Smuggler Archive
Thread: Smuggler Character plan
I was wondering if I could get some feedback on how good my plan is for my character. I started my smuggler due to my love of the rogue classes, and smugglers seemed to fit the class best (having rogue as a title). Since there are great pistol moves, that with marksman pistol, ranged support, smuggler pistol, and master pistoleer..well thats alot of pistol power. I threw in fencer parts as I heard pistoleer n fencer stack well, but will mainly be using pistol and using fencer for defensive addons n whatnot. So please, let me know if I will do well in PvE and PvP (im not talking about whatever the uberest of uber is, just want to do well and of course doing such is also based on a persons skill). I had my ideal character made through the character builder, and I was able to beat a TKM (he had other melee professions Im sure) pretty easily, so it seems that I might be able to hold my own. Thanks for any input n help.
Marksman 0/4/0/2
Brawler 4/4/0/0
Master Smuggler
Master Pistoleer
Fencer 3/4/4/0
I kinda wanted to keep ranged support 2 for tumbling, but I could do fine with roll shot and kip up shot possibly, and instead get fencer 4/4/4/0 for better defense.
Vinven wrote:
Heyo all,
I was wondering if I could get some feedback on how good my plan is for my character. I started my smuggler due to my love of the rogue classes, and smugglers seemed to fit the class best (having rogue as a title). Since there are great pistol moves, that with marksman pistol, ranged support, smuggler pistol, and master pistoleer..well thats alot of pistol power. I threw in fencer parts as I heard pistoleer n fencer stack well, but will mainly be using pistol and using fencer for defensive addons n whatnot. So please, let me know if I will do well in PvE and PvP (im not talking about whatever the uberest of uber is, just want to do well and of course doing such is also based on a persons skill). I had my ideal character made through the character builder, and I was able to beat a TKM (he had other melee professions Im sure) pretty easily, so it seems that I might be able to hold my own. Thanks for any input n help.
Marksman 0/4/0/2
Brawler 4/4/0/0
Master Smuggler
Master Pistoleer
Fencer 3/4/4/0
I kinda wanted to keep ranged support 2 for tumbling, but I could do fine with roll shot and kip up shot possibly, and instead get fencer 4/4/4/0 for better defense.
With your plan you would have Ranged Damage Mitigation 3, Melee Damage Mitigation 2 (I think), no healing abilities.
I favor the common Triple Master (Master Smuggler, Master Pistoleer, Master TKA). With that, you will have almost as good pistol shooting abilities & the ability to meditate your damages away after you feign death and get griefed for an hour (or after a death). Fencer will probably stack better ... but keep in mind, Smuggler is a support role ... not a main combat profession. If you wanted to cause serious damage you could do Commando/Smuggler ... but still not have the meditate line for TKA, nor the Melee Damage Mitigation 3.
With the Triple-Master, I will stand toe-to-toe against nearly any PvE enemy (Super-Battle Droids & Jedi Masters excluded). PvP I can stand my ground for a bit against anyone ... but some professions do whoop my but eventually (not super-quickly mind you ... I do have time to either Feign Death or run away if I choose).
Essentially, the pre-req's for Smuggler give you an easy way to maximize the skills they give you and to make the most of the combat moves you do have. Also, everything (and I do mean EVERYTHING) is subject to change with the Combat rebalance that is coming up. Weapons, Armor, buffs, combat tactics, combat moves, EVERYTHING.
Message Edited by Geevo on 10-09-2004 01:32 AM
Vinven wrote:
Heyo all,
I was wondering if I could get some feedback on how good my plan is for my character. I started my smuggler due to my love of the rogue classes, and smugglers seemed to fit the class best (having rogue as a title). Since there are great pistol moves, that with marksman pistol, ranged support, smuggler pistol, and master pistoleer..well thats alot of pistol power. I threw in fencer parts as I heard pistoleer n fencer stack well, but will mainly be using pistol and using fencer for defensive addons n whatnot. So please, let me know if I will do well in PvE and PvP (im not talking about whatever the uberest of uber is, just want to do well and of course doing such is also based on a persons skill). I had my ideal character made through the character builder, and I was able to beat a TKM (he had other melee professions Im sure) pretty easily, so it seems that I might be able to hold my own. Thanks for any input n help.
Marksman 0/4/0/2
Brawler 4/4/0/0
Master Smuggler
Master Pistoleer
Fencer 3/4/4/0
I kinda wanted to keep ranged support 2 for tumbling, but I could do fine with roll shot and kip up shot possibly, and instead get fencer 4/4/4/0 for better defense.