Smuggler Archive
Thread: Slice'n the short answer after CU
KeitaZ wrote:
I would say it's the same for armor. I sliced a complete set of Marine Recon armor and got exactly 7% effectiveness on every piece.
Ditto here on scout armour
so we ALWAYS cap out any weapons now?
why i got a 0% slice on a pistol today then?maybe because it was already at damage cap due to good crafted ressources?
so we ALWAYS slice to max possible? so the 9% in my case always is max possible for this weapon?
Message Edited by Yukiko on 05-08-2005 01:09 PM
Right now i would say yes we always cap at master smuggler at least...
Only way to test it is to find the "worst crafted" weapon possible and the "best crafted" weapon possible and slice both for damage or speed... then check against the weapons "cap" list on the weaponsmith forum.
I think its unethical most of the time to /bump my own post but this is important since so many questions about slicing have surfaced. [Plus i am to lazy to rewrite it... lol]
/bump
Has anyone confirmed this with the Devs? Just wondering. If this is true, then we should letcustomers know that we always max out some part of their weapon or armors stats. This should bring in some good revenue and customer base. Now all we need to do is figure out a good price to charge for slicing, 20k anyone? ![]()
Ricel Chtae
"Evil will always triumph over good, because good is dumb!"
Master Smuggler- Ahazi