Smuggler Archive
Thread: A post CU Zazo Flyrider
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zazo
Wed Apr 06, 2005 7:58 am
#1
So with all the template speculation floating about I decided to do some playing and planning.
I have really one template in mind now but its not etched in stone...yet. Keeping in mind that I have alocated 24 skill points to the FS crap which I've already spent considerable time on my new template looks like this:
Master Smuggler
Master Pistoleer
4/1/0/0 Commando
Combat Prowess 4/4/0/0
Master Enhanced reflexes
So what do the mods look like?
Camping +5
Creature Harvesting +5
Creature Knowledge +5
Feign Death +70
Foraging +5
Force Vehicular Acceleration +3
Force Vehicular Control +20
General Melee Accuracy +40
General Melee Speed +10
General Ranged Accuracy +177
General Ranged Speed +67
Heavy Weapon Accuracy +5
Language Comprehension +100
Leadership +10
Mask Scent +5
Melee Defense +205
Pistol Accuracy +40
Pistol Defense +50
Pistol Speed +45
Ranged Defense +180
Spice Assembly +100
Spice Experimentation +100
Terrain Negotiation +5
Thrown Weapon Accuracy +55
Thrown Weapon Speed +50
Trapping +5
Unarmed Accuracy +110
Unarmed Damage +60
Unarmed Defense +40
Unarmed Speed +55
Creature Harvesting +5
Creature Knowledge +5
Feign Death +70
Foraging +5
Force Vehicular Acceleration +3
Force Vehicular Control +20
General Melee Accuracy +40
General Melee Speed +10
General Ranged Accuracy +177
General Ranged Speed +67
Heavy Weapon Accuracy +5
Language Comprehension +100
Leadership +10
Mask Scent +5
Melee Defense +205
Pistol Accuracy +40
Pistol Defense +50
Pistol Speed +45
Ranged Defense +180
Spice Assembly +100
Spice Experimentation +100
Terrain Negotiation +5
Thrown Weapon Accuracy +55
Thrown Weapon Speed +50
Trapping +5
Unarmed Accuracy +110
Unarmed Damage +60
Unarmed Defense +40
Unarmed Speed +55
this template gives me the crowd control elite! with the ability to use almost all pistols and even grenades effectively my defenses will be astounding yet my damage and ability to solo very limited...
JakobSunrunner
Wed Apr 06, 2005 8:01 am
#2
I was thinking about doing the same thing except still having more of the commando abilities....
zazo
Wed Apr 06, 2005 8:10 am
#3
yeah I've already spent the time on the FS crap cuz I wanted the second toon I only need to fill like 6 boxes I think to finish the village completely. If I hadn't started it I would definatly take up more commando stuff
JakobSunrunner
Wed Apr 06, 2005 8:18 am
#4
im thinking about this kind of template right now.....
Master Pistoleer
Master Smuggler
Commando 4xxx
Medic x41x
cpz
Wed Apr 06, 2005 8:36 am
#5
The things that really need testingare the specials themselves.
The irritating thing is that Pistoleeer and Smuggler both sway towards crowd control,suggesting the big hitting damage shots are going to lie in BH and Rifleman. So I figured why master Pistoleer when you won't get a real killer shot (other than LastDitch) with mastery of both professions? So I'll be saying goodbye to MP for the first time in many months 
I'm sitting back, picking upSL and becoming a battlefield mover and shaker, controllingwhat I can and throwing Thermal Detonators at what I can't
maxtheusher
Wed Apr 06, 2005 9:52 am
#7
it's defense against both ranged and meleethat adds to your general defenses but ONLY works w/ a pistol equipped
TimSpork
Wed Apr 06, 2005 10:44 am
#8
I'm thinking MP+MS+ 2 lines of Carb so I can own in crowd control 
Kells
Thu Apr 07, 2005 8:01 am
#9
TimSpork wrote:
I'm thinking MP+MS+ 2 lines of Carb so I can own in crowd control
Heh, your enemies won't be able to move...ever.
unde
Thu Apr 07, 2005 8:38 am
#10
Kells wrote:
TimSpork wrote:I'm thinking MP+MS+ 2 lines of Carb so I can own in crowd control
Heh, your enemies won't be able to move...ever.
nope. that would make me wanna turn the game off.
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