Smuggler Archive
Thread: I'm curious...(another template thread with a twist)
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MISTagent01
Mon Apr 04, 2005 4:44 pm
#1
What are people thinking of going with template-wise...that have invested SP in any of the FS branches?
Lord_Eoin
Mon Apr 04, 2005 5:06 pm
#2
Well im staying with my Master Smuggler/Master Commando. You get 76 sp left over to spread around i believe too.
yimaz
Tue Apr 05, 2005 6:03 am
#3
Im thinking of going Master Smuggler/Master Pistoleer, TK 4 0 0 0, FS Combat prowess 4 4 0 0 (range speed and accuracy) Enhanced Reflexes 4 4 0 0 (Range/Melee defense). I have no idea if this will be a good temp or not but its the closest to my original one. /shrug
yimaz
Tue Apr 05, 2005 6:43 am
#5
In live I can see I nice difference in melee speed with only 2 boxes of it (granted after CU goes live I will be dropping them and going for range but still) so I would say yes 12 point FS master in what ever you need will in fact help.
cpz wrote:
Do the FS mods work yet? I'm a little cynical of them
JWing
Tue Apr 05, 2005 6:52 am
#6
yimaz wrote:Im thinking of going Master Smuggler/Master Pistoleer, TK 4 0 0 0, FS Combat prowess 4 4 0 0 (range speed and accuracy) Enhanced Reflexes 4 4 0 0 (Range/Melee defense). I have no idea if this will be a good temp or not but its the closest to my original one. /shrug
My question exactly....
My current templete
Master Smuggler - Master Pistoleer - TKA 4-0-0-0 - Combat Prowess 4-4-0-0 (Ranged Speed & Accuracy)- Enhanced Reflexes 4-0-0-4 (Ranged Defence & Force Luck)
What to do.....what to do....
dlc3007
Tue Apr 05, 2005 6:56 am
#7
I've been planning a few points for luck, ranged accuracy/speed. I'm hoping that they all do something interesting in the future.
Zeon_Zaku
Tue Apr 05, 2005 3:59 pm
#8
I'll probably stay Smuggler/Commando. I'll have a bunch of SP left over, and it's just enough to master six FS trees. 
DaSampla
Tue Apr 05, 2005 5:03 pm
#9
I'm hoping to go Master Smuggler/TKM/Novice Merchant and the rest in FS Skills. I've finally got bored of pistols and ranged weapons. Been using pistols since day 1 of my characters life, I had to cave in eventually
AiingTing
Tue Apr 05, 2005 8:24 pm
#10
I have always been Master Smuggler Master Pistoleer and switched around with my other points but I think I'll be going M Smuggler M Pistoleer and Commando 4 4 1 3
Nicolas_Frost
Wed Apr 06, 2005 3:12 am
#11
JWing wrote:
yimaz wrote:Im thinking of going Master Smuggler/Master Pistoleer, TK 4 0 0 0, FS Combat prowess 4 4 0 0 (range speed and accuracy) Enhanced Reflexes 4 4 0 0 (Range/Melee defense). I have no idea if this will be a good temp or not but its the closest to my original one. /shrug
My question exactly....
My current templete
Master Smuggler - Master Pistoleer - TKA 4-0-0-0 - Combat Prowess 4-4-0-0 (Ranged Speed & Accuracy)- Enhanced Reflexes 4-0-0-4 (Ranged Defence & Force Luck)
What to do.....what to do....
Uhm, Reflexes 4004 is Ranged Defence and Enhanced SURVIVAL, Luck is in the Heightened Senses tree.
Anyway, I'm looking into a template of Master Smuggler/Gunfighter + 4040 Teras Kasi(Meditation, Speed, Damage, VibroKnuckler, BlasterFist), and Four Skill Points into whichever combat branch would benefit most, which I will find out after playing with this template for a bit before actually picking up the Skills. Essentially, a Triple Threat-Lite, if you will.
RichardBryant
Wed Apr 06, 2005 3:49 am
#12
Since i was given a matched pair of krayted DE-10s last night, i think MS/MPist/Every bit of ranged FS i can get.
lokidevil
Wed Apr 06, 2005 6:46 am
#13
Im going Master Smuggler Master BH and then 4/4/0/0 in combat prowess and 4/4/4/0 in enchance reflexes.
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