Smuggler Archive

Thread: Cooldown on Concussion (non-smuggler question)

TireeG2
Tue Sep 20, 2005 10:14 am
#1

Can anyone tell meexactly what the cooldown timer for concussion shot is? Sorry for being such a basic question, but I don't know if I can find any smugglers to ask this, and I need to find out kinda quickly. Thanks.



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TireeG2
Wed Sep 21, 2005 5:35 am
#2

ok, not much response on this...


I'm an SL trying to work out what temps I want in my group and how to use them effectively. So my question really is then, is the cooldown long like stopping shot (~30sec)? Or is it fairly close to a normal shot, like maybe 2 sec. (depending on speed)?





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sas-quatch
Wed Sep 21, 2005 5:37 am
#3

its not long


not as long as pistoleer Stoppingshot

i belive the whole recycle time is like 25 secs. Not exactly accurate but a good solid guess.



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PFCGriff
Wed Sep 21, 2005 4:13 pm
#4

I think the cooldown timers for concussion is 24-25 and panic shot is 21-22 with each attack lasting about 2-3 secs shorter then its cooldown





** PFC Griff ~ Elder Non-Jedi Melee Duelist **
(ggggg[nnn]g[=]gWXgggggggggggggggggggggggggg)
** Imperial Officer ~ Naritus Original TK/Fencer/Swords **
** The one who never made it **
** July 3 2003 - Nov 15 2005 **
gassygunslinger
Wed Sep 21, 2005 4:28 pm
#5

Lol, if you didn't notice, stating that you are a SL, or Ranger will get you a lot of credit here.

/tiphat



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Iawo
Wed Sep 21, 2005 4:50 pm
#6

Ok, just for clarification... are you asking how long before you can use the skill on a different target, or how long you can reapply it to the same target? As far as different targets... it's just a few seconds. Same target... you have to wait for the "anger" or whatever it is to wear off, which is quite a bit longer.



Iawo Eatevai
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I thought the NGE couldn't be any worse than the CU, but I was wrong.

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Mystique2000uk
Thu Sep 22, 2005 4:24 am
#7

Did some testing on this last night.


On the same target you are looking at waiting 20 secnds after the concusion shot wears off before you can use it again. As said above you need to wait for anger to go away.


On a different target you have to wait 10 seconds.


So 10 seconds is the actual cool down timer for the shot.


The best way to use this shot is in combination with panic shot. Panic shot must be applied firsts to the target it mezes him but does not root. Panic shot lasts around 30 seconds when it breaks the mob is raged for 20 seconds so you cannot applie panic shot again but rage only stips panic shot not concusion shot. Hit the mob with concusion shot and you get another 40 seconds.


I think there is a bug because after concusion shot wears off the mob has an anger state which is supposed to not let you mez it again, either with panic shot or concusion shot. But, and this is the important part you can use panic shot again. I dont think this is working as intended but you can chain mez a mob using these two shots.


If your good at managing targets and time things right you can keep upwards of 5 mobs perminatly mezed while in a fight, makes you very usefull in a group.


For my full guid on crowd control in SWG click here.


Hope this helps


Message Edited by Mystique2000uk on 09-22-2005 12:26 PM



We're Charley Brown, the Dev's are lucy and the Smuggler revamp is the football.
Every time we think, this is the time were gona get to kick the football Lucy pulls it away at the last minute.



I only have one thing to say aauugghh!
TireeG2
Thu Sep 22, 2005 5:13 am
#8


Thanks for the great replies everyone, that's exactly what I was looking for and more. It seems like a smuggler could be very deadly in a group if used well. I have a friend who's just recentlytaken up smuggler, I may have him on permanent panic/concussion shot duty while the rest of the group does concentrated single fire. Just to make sure I understand though, as far as shooting different targets in concerned, the cooldown for concussion and panic is 10sec? Meaning that if have a group of jedi charging me, my smuggler could get off a mez on one of them maybe every 5 seconds?


Thanks again...


edit P.S.





Lol, if you didn't notice, stating that you are a SL, or Ranger will get you a lot of credit here.

/tiphat


I assure you the respect is mutual. I've been all three of these at one point or another, smuggler's are awesome.

Message Edited by TireeG2 on 09-22-2005 08:14 AM



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Mystique2000uk
Thu Sep 22, 2005 7:09 am
#9






TireeG2 wrote:


Just to make sure I understand though, as far as shooting different targets in concerned, the cooldown for concussion and panic is 10sec? Meaning that if have a group of jedi charging me, my smuggler could get off a mez on one of them maybe every 5 seconds?


Thanks again...





Yes profiding he doesnt miss. Also it would be better if he hit both with panic shot first, Even though he has to wait 10 secs between each panic shot on the two targets he can then hit em with con shot to keep em mezed after the panic wears off. Then just rince and repeat.

Message Edited by Mystique2000uk on 09-22-2005 03:11 PM



We're Charley Brown, the Dev's are lucy and the Smuggler revamp is the football.
Every time we think, this is the time were gona get to kick the football Lucy pulls it away at the last minute.



I only have one thing to say aauugghh!
PFCGriff
Thu Sep 22, 2005 7:37 am
#10

See if you can find a Smuggler/Commando. then just have then do panic shot and concussion shot with a weapon that doesnt do DoTs. In PvP they would probably end up higher on the "to kill first list" then the medics because of the stopping power that they hold. My alt is Master Smuggler and in one on duels I use just panic, concussion, KD, and low blow (in that order so that the rage/anger timers for pain and concussion dont over lap) and you can hold a full temp Jedi all day if you dont miss (this is without kiting). This is all in fun but pisses people off (mainly while they are waiting for the attack to wear off I /duck and /dance with them)





** PFC Griff ~ Elder Non-Jedi Melee Duelist **
(ggggg[nnn]g[=]gWXgggggggggggggggggggggggggg)
** Imperial Officer ~ Naritus Original TK/Fencer/Swords **
** The one who never made it **
** July 3 2003 - Nov 15 2005 **
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