Smuggler Archive
Thread: What Proff would go best with master smug master pistoller?
NormanAlata wrote:i was thinking TKA defences? any other ideas? wanna get the most bank for my buck ya know?
What works for me is TKM but also a Novice Weaponsmith. I'd like to go Novice Armorsmith as well. I dig up and make my own tools, also I can make my own spices (I have plenty of harvesters and factories for this).
TKM is good for combat, and I hit Dantooine and go slice terms in the improved market. Getting Janta/Mokk missions for 44-47k a pop sometimes.
But I've thought about climbing up the pistoleer trees as well.
Uhura E.
Master Smug/TKM/Novice Weaponsmith
"Damn it feels good to be a gangsta!"
-GB's
yimaz wrote:The triple threat is a great combo for Smuggler. No meds or scout skills but i dont miss them at all.
I agree.
I got the Triple now as well, FOr the longs est time i was mixing and matching trying to find the "combo" then i said what the hell and went TKM, Love it. I run at a battle with my pistol out firing off bleeds and then run in switching to VK and kick some butt. Since i finihsed the triple threat I have only been downed 2 times, 1 was on a duel with a friend trying some new moves, the other was by 3 jedi 2 of them Dark Jedi. And when I was 1 on 1 with one he was on the ground dizzy and 1/4 way down on HAM before his buddys got me. And the only reason I Died there was becuase they kept on KD dizzing me and I c oudlnt get FD off.
With the Med line, FD, Power boost and the defenses you really have to work hard at dying.
Blast dmg can really help against higher mob's and you would still have 12 pnts to spend in commando if you wanted some heavy weapons or a flamer.
Message Edited by Morningbrood on 07-29-2004 08:20 AM