Smuggler Archive
Thread: Does this sum it up? and if so can we get a Dev or 2 to get this No this is not a flame.......
Being one of the core professions in the Star Wars fantasy, we must augment the profession in SWG to allow Smugglers to actually partake in the Star Wars Underworld. To this end, we are implementing a new set of re-playable smuggling missions that can be completed for Underworld.....................................
Underworld -To methis system will now makes the underworld tree useful. Great and /woot!
Slicing - over all the new system is not bad and there is more then enough loot (at least on my server) I think it is better then the old system. - So again /woot.
Dirty Fighting - I'm sorry buttwe need some tweaking for sure on our skills in combat. I likewhat we havebut they need to simply work better. That's all Dev's make them work better.
Spice - Ahhhh here is the big one. I'm glad we wont be crafting spice it's a good thing to remove it and I say yet again /woot, but..
CH/SL/R as well as DE and many others are getting full ground up revamps and a big woot to that....
sooooooooo............ Dev's you have 1/2 the work done, nowgo the extra mile with Smuggler. Don't give us a good slicing system a good smuggling systemwith a 1/2 arse'd combat skill set and a dead profession tree. Please finish us with a good solid profession revamp like everyone else and give us something useful cool and new for the spice tree,please make all our skill tree's and our combat skills useful.
Thanks
Message Edited by yimaz on 09-21-2005 01:57 AM
underworld 1st column
1 0 0 0 language comprehession +100 ??
3 0 0 0 nothing useful? no defense points no anything whats up with that ?
spices? spice experimentation? come on why give us a +10 on spice experimentation when stats dont matter language compreheiosn +100 what im gonna talk his ear off ? ever stop and read under control s (skills) and see what box does what ? try it