Smuggler Archive
Thread: More Improving, Less Nerfing
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thecolonelcardaks
Mon Oct 11, 2004 7:56 am
#1
I understand that sometimes bugs come up and need to be fixed to improve the gaming experience for everyone, but I really think, with all the broken aspects of many professions, that the first changes to happen to a profession, should'nt be to nerf the few remaining working abilities. In regards to just this FD nerf crap, why must it be nerfed when there are so many things NOT WORKING with smuggler. The ability is feign death, so this brings to mind a few images that we should keep in mind about the game. The idea here is that someone is making pretend they are dead, so obviously at low levels, it isnt that successful of an act. But at a Master level, this person is so realistic that the character involved, does not know they aren't dead. So what logical reason is there for a timer or even for that character to think "Hmmm, maybe if I do this special maneuver meant to change position, what I believe a corpse will leap up". That brings to mind Weekend at Bernies. Why don't the dev's focus their creative endeavours on making underworld useful, fixing pistoleer specials, or fixing the hundreds of other outright errors and exploits before nerfing what few useful abilities out there. It really makes this game not that fun to play, and I wouldn't mind if I wasn't paying alot of money to play it.
p.s. If we are talking about bounty hunters, then maybe someone should tell them that bounty hunters generally hunt alone, not bring 10 of their friends to collect on a bounty....
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