Smuggler Archive

Thread: A non-smugglers take on Slicing

Fredwroc
Tue Jul 26, 2005 2:05 pm
#1

Well, I'm not exactly a non-smuggler. I played a smuggler for the first five or so months of SWGs retail release, and was probably the second or third Master Smuggler on the Intrepid server. The class has changed so much since then though, that I consider myself completely out of the smuggling loop.

What concerns me now though with the smuggler is slicing (among other things, such as there being absolutely no content). I do agree the new slices and system are much improved from the previous one, but at what cost? I'm paying upwards of 2.5 million for full armor slices. Now, I'm not a person who can afford to ADK every piece of my equipment, as my monthly SWG income tends to be around 6-7 million.

My most resent expense was a full suit of Stormtrooper armor, at 2.5 million, 6521 Kinetic/Energy resists, and 69k condition (the main reason for the purchase). To have the suit sliced, I need to collect fourteen pieces of components for the 75% Armor Break slice, which cost me around another two million. I have looted some of the pieces in the past, but my feeling is that the hours upon hours that it takes to get the drops (not to mention some of the pieces mostly drop in space and I'm only a novice pilot), that the time I invest in getting the drops is of greater worth than 2 million credits. Having the suit bought and sliced ran me at 5.5 million credits. All to have a 75% armor break reduction, which, is quite good.

Honestly though, when I was smuggler, I could charge 1-2k for a slice, and it was common place. I couldn't walk into even the lowest populated city and not get tells for me to slice something. With this new economy though, and the new components for this slicing system, it seems that full armor slices and even many weapon slices are becoming rarer and more expensive.

It is of my opinion, that this slicing system could simple be perfected with;
a) a more persistant and wide spread drop rate, IE, a chance with every mob, or a very high drop rate with certain mobs that aren't very exclusive or hard to kill.
b) make the components craftable, maybe not by smugglers, but by weaponsmiths of armorsmiths, like the old system. I believe that the economy can only revive if the classes are forced to rely on eachother more (IE why Jedi are destroying the game).

This would help lower the prices of slicing, and make slicing more popular, because right now it is a service only the rich can afford.

It is just a very annoying feeling that I have thinking about having to go through the trouble of buying, and reslicing another set of armor again in only a weak or so, because armor really, doesn't last very long. It's just a pain to have to ration my armor, switching between various sets depending on who/what I'm fighting, because I don't want any uneeded decay on my piece.

Which brings me to a second point. I know armor loses its worth after 50% condition, there by inspiring the resilience slice. Is this really needed though? What is the point of having armor be 100k condition, but then be worthless at 50k condition. It makes not sense, much like everything else in this game. I'm happy with hardening, and armor break slices, there shouldn't need to be a resilience slice, its just another thing keeping armor smiths out of work. It's a very useful slice right now, but the whole concept is worthless.

Anyways, these is just how I feel about slicing as it is implemented now. I know there isn't a snowballs chance in hell that it will be revised or fixed, as SOE just put in the system, which means they don't even have to look at a smuggler again for what? Four years? They can just go back to fixing jedi. I don't know what I'm doing even posting this, its hopeless.



*Catrice Nova*
l'escrimeur mortel

"Ahazi Fencer Society est. 2003"
love raphayl
Shaggscoob
Tue Jul 26, 2005 2:13 pm
#2


hehe, to further prove your point...


I was a smuggler for over a year...


quit 2 weeks after the slicing patch to do something I vowed never to do: become a jedi



Izz, Rogue Jedi Pilot
T3h H0ly0kra L0rd
Kess, Master Pistoleer
Scooby- Doo, Private Investigator
_Troll Forum Guardian
Daizy, Rogue Crafter _ Bringer of Forum Happiness
rexan
Tue Jul 26, 2005 2:18 pm
#3

Have to agree with you. Were hoping that these loot items will be given as a result of doing "smuggeling" missions assuming we actually get content. I know Iwould rather run some goofy delivery mission (as long as its not too goofy, and there is fighting involved) to get these items rather than spend countless hourstrying to farm them off MOBs.



Rexan Ryu
Master Smuggler
Flurry Server
twotimes
Tue Jul 26, 2005 2:19 pm
#4

you'll find no one here complaining that slices should be cheap and abundant.

in fact they should be just the opposite, as they are ILLEGAL.

unfortunately the loot system does nothing to reflect the illegal nature of slicing.
that is what most of us don't like about it.



[][][][][][][][][][][][][][][][][][][][][][][][][]
the ghost of Kohs - i am Jack's IGNORED profession

Ceci n'est pas une Smuggler
Shaggscoob
Tue Jul 26, 2005 2:26 pm
#5






twotimes wrote:
you'll find no one here complaining that slices should be cheap and abundant.

in fact they should be just the opposite, as they are ILLEGAL.

unfortunately the loot system does nothing to reflect the illegal nature of slicing.
that is what most of us don't like about it.




agreed, which is why they need to implement smuggling so we can get our components that way. But everyone knows that



Izz, Rogue Jedi Pilot
T3h H0ly0kra L0rd
Kess, Master Pistoleer
Scooby- Doo, Private Investigator
_Troll Forum Guardian
Daizy, Rogue Crafter _ Bringer of Forum Happiness
Ragnaat
Tue Jul 26, 2005 2:35 pm
#6

my 4 quick tweaks i'd make to the slicing system as it stands now...

* change drops to small stacks...particularly for armor components from a slicing activity perspective, but all to alieve a storage aspect

* make drops more reliable... this doesn't have to mean increase the drops.. .but if I'm low on tools (as my starsider smuggler is because it was a new toon at the time of the change so i didn't have a stockpile of auks/wuks like i do on other servers) I need to have a destination or npc type I can concentrate on that I know i'm being productive. (good reference... list of known crystal drops)

* allow slices to break weapon caps. This is the #1 frustration I have ith the system in general... that I need a giant manual of caps to refer to when someone assks me what kind of slice i can do... and considering my ranged toons all carry krayt or gorax weapons it gives me less of a desier - or care - to slice for myself.

* Make having sliced gear mean something... hell... we went backwards adn lost even the flavor text about contraband when a wep was sliced and now just have this chessy "customized" line like we're nothing more then an ID for weapons.



:: Retired... For the moment ::
-I support going slow and being careful.
focus thread (n.): there for us to focus on while they went behind our backs and did whatever they wanted to, anyway. (Source: AngusMacGregor)
Fredwroc
Tue Jul 26, 2005 3:59 pm
#7



Shaggscoob wrote:


twotimes wrote:
you'll find no one here complaining that slices should be cheap and abundant.

in fact they should be just the opposite, as they are ILLEGAL.

unfortunately the loot system does nothing to reflect the illegal nature of slicing.
that is what most of us don't like about it.


agreed, which is why they need to implement smuggling so we can get our components that way. But everyone knows that





I do agree about slices being fairly rare and expensive, but on the other hand, in support of game mechanics and accesability, something does need to be done. Personally, as a smuggler, I would rather be charging like 100,000 credits a slice, rather than upwards of 2 million. 100,000 credits is still a good quantity of money, especially from a role playing perspective.

Slices should be accesable to everybody, it shouldn't necessarily be the cost detering people from getting them, but the illegality and risk involved.



*Catrice Nova*
l'escrimeur mortel

"Ahazi Fencer Society est. 2003"
love raphayl
WintheSmuggler
Tue Jul 26, 2005 4:02 pm
#8

The days of 5 or 10K a slice were fine with me. It would take a low lvl char a few days to earn that...a mid/high lvl character one mission.


I would spend entire evenings slicing at Cnet and enjoyed it (mostly......see the chuckle thread for reasons why not...)


I've not sliced for anyone but myself since the new system went in. *shrug*


Rogue135
Tue Jul 26, 2005 5:09 pm
#9






Shaggscoob wrote:


hehe, to further prove your point...


I was a smuggler for over a year...


quit 2 weeks after the slicing patch to do something I vowed never to do: become a jedi





Never thought I'd say it, but I'm moving closer to that same decision each day.



--------------
I've got a bad feeling about this."
fishbrains
Tue Jul 26, 2005 5:11 pm
#10



Fredwroc wrote:


Shaggscoob wrote:


twotimes wrote:
you'll find no one here complaining that slices should be cheap and abundant.

in fact they should be just the opposite, as they are ILLEGAL.

unfortunately the loot system does nothing to reflect the illegal nature of slicing.
that is what most of us don't like about it.


agreed, which is why they need to implement smuggling so we can get our components that way. But everyone knows that





I do agree about slices being fairly rare and expensive, but on the other hand, in support of game mechanics and accesability, something does need to be done. Personally, as a smuggler, I would rather be charging like 100,000 credits a slice, rather than upwards of 2 million. 100,000 credits is still a good quantity of money, especially from a role playing perspective.

Slices should be accesable to everybody, it shouldn't necessarily be the cost detering people from getting them, but the illegality and risk involved.


is slices are 'illegal' why should everyone have them?



Joras 'Godfather' Kal'lan/Aethen Dor

Master Smuggler/Master Officer
Sunrunner's Elder Smuggler


WillburWright
Tue Jul 26, 2005 7:29 pm
#11






fishbrains wrote:





Fredwroc wrote:





Shaggscoob wrote:





twotimes wrote:
you'll find no one here complaining that slices should be cheap and abundant.

in fact they should be just the opposite, as they are ILLEGAL.

unfortunately the loot system does nothing to reflect the illegal nature of slicing.
that is what most of us don't like about it.




agreed, which is why they need to implement smuggling so we can get our components that way. But everyone knows that







I do agree about slices being fairly rare and expensive, but on the other hand, in support of game mechanics and accesability, something does need to be done. Personally, as a smuggler, I would rather be charging like 100,000 credits a slice, rather than upwards of 2 million. 100,000 credits is still a good quantity of money, especially from a role playing perspective.

Slices should be accesable to everybody, it shouldn't necessarily be the cost detering people from getting them, but the illegality and risk involved.




is slices are 'illegal' why should everyone have them?




I agree, but I don't think this is the way it should be done....

fishbrains
Tue Jul 26, 2005 11:21 pm
#12



WillburWright wrote:


fishbrains wrote:


Fredwroc wrote:


Shaggscoob wrote:


twotimes wrote:
you'll find no one here complaining that slices should be cheap and abundant.

in fact they should be just the opposite, as they are ILLEGAL.

unfortunately the loot system does nothing to reflect the illegal nature of slicing.
that is what most of us don't like about it.


agreed, which is why they need to implement smuggling so we can get our components that way. But everyone knows that





I do agree about slices being fairly rare and expensive, but on the other hand, in support of game mechanics and accesability, something does need to be done. Personally, as a smuggler, I would rather be charging like 100,000 credits a slice, rather than upwards of 2 million. 100,000 credits is still a good quantity of money, especially from a role playing perspective.

Slices should be accesable to everybody, it shouldn't necessarily be the cost detering people from getting them, but the illegality and risk involved.


is slices are 'illegal' why should everyone have them?


I agree, but I don't think this is the way it should be done....



I agree with you but I was more refering to the above poster who said that slices should be accessable to everyone. In fact they should not



Joras 'Godfather' Kal'lan/Aethen Dor

Master Smuggler/Master Officer
Sunrunner's Elder Smuggler


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