapons. And why is it that your required to do part of brawler for Smuggler but you dont get any Unarmed specials? I dont think it makes much sense that I HAVE to be a Pistoleer/Smuggler for my template to be any good. Im not saying pistols suck but I prefer the added range of a carbine along with the added power but little bit slower speed. Not to mention my Laser Carbine reminds me of an AK. So whats the deal? Why does Pistol get all this love? There isnt another Profession that gives a bunch of abilities to Carbine is there? Aside from BH cus that goes pistol and carbine. And finally...why oh why cant the Master Professions use all of the weapons in thier profession? Pistoleer should be able to use ALL pistols. Same for Rifleman and Carbineer. And the same goes for all the melee temps too.
InfluenzaSWTA
Tue Apr 05, 2005 5:27 pm
#2

Wait for the CU, where you'll be able to use most/all ranged abilities with most/all ranged weapons.



---------
Korren Faihon, Squad Leader, Alliance Ace Pilot.
The Explorer's Guide to the Clone Relics

SWG Wiki: if we don't know it, no one does.
One of the reasons for the fall of the Roman Empire was, lacking the number 0, they had no way to indicate successful return from their C programs.
Akiram_Glockem
Tue Apr 05, 2005 5:30 pm
#3

After the CURB hits Smuggler will give general ranged mods, unarmed mods, and all the specials will work with any ranged weapon.



Akiram "The Glock" Glockem
Master SmugglerXCommandoXPistoleerXAlliance Pilot
Grand de facto leader of DLW and bringer of DOOOOOM
"Old Jedi never die, they just end up on eBay"
I am Jack's ignored profession.
WTS
Wed Apr 06, 2005 7:43 am
#4

problem is still the extra line in marksman you need to get for carbineer. pistoleer works out much better because the prerequisits match....

i would also love to be a carbineer/smuggler.



Arandis
Master Smuggler (Imperial FP for 125 credits each)
Agathon
12 point MDE, 12 point MAS, 14 point Master Artisan

Vendors at -3979 3643 Naboo, outside Theed

maxtheusher
Wed Apr 06, 2005 8:54 am
#5

I'm with ya on carbines, they're cool guns


I'm picking up novice just for looks (EE3 and battle armor) but if I didn't already have a template picked out I'd give serious thought to MS/MCarb


It has ONE drawback however, the N/T/C (Nuke/Tank/CrowdControl)score of the two profs both feature a Tank=1, so it's low on defense



大胆框
赏金猎人

动 性交 你 SOE
GanymedePharuu
Thu Apr 07, 2005 12:42 am
#6

i think the thought process with the association between pistols/smuggler is that a smuggler would be someone who is all about being discrete (sp?). you'd draw a lot of attention to yourself carring a larger weapon like a carbine or a rifle around.
also Han, the most famous of all smugglers, used a pistol.

but i do understand your point, and i will second the suggestion that you check out the CU. because you'll be able to use most ranged attacks with any ranged weapon.

i'm a big fan of pistols myself. but i do also enjoy the look and idea of many carbines (as an assault weapon).

i'm pretty sure that post CU i'll have Kohs (my main on Sunrunner) go Master Pistoleer, Master Smuggler, and as many good Carbineer skillboxes as i can get with my remaining skill points. making me a super crowd controler!



cccccccccccccccccccc
Kohs V'sto
I wanted Smuggling for Christmas
but all i got was
<--- this stupid hat.

I am Jack's ignored profession.
Luke Skywalker is DEAD!
Page 1 of 1
Previous Next