Smuggler Archive
Thread: Coments on this post CU template please. Only the very wise may reply....=)
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PixelMan
Wed Apr 06, 2005 5:22 pm
#1
was pondering upon M smugg/Mpistoleer and commando 0/4/4/4.
This gives you all the heavey wepons acc and speed there is( since there is none at master commando)....
and i'm assuming heavey wepons acc and speed stacks with gen ranged acc and speed like every other ranged specifec wepon does.
so this would make u just as effective w/ commando wepons (-the grenades) as a master commando..
opinions please. if this has already been posted. sorry. hehe.
This gives you all the heavey wepons acc and speed there is( since there is none at master commando)....
and i'm assuming heavey wepons acc and speed stacks with gen ranged acc and speed like every other ranged specifec wepon does.
so this would make u just as effective w/ commando wepons (-the grenades) as a master commando..
opinions please. if this has already been posted. sorry. hehe.
WranglerDekar
Wed Apr 06, 2005 7:32 pm
#4
its interesting yup yup and the good thing is...with the CU...anything goes 
PixelMan
Thu Apr 07, 2005 4:28 pm
#5
i just wanna give those naughty BH a suprise when they come to collect on me >=)...
i plan on being a TOTAL "DEAD BEAT" and having crazzy visibility all the time.
So i'm hopeing buy mixing the higest 'crowd control' prof with the highest 'damage dealing' prof i can give them a good look at the sky while i get my sliced up rocket launcher out.
i plan on being a TOTAL "DEAD BEAT" and having crazzy visibility all the time.
So i'm hopeing buy mixing the higest 'crowd control' prof with the highest 'damage dealing' prof i can give them a good look at the sky while i get my sliced up rocket launcher out.
TheWok
Fri Apr 08, 2005 5:06 am
#6
My planned template is similar, only I'll be taking the Tactics line instead of the acid rifle line. Acid rifle has some heavy weapons mods, but Tactics has general ranged mods, which work for my pistols as well.
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