Smuggler Archive

Thread: Should a Smuggler pick up Artison or

Ripper76
Fri May 28, 2004 9:42 am
#1

any other kinda crafting/building profession? I think it would be cool to be able to make your deeds such as houses and bikes.

I believe someone told me that since am a smuggler I should pick up artison for the business area of the profession. Brawler, Marksman are my professions so far.

I really dont want to cause myself problems down the end of the road by doing this, thats why am askin before hand..

If a crafting skill isnt what a Smugglers neds for another profession, what would be the next best one?
JimmyRay
Fri May 28, 2004 10:24 am
#2

Smuggler, luckily, givesus a lot of flexibility. BUt it all boils down to what you want to do with your toon. You can go into a few of the crafting profs, or you can go into the combat profs, or try to balance the two. Check out Caylin's FAQ list he's stickied to the top of the Smuggler Forum. Lots of good stuff in there for up & coming Smugglers. I think FAQ #8 on his list is the guide to complimentary professions. Definitely check that one out. It should help you decide on where to go after Master Smuggler. Good luck.






To Do List:
[ X ] Master Smuggler profession
[ X ] Buy JTL so I can have a personal spaceship to Smuggle goods
[ ] Wait until Smuggler Revamp to be able to actually Smuggle well, ANYTHING.
Well, SOE? I've done MY part.
JimmyRay Ledbetter. Mstr Smuggler/Mstr Pistoleer, Rebel Colonel.
LorenzoMh
Fri May 28, 2004 5:53 pm
#3

About collecting resources for armorsmiths and weaponsmiths, you are correct.


Fortunately, on Intrepid, a bunch of real nice armorsmith resources have popped within the last three months (naboo fiberplast, aluminum, solid petro, amorphous gem, among others). We could use another good polymer spawn though, and also some more polysteel/beryllious copper, and colat iron.





Lorenzo,
Ma
ster Scoundrel

7/3/2003-11/12004. Thanks for the memories, Intrepid.
Coventry guildportal site!
JohboBocal
Sat May 29, 2004 12:17 am
#4

All come down to what YOU want and like to do.


Just in case you didn't know (sounds like it from your post); you can always drop a profession. You can take artisan today, use it and see if you like it. If you do, great, if you don't then you can drop it, get your points back, and use them on some other profession.






Jobo & Jobi

Vendor located at -2483 -5643
Mos Nova, Tatooine
LorenzoMh
Sat May 29, 2004 12:39 am
#5

Artisan is nice if you were planning to go up the business line (and eventually merchant). You don't have to become a master merchant, but it's helpful to be able to place an NPC vendor,so you cansell your wares (yes you can use the boxy vendor too but NPCs look better IMO).



I like to sell sliced weapons/armor, slicing tools, and faction deeds, from my vendor.


If you become a weaponsmith/armorsmith you can slice your own weapons/armor and sell them. This way you cut out the middleman and get all the profit yourself.



Lorenzo,
Ma
ster Scoundrel

7/3/2003-11/12004. Thanks for the memories, Intrepid.
Coventry guildportal site!
DHorse
Sat May 29, 2004 12:51 am
#6






LorenzoMh wrote:

Artisan is nice if you were planning to go up the business line (and eventually merchant). You don't have to become a master merchant, but it's helpful to be able to place an NPC vendor,so you cansell your wares (yes you can use the boxy vendor too but NPCs look better IMO).



I like to sell sliced weapons/armor, slicing tools, and faction deeds, from my vendor.


If you become a weaponsmith/armorsmith you can slice your own weapons/armor and sell them. This way you cut out the middleman and get all the profit yourself.





I pick up the armorsmith line, very helpfull, but with the resource spawn right now, you will have to gather resource for months. Grind for AS and along the way get as much as possible of all the resource that have good OQ and SR








"I ain't crazy, i'm just metally un-balance. After all, I am one of the few, the proude, the neglected, I AM A SMUGGLER."
GrdAdmiral
Sat May 29, 2004 10:59 am
#7

Artisan is good if you want to be more business orientated, as it lets you gain a vendor, and going on up into Merchant to register my vendor and get a barker droid has really helped business. I toyed with the idea of picking up novice armour smith and wep smith so I could make my own schematics and kits, both for use and sell, but that is more skill points than I was willing to part with. If you have some to juggle though, I have found Molecular clamps give beautiful general crafting xp, did whole artisan tree in a matter of hours short of the surveying branch. Myself though, I'm thinking about getting rid of some of it to pick up more combat orientated skills. The smuggling shop gives me a decent income for expenses, but is not the path of a rich man. You will need something else to sell to get enough money for the niceer equipment.



"Strike me down and I shall return more nerfed then you can possibly imagine." Old Imerial saying
Havok3060
Sun May 30, 2004 1:08 am
#8

Im a master merchant and a smuggler . Its good times , theres always something to do with that combo .



_________________________________________
Nerf Me-
Outer Rim Smuggling Supplies
Master Smuggler Master Merchant Servicing Bria Since 2003
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