Smuggler Archive
Thread: question on faction sale and rank
Page 1 of 1
Zanzillis
Mon Oct 11, 2004 1:19 pm
#1
ok, i'm new to the faction thing...
so to get to the best exchange rate, you have to reach the rank of Colonel
to reach that ranki need tohave 6000faction points
so am i right in the assumption that i'm going to have to grind out missions and such to reach this rank?
and once i do grind this out i can hold 60,6000 fp, but can't buy any when i have 500 or more.
so i'd sell off from my pool of fp and then proceed to buy what i need to complete the transaction.
am i correct?
thanks much
Smuggler_Caylin
Mon Oct 11, 2004 1:25 pm
#2
6000fp is what it costs to buy that last promotion to colonel. It's the last step, you have to buy all the previous ranks to it so it's much more expensive than a mere 6k 
the rest of it sounds about right.
Zanzillis
Mon Oct 11, 2004 1:27 pm
#3
ok, that sounds more like it
i thought it sounded a bit too easy
EvilGene
Mon Oct 11, 2004 1:47 pm
#4
Gettin the whole wayto Colonel is as hard as mastering any Combat Profession 
Took me 6 days toto rank up to Colonel and in 7 weeks ive sold Two Hundred faction points...
Rafed
Tue Oct 12, 2004 11:26 am
#5
As I dropped my faction a while back, underworld line is near useless to me now.
Personally I would like to see the ability for neutrals to be able to buy the faction (as neutral you have 1000 FP cap, so enough room to buy the FP). I have not tried buying faction as a neutral yet (my FP is capped for both), but can sell the FP to the recruiters.
I would like to see an ability in 'Master Smuggler' like /tradeRebelFaction and /tradeImperialFaction that give a master smuggler the ability to trade faction points for a reasonable rate (ratio close to colonel) and not having to be a member in that faction just to make it useful.
I think an ability like this would open up a lot of use for this skill. Reason for master smuggler is so everyone wont get underworld skill for this ability. If these abilities were available, would make the 10K for 125 FP more reasonable. When I was factioned I used to just grind out missions and sell the FP. With good combat skills don't take long to get a reasonable amount of FP to sell, and you can sell it in a bigger block and make more profit.
kgmkiorys
Tue Oct 12, 2004 6:24 pm
#6
Rafed wrote:
As I dropped my faction a while back, underworld line is near useless to me now.
Personally I would like to see the ability for neutrals to be able to buy the faction (as neutral you have 1000 FP cap, so enough room to buy the FP). I have not tried buying faction as a neutral yet (my FP is capped for both), but can sell the FP to the recruiters.
I would like to see an ability in 'Master Smuggler' like /tradeRebelFaction and /tradeImperialFaction that give a master smuggler the ability to trade faction points for a reasonable rate (ratio close to colonel) and not having to be a member in that faction just to make it useful.
I think an ability like this would open up a lot of use for this skill. Reason for master smuggler is so everyone wont get underworld skill for this ability. If these abilities were available, would make the 10K for 125 FP more reasonable. When I was factioned I used to just grind out missions and sell the FP. With good combat skills don't take long to get a reasonable amount of FP to sell, and you can sell it in a bigger block and make more profit.
/agrees. Being a colonel in a faction shouldn't be a prerequisite to be a complete master smuggler, ie to be able to use every single skill.
Page 1 of 1