Smuggler Archive

Thread: Pre-Req Change?

SnowJoke
Fri Jul 30, 2004 9:20 am
#1

If/When this happens,does anyone know if we get a tree taken out (hope so), so we get a few more points, or will we have them changed to something more generic like 1 melee + 1 ranged combat tree? Perhaps a combination, like one generic combat tree, but that might/will make Smuggler too easy to pick up



::Jos'lea Tiori::
Winner of the Jos'lea Tiori Paegant for Excellence, judged, hosted by, and competed in by Jos'lea Tiori
"A true visionary of our time" - The Corellian Times
"An obvious Master of the musical arts" - The Imperial Board of Culture
"A roguish Smuggler who must be stopped" - The Imperial Board of Criminology
"Um....he has one of my paintings...I think....maybe" - Finra Nova


Qojan
Fri Jul 30, 2004 9:29 am
#2

I think it should be either unarmed or pistols not both. And the specials should work for each one.



Main Qojan-Master Carbiner, Master CH, Master Cynic, Explorer, Sabacc player, Glowing Fool and Reluctent Pilot, Retired Smuggler
"Hokey religions and ancient weapons are no match for a good blaster at your side."
Alt Bohica-Master Artisan/Master Talior Glowie Clothing and Spice vendor 759 -5519 just steps from the shuttleport in Athens Smuggler vendor in Woofie's Warez and Watering Hole Athens, Corellia. 661 -5246
We Want to SMUGGLE!!
Duedroth
Fri Jul 30, 2004 5:13 pm
#3

if you look in the strategy guide they sold at the time the game was released, smugglers used to recquire unarmed 4, pistols 4, and business 4 from artisan. The 15 points for each novice is what killed it obviously.

But I dont' see a need to reduce the prereqs for smuggler, is this something you're imagining or was something mentioned about it by a dev or TH or something?



Nathan Bluewater Smuggler and Captain of the Ivory Eagle
Oberon Bluewater Twi'lek Bounty Hunter
fireonice fireonice Dark Jedi Knight

A'idan Corso Merchant Extraordinaire
Behold an YT-1300 and the one that piloted it was Nathan and Vengeance followed with him.


P__Day
Fri Jul 30, 2004 5:23 pm
#4

If we have to get buisness 4 il drop smuggler, master smuggler is already a waste of about 57sp in my case since i dont use pistols so pistols 1- 4 are unused DF is unused except for FD. Spices is unused, slicing is used to slice my own stuff, and underworld to sell FP. thats it
Zandergeef
Fri Jul 30, 2004 7:07 pm
#5



Duedroth wrote:
if you look in the strategy guide they sold at the time the game was released, smugglers used to recquire unarmed 4, pistols 4, and business 4 from artisan. The 15 points for each novice is what killed it obviously.

But I dont' see a need to reduce the prereqs for smuggler, is this something you're imagining or was something mentioned about it by a dev or TH or something?




Actually the guide says that we needed the unarmed Specialist (unarmed 4), pistol specialist (pistol 4), business 4 business diversity, and also engineering specialist(engineering 4 from artisan)... so we would have needed two lines from artisan. This is the reason that when I started the game I started as a artisan thinking that I would need to get two lines from that to get smuggler... luckily I found out that wasnt the case. The guide has so many things that have changed they shouldnt even ship them with the games anymore.



Tieler Durden -- Elder Smuggler(retired)
Geef Durden -- Elder Weaponsmith(retired)
Vendor in Twilights End (-2982 5253 Naboo) or at least they used to be

BaronPwent
Fri Jul 30, 2004 7:35 pm
#6

I don't think the requirements even need to be changed. Just need to add more combat functionality to the profession to make it worth those prereqs. Smuggler combat moves should be usable with both unarmed and pistol. Add another move or two to the master smuggler box. Then add some generic skill mod like smuggler's luck or something that help accuracy, defense, and such.



-Malovane Dael'Rakarth of Bria
Duedroth
Sat Jul 31, 2004 8:12 am
#7



BaronPwent wrote:
I don't think the requirements even need to be changed. Just need to add more combat functionality to the profession to make it worth those prereqs. Smuggler combat moves should be usable with both unarmed and pistol. Add another move or two to the master smuggler box. Then add some generic skill mod like smuggler's luck or something that help accuracy, defense, and such.




and pistol speed!!!



Nathan Bluewater Smuggler and Captain of the Ivory Eagle
Oberon Bluewater Twi'lek Bounty Hunter
fireonice fireonice Dark Jedi Knight

A'idan Corso Merchant Extraordinaire
Behold an YT-1300 and the one that piloted it was Nathan and Vengeance followed with him.


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