Smuggler Archive

Thread: Smuggler Skill that should be in game

newbExtraordinaire
Tue Sep 20, 2005 1:18 pm
#1

This actually isn't a bad idea. Has it ever been proposed before?



Ailoovi (Ahazi) Dunos (Farstar)
Smuggler, blaster jockey, pilot / Weaponsmith, Shipwright, Pilot
Rebels Red Circle/Founders of Danevang
Jedi are seriously underpowered. They need a snare, invisibility, a ranged nuclear attack and a flying mount that farts fire
Captn
Wed Sep 21, 2005 12:59 am
#2

Why not give Smuggler's the ability to lower viz for jedi on the terms? For example if a BH gets a Jedi's mission, if the Jedi is grouped with a Smuggler and the smuggler uses an ability called hideplayer then the BH's droids would have a harder time finding the Jedi. Also, the Jedi's mission would disappear in the terminals over time while the smuggler is using the ability. It would make BH more challenging.





/FLAMEON

Jaguarrr
Wed Sep 21, 2005 1:15 am
#3

Yes. And I don't want to be a jedis pet, following the jedi running a macro spamming /hideplayer


No thanks. And you know that that would happen.



We couldn't play SWG without Tiggs. Now we can =)
KloudRunner
Wed Sep 21, 2005 6:43 am
#4

the would just grind there alt to smuggler and set a macro running. I like the idea of hiding players and smuggling players but i think that system is a year away at best.




Kloudrunner


Smuggler

Scoundral

Pirate


"The only rules that really matter are these: what a man can do and what a man can't do"
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