Smuggler Archive

Thread: Star Wars Galaxies: A fan’s State of the Union

PaintballJedi
Wed Jan 19, 2005 8:39 pm
#1


As written by Henry O’Conner of the Gorath Server



Star Wars Galaxies. For over two years I waited for this beloved title to be released, purchasing it and installing it on launch day and joining a myriad of friends on the Gorath Server as we attempted to rid the Galaxy of Rebel scum and restore order to the Galaxy.


We failed.



To say we failed isn’t really necessarily a statement of failure that rests on our shoulders. Or even the DEV’s at first. When Launched Galaxies was a game full of Bugs, Grass grew through my floor, I floated in front of my chair and on occasion I found myself hundreds of feet above Theed floating in the air. But none of these truly hindered game play and in fact made for nice jokes while in the game. And as the Patches began flowing out the problems began to be resolved. Vehicles and Cities were introduced and the gaming experience was opened up as trade and exploration became more viable.



However there was one thing more than anything that harmed our lovely game. The words of the magazine Editor. Star wars Galaxies was a unique game because for the first time it let you play as someone other Than Wedge Antilles or Luke Skywalker. An all powerful X-wing or Lightsaber were no longer yours to have. However despite the fact that this game was set at a time in the story when there were no Jedi. The editors and critics could not seem to cry enough bloody murder about the lack of an easily obtained Jedi Character. Despite the fact that many members of our guild expressed no interest in obtaining a Jedi the overwhelming amount of criticism about this job class seemingly forced the Devs to put the entire game on hold while the entire experienced was re-tooled to throw continuity out the window. As a placeholder for the game while this new system was instituted, newer Harder dungeons where created. The Geno Lab, Death Watch, and Corvette Mission all featured thrown together loot that was full of bugs and featured enemies that were powered up to insane levels. A rebel officer carrying a CDEF Pistol with 100K of HAM was neither impressive nor challenging it was just hard. The Corvette was defeated by my guild by literally going up in our boxers with nothing in our inventory as we knew that the extreme decay and time wasted on enemies would make for a wasted trip.



A smuggler Expansion was thrown out, a promised walk about Star destroyer never showed and a Space expansion that was mind numbingly boring was delayed until a point when no one seemed to care any more. Patches where relegated to fixing problems with ships and old men. And the actual new content available for players was only that of a single avenue that the Dev’s felt everyone wanted to Travel down. Last night I Logged unto Galaxies for seemingly the last time. My two best friends, guys who has waited eagerly for years and had built computers around the game had stopped playing, joining the ranks of multiple friends and guild mates who have simply become bored. A Recent loot system had been a welcome change, but had proved to be too little too late. As the Galaxy Main page is also almost never Updated I see that my Precision game is almost at an End.



But while I am sure many would disagree with me on the things I have said, I am still here to create a list of those things that I feel could have saved and indeed enhanced the game.



Smuggler Revamp. A launch profession that never seemingly did anything. Requiring unarmed skills to get but where never utilized thus wasting Skill points, a Spice tree that was made obsolete by Chefs, and a slicing system that could not be controlled and was a matter of Random luck, this system needed to be re-defined and given a more prominent role, Planets such as Tatooine and Lok could have been hubs of information and missions such as the Bounty Hunter class had carried out. Faction base style structures such as smuggler outposts could have been created for the members. Smugglers could ally themselves with groups such as Jabba, Valaria, and Nym and it’s members could have duked it out. The already existing smuggler outposts could have been more utilized as agents delivered items to you which could be snuck past Imperial squads, rival smugglers, and dangerous animals.



New Planets. While Space is Beautiful on lush in it’s backdrop, It is merely open space. The Planets offer new Terain, hidden features and varied creatures. Not having to worry about not being able to shoot something because it’s someone else’s who’s not even around, the hunting was good and the loot was nice. Planets such as Hoth would have offered new mounts, dangerous terrains and Wampa Hunting, Vehicles such as snow speeders could have been added and smuggling outposts could have been set up. Kessel could have been seen as a planet of caves, rather then the generic cave scheme that plagues the planets, a large network of caves spanning the map would have been laced with mining operations and dangerous factions and thugs, the Surface a place of danger and hostility a planet only the stronger players could travel to, but not so powerful that a fully armored buffed guild would even have a hope of lasting for more than 2 minutes. Planet Myrk would have held the legendary animals ysalamiri which would have nullified the Jedi abilities on the planet, giving other players an advantage. Character Tallon Karrde who simply currently stands around on Tatooine would be able to be set up on his own outpost with a full set of quests.



New Quests:


Here is one of the real quicker ways to improve that game. Sitting around with other members of my guild brainstorming ideas we came up with one really easy update. Since it’s obvious by the lack of Theme Parks and strength, the Imperials are handicapped so that Rebel Players do not have to live in fear. But the new quest would be relatively easy. Here is a breakdown: Imperial Guard.



Requirements:


Master Polearm


Master Swordsman


Imperial Colonel


Emperors Retreat Completed



With these four things mastered, a playing would be able to travel up to The Emperor and receive a new set of instructions. Set on a Quest that would take the character through an Actual Story across all the planets the Player upon completion would be rewarded with a full set of Red Imperial Garments which would provide stat Bonuses. However to Encourage participation Events could be held on occasion that was only open to Members of the Imperial guard that advanced the Story of the GCW. The difficulty of these new quest would be minimal as the imperial Garments have existed in game since Day 1, The only challenge really would be the actual entering of the new text for the characters involved in the Quest and the designing of a new story arc.



GCW. The Imperial Crackdown was the biggest joke ever. The day it was implemented I walked into Coronet only to see my Radar littered with Hundreds of X’s as 4 or 5 Rebel players killed Storm Troopers by the hundreds. The power of a single storm trooper needs to be boosted and their numbers multiplied. Cities should be littered with garrisons to denote the feel of oppression and occupation that the Empire holds. The Method in which a TEF is obtained by either side should be enhanced where any expressed Imp or Rebel activity will show you off as a member of your respective faction. Events of Rebel incursions on large cities should be immediately put down by players and city AI. Rebels should be relegated to off world, back water locations. Caves and ruins should be the order of their day. Faction Bases should no longer be destroyable but rather Conquered, The extreme rate at which FB are destroyed has led to little or no interaction between factions, and Rather Faction Base Farms have sprouted up where Imp cities are armed with Rebel Bases and Vice-Versa. Rather a FB should be capture-able allowing guilds to increase their territory and also creating a tangible expansion of their factions logistical numbers. If I member of a faction chooses to be overt and wear the armor of the faction, there should be certain duties they are expected to perform such as a short patrol or a mission of insurgency that should be put down. Events such as numerous non faction crowds gathering at a city for a protest which must be put down by imperials for example. Also GCW PVP or PVAI would have added consequences. The game is littered with Prison Facilities that serve little to no purpose. A death by the hands of player to someone of an opposing faction would result in the player waking up in a prison until rescued or serving a short stay. This would diminish the events of Base defenders having to worry about killing an attack and having that person be back fully buffed 2 minutes later. All of these are ideas to improve the state of the GCW which would not be to difficult to implement as the require very little new structures or locations required



Star Wars Galaxies was dealt a near Mortal Blow by the Year 2004, most of the Damage was done by people who were not actual players and by a very noisy minority. The changes I have quickly outlined are by no means Easy Changes, However they are far more simple than some of the other changes implied but never seen by the Dev’s as many of my suggestion make use of already existing items within the game rather than requiring the rendering of new characters or items.



I thank anyone who took the time to read this and Hope that it is taken under consideration by the Developers. As I am tired of every Dev Chat hearing about a Combat System Upgrade that never seems to be finished and GCW update that never seems to have any actual concepts or deadline to it.

tralita_tusnami
Wed Jan 19, 2005 9:04 pm
#2

WOOT



_____________________________________________________
Some aspire to be the best, Thunderheart aspires to be just like me
"I may look like an Ewok, but I'm all Wookie where it counts, baby."

Tralita Tusnami
Bria server
MASTER SMUGLER/BOUNTY HUNTER/PISTOLER
Spec-Ops
Thu Jan 20, 2005 3:49 pm
#3

amen



DoltanReibisch
MasterSmuggler
CaptainoftheRogueEnforcer
Gorath
"DestroyallthatisEvil,soallthatisGoodmayflourish"
dlc3007
Thu Jan 20, 2005 4:15 pm
#4

Hear, hear!


I have yet to burn out on the game given that I started much later than you. I'm hoping that the Devs stop listening to whiney, 133t little children and actually make the game challenging.




Imperial Col. Croda L'to

Jedi kiss their sisters -- repeatedly.



Zombie_Arsani wrote: Quiet jedi, grownups are talking.
zzSeawock
Thu Jan 20, 2005 4:51 pm
#5

I started about two months after you and ... sad to say, have reached the point where I'm bored. The loot revamp hit me like a bad piece of cold pizza. Dunno. Maybe this is not a reflection of the game as much as just same game fatigue. The average person can only play the same game for so long before they need a break.



__________________________
Esivau
Sunrunner's Career Drifter
Toy Collector
Costume Queen
__________________________

Crash752
Fri Jan 21, 2005 9:55 am
#6

/agree


Great post, if only the devs would do half these thing, this would be a better game.


And in hope the devs read this....The truth does hurt....



Overseer
Daturaze
Fri Jan 21, 2005 10:03 am
#7

Bravo!


Boycarino
Fri Jan 21, 2005 11:18 am
#8

Wow...


That was very well written and true. And also filled with really good stuff. If that guy could get in a power seat for SOE this game could be awesome.


Don't get me wrong...I still love it. But I definately see it's limitations...especially in the light of its potential.



Iakko Qel-Dentari
No one special.
Just a smuggler.
"I do what I do, for I am what I am."

Permetheis
A little bit special
Jedi Knight
"Wonder...is the seed of knowledge"

Amen
Zandergeef
Fri Jan 21, 2005 1:42 pm
#9

Good Stuff.



Tieler Durden -- Elder Smuggler(retired)
Geef Durden -- Elder Weaponsmith(retired)
Vendor in Twilights End (-2982 5253 Naboo) or at least they used to be

Cloudchasing
Fri Jan 21, 2005 4:32 pm
#10


/applaud


To rewrite what so many have said before-->If only the devs would listen. There was no reason for jedi in SWG. Sure, Many wanted to be jedi, but I think many except for the L337 players understood why it was so hard. Hell, I know several who wanted to be jedi just to open another toon, since SOEs Halo game is EQ which allows several toons per server.


Again, I agree that SOE spent so much time on jedi that they hurt every other prof in the game. And Smuggler was hurt more than any other, because Smuggler was broken before launch. The HAM is a truly unique way to divide stats and to make different damage mean something in a game, but buffs have killed all that, making mind the only stat that really matters. Spices were also a great idea, but were oddly added to Smuggler because the devs knew they had screwed us in the first place. Slicing is wonderful, and I enjoy it a lot, but the system is flawed (as every other part of Smuggler is) and I don';t think imps should have sliced things (maybe a 1000 fp hit for carrying contraband? Make it so that if you are negative or 0 imp faction you are attacked, making imps able to carry sliced things, at a price, but.....)


Contraband, what a joke. I understand that imps have all the great toys, that's fine and I (a Rebel Colonel who was heart-broken finding that it meant nothing other than cheaper delegation) have always understood and kinda worn like a badge of Pride that Rebs don't get the toys. Rebels should NOT have toys, Imps should have ATATs walking around cities, ready to blast all rebels to hell (maybe 500k HAM?) ATSTs should have higher HAM too. Why? because it's a fully armored vehicle, and is a tank, so rebs should run in fear when one comes along. Imp officers should have 10k HAM, STs around 20K, with UberSTs around 50k. They should walk around starports, breaking up massive congregations of people, because that isn't order. Just like Musselini, in the Empire, all the trains run on time. People should not be able to walk around with armor/weapons equipped. Pistoleers shouldn't suck, and CMs shouldn't apply poisons. Their title is Combat MEDIC for F###'s sake. We should have more worlds. Naboo is a backwater planet, why the hell is it in this game? Dathomir wasn't discovered until WAY after the rebels took Corsucant, why the hell is IT in the game. Where are the Asteroid Bases? Where is Imperial Center? (Coruscant before and after the Empire) Why if I shoot a TK in the head does he just come up and kick me?


Oh damn, I just stole his post, didn't mean to do that, but I got pissy

Message Edited by Cloudchasing on 01-21-2005 06:38 PM



Shaidown Lack-Lowca Galaxy
Master Smuggler
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