Smuggler Archive
Thread: Replacements for Spices in Delinquency
But I'm positive that most here know other ways of being 'Delinquent'
So post your delinquent Ideas here so SOE can see it and get some good Ideas.
I'm thinking this is where the cert for player Casinos would fit
as mentioned in the question thread, according to them, they have added NO avoidance skills at all, this seems to be the appropriate hole to put them in.
Also - SMUGGLERS LUCK! (Not to be confused in ANY WAY with FS luck)
SBRD0C wrote:
I'll not give up fighting for smuggler till the end of SWG.
This is the end.
1. They're adding further complications to our specials with resists making us less useful on the combat side.
2. They're still not adding a legitimate smuggling system let alone a contraband system which means we still won't really be Smugglers.
I'm not saying give up the fight, I'm saying there is nothing left to fight. SWG will continue to morph into Jedi Wars and this profession will get truly ignored from here on out. This was supposed to be the building block for the future of contraband and the underworld in this game. It was supposed to mean something. Instead it's absolutely nothing.
Wes suggested that it would be probably some combat skills. Can´t say I would mind, as long as its not another tree of broken and useless mezzing skills. Giveme some offense/defense mods so I can get rid of BH!
Never mind, 9 days till salvation
Aendracon wrote:
Wes suggested that it would be probably some combat skills. Can´t say I would mind, as long as its not another tree of broken and useless mezzing skills. Giveme some offense/defense mods so I can get rid of BH!
Never mind, 9 days till salvation
If we are talking about 'what the devs will do because it's the least hassle' I'd imagine the pistols specials from dirty fighting will get moved there, it'll get renamed 'gunslinging' or something and unarmed skills will be placed in the dirty fighting tree.
If you don't use unarmedskills, that doesn't mean they won't do it. You have to grind three BH trees using carbines, pistols and rifles even though most players will only select one of these to use on their finished template.
coldreboot wrote:
Aendracon wrote:
Wes suggested that it would be probably some combat skills. Can´t say I would mind, as long as its not another tree of broken and useless mezzing skills. Giveme some offense/defense mods so I can get rid of BH!
Never mind, 9 days till salvation
If we are talking about 'what the devs will do because it's the least hassle' I'd imagine the pistols specials from dirty fighting will get moved there, it'll get renamed 'gunslinging' or something and unarmed skills will be placed in the dirty fighting tree.
If you don't use unarmedskills, that doesn't mean they won't do it. You have to grind three BH trees using carbines, pistols and rifles even though most players will only select one of these to use on their finished template.
Why it's not like they actually read this forum anyway
Aendracon wrote:
coldreboot wrote:
Aendracon wrote:
Wes suggested that it would be probably some combat skills. Can´t say I would mind, as long as its not another tree of broken and useless mezzing skills. Giveme some offense/defense mods so I can get rid of BH!
Never mind, 9 days till salvation
If we are talking about 'what the devs will do because it's the least hassle' I'd imagine the pistols specials from dirty fighting will get moved there, it'll get renamed 'gunslinging' or something and unarmed skills will be placed in the dirty fighting tree.
If you don't use unarmedskills, that doesn't mean they won't do it. You have to grind three BH trees using carbines, pistols and rifles even though most players will only select one of these to use on their finished template.
shhhh! Don´t give them any funny ideas!
I would be happy with some unarmed bonuses to damage and speed. We have to unarmed 4 as a prereq. for Smuggler, lets get some thing out of it. Maybe a special or two, or a smuggler only meele weapon.
Niru - Master Smuggler/Master Commando - Intrepid