Smuggler Archive

Thread: A New Money revenue for smugglers... pay up jedi?

Riftsace
Fri Oct 08, 2004 10:39 pm
#1

pls read the post i made on the jedi forums here.. is this something our community would think is a great thing, please bump here and post on the original thread any feedback and whatnot, tyvm

Link to Jedi boards

Message Edited by Riftsace on 10-09-2004 07:02 PM



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Colonel Howe Bano - ICE
Guild Leader - Sith - Black Epsilon Ace
Visit Origo de Emenance on Rori
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kgmkiorys
Sat Oct 09, 2004 4:48 am
#2


As for the idea itself, we smugglers have been asking it since the day you got into terminals. We have been speaking about lots of ways to make it opssible, fair, and so on. Obviously as no smugglers is a Jedi (well at least no active forum member), noone thought about the alt char exploitin issue. That's the thing we (and you) have to work on to bring the idea in a full ready-to-go.


Iwas told there is no way for you to log your 2 chars at the same time, if that's true, an easy fix for exploiters would be to allow only online jedi to get removed, while grouped with the smuggler. If this is not true, or can be bypassed, then you have to bring other checking in, like the needing of 2 or 3 smugglers to remove a jedi, making the number of smugglers higher with the jedi getting higher.


How does it sound for you?


That's what i posted there, input would be good on this side too




_______________________________________________________________________
Rik'kar Kiorys : Bothan Triple threat on Tyrena, Kauri

Scalime : Human Smuggler & Commando on Theed, Naritus
Chepaki : Human Smuggler Desperado on Coronet, FarStar

You never get a second chance to make a good first impression

AndyJacko
Sat Oct 09, 2004 12:34 pm
#3


Clicky


And


How to make a clicky




AndrewJacko
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AndyJacko
Sat Oct 09, 2004 12:36 pm
#4

lol clickys didnt work



And






AndrewJacko
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TKM
Explorer
Master Artisan
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Riftsace
Sat Oct 09, 2004 6:59 pm
#5

i personally love the idea, getting decent feedback on the jedi forums to ... more smuggler input would be grand ... like the idea of the jedi grouping with the smuggler to do it!



************************************************
Colonel Howe Bano - ICE
Guild Leader - Sith - Black Epsilon Ace
Visit Origo de Emenance on Rori
************************************************

Riftsace
Sat Oct 09, 2004 7:03 pm
#6



AndyJacko wrote:
lol clickys didnt work
And





ty ty ty ty ty ty



************************************************
Colonel Howe Bano - ICE
Guild Leader - Sith - Black Epsilon Ace
Visit Origo de Emenance on Rori
************************************************

tednugent
Sat Oct 09, 2004 8:20 pm
#7

its not a bad idea but it would have to be set up rather elaboratly for it to work right. otherwise you would have smugglers charging 1 mil for removal (not that we dont deserve it) or every jedis main would be a smuggler. you would have to intergrate new tools into the slicing tree that requires stats from resource to help how good they are for 1. 2 it should require some rare-er resources. 3 it should require multiple slices and using clamps and laser knives multiple times. finally i think it should be a factionally aligned thing that cost faction for the tool or something such that only imperial smugglers would help out imp jedi
ikolian
Sun Oct 10, 2004 3:27 pm
#8

Should make it a puzzle, like the BE DNA sequencing on base takedowns. BE much more interesting



Colonel Eanow Wo'Tah- Valcyn Server
Alliance Ace pilot/Swordsman/Master of almost mastering professions then dropping them
Almost mastered Pikeman/Ranger/Commando/Fencer
VegitoX
Mon Oct 11, 2004 10:40 am
#9

I like the idea, but since when did the smuggler ever become the savior of the Jedi? I would like this skill a whole lot more if other professions were to show up on the terminals as well. I



Reo Grande* Mos Eisley Bred* Blue Milk Fed
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VegitoX
Mon Oct 11, 2004 10:44 am
#10


I like the idea, but since when did the smuggler ever become the savior of the Jedi? I would like this skill a whole lot more if other professions were to show up on the terminals as well. I would even settle for 'us' showing up on the terminals for failed or for a less than perfect bounty wipe...there has to be risk for both sides.


In fact, a failed attempt should significantly increase xp loss for the Jedi, and make the Smuggler visible. That way Jedi's with alt characters cant just sacrifice there alt character- an the skill should be limited to once every week or so...which means we stand to be able to earn a nice $$ on the whole thing.



Reo Grande* Mos Eisley Bred* Blue Milk Fed
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Ternque01
Mon Oct 11, 2004 11:05 am
#11

Well VegitoX, i think smugglers became the savior to the Jedi when the Jedi were actively sought after and killed by the Empire. It would make sense for them to lie a little low and who better to help than smugglers? On the downside, I can see a good number of smugglers who would eyeball the reward for turning a Jedi in instead of the measley credits the Jedi could pay...



Axob Freelight
The non-Jedi are extinct. Their fire has gone out of the universe.
nitemare111
Tue Oct 12, 2004 1:38 am
#12

Help the Jedi....sell out the Jedi....help the Jedi....sell out the Jedi....


/head explodes


Going to depend on who the Jedi is, and how much they're willing to pay.

I can't be bought, but I CAN be rented...for a while...

(not that way you freaks)



Dovinda Nitemare (retired October 2004)
Master Rifleman
Master Smuggler
Medic/Scout/Shipwright
WTH happened to this game? Nice work, SOE.
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