Smuggler Archive

Thread: Replacements for Spices in Delinquency

SBRD0C
Tue Oct 11, 2005 5:09 pm
#1

I bet the Devs have no clue what to replace Spices with in Delinquency.

But I'm positive that most here know other ways of being 'Delinquent'

So post your delinquent Ideas here so SOE can see it and get some good Ideas.

I'm thinking this is where the cert for player Casinos would fit



Colonel Emitt 'Doc' Brown (Starsider)
Master Smuggler | Master Pistoleer | Commando
Interplanetary Shipping Co. Located Crystal Hollow Dantooine (-6833, 4750)
Vendors Deal in Weapon, Droid, and 'Special Shipments'


/Target SOE; /CLAP

Mentski
Tue Oct 11, 2005 6:18 pm
#2

as mentioned in the question thread, according to them, they have added NO avoidance skills at all, this seems to be the appropriate hole to put them in.


Also - SMUGGLERS LUCK! (Not to be confused in ANY WAY with FS luck)






Mentalla - Master Smuggler, Master Pilot, Master Cynic
Mentalla's Little Kashyyyk @ 1548, -4508, Jealhimet, Tatooine (Chimaera)

I swear, It's like talking to a brick wall round here....
Ragnaat
Tue Oct 11, 2005 6:21 pm
#3

just give up man.. its not worth it



:: Retired... For the moment ::
-I support going slow and being careful.
focus thread (n.): there for us to focus on while they went behind our backs and did whatever they wanted to, anyway. (Source: AngusMacGregor)
SBRD0C
Tue Oct 11, 2005 6:24 pm
#4

I'll not give up fighting for smuggler till the end of SWG.



Colonel Emitt 'Doc' Brown (Starsider)
Master Smuggler | Master Pistoleer | Commando
Interplanetary Shipping Co. Located Crystal Hollow Dantooine (-6833, 4750)
Vendors Deal in Weapon, Droid, and 'Special Shipments'


/Target SOE; /CLAP

SmugglinZane
Tue Oct 11, 2005 7:01 pm
#5






SBRD0C wrote:
I'll not give up fighting for smuggler till the end of SWG.





This is the end.


1. They're adding further complications to our specials with resists making us less useful on the combat side.


2. They're still not adding a legitimate smuggling system let alone a contraband system which means we still won't really be Smugglers.



I'm not saying give up the fight, I'm saying there is nothing left to fight. SWG will continue to morph into Jedi Wars and this profession will get truly ignored from here on out. This was supposed to be the building block for the future of contraband and the underworld in this game. It was supposed to mean something. Instead it's absolutely nothing.




"Jedi claims of being "broken" are like saying "But my TV isn't widescreen! It's broken! My TV can't show high-def pictures in 1080i, it can only do 720i! It's broken!" Meanwhile, crafters are saying "We'd really like to have a TV that's larger than 12" and gets more than 4 channels and doesn't constantly lose vertical control", and entertainers are saying "Can we get some color instead of this B&W piece of junk?" And smugglers? We're listening to radio programs of "The Shadow" and "The Abbot and Costello Comedy Hour" and hearing FDR's Fireside Chats. We don't even HAVE a damn TV, much less a broken one or a "broken" one by Jedi standards. I'd LOVE to be as "broken" as they are." - The Legendary Solo4114
Hetnikik
Tue Oct 11, 2005 11:24 pm
#6

Everyone pick your favorite gaming magazine and write to them about the "great" treatment we get here at Star Wars Galaxies



NGE is here and we're still just 'Rs'.
Satrqa Kambo
W.T.F.
Master Smuggler
Tarquinas

Orcajum
Wed Oct 12, 2005 1:29 am
#7

Favorite delinquency idea:


Iwant a /moon command. So the animation might be a little inconvenient when riding on a speeder, but it seems that being bent-over is about the only thing SOE things Smugglers are good for.



Orkajum'sydef
Master Smuggler
"I--I'm out of it for a little while, everybody gets delusions of grandeur.."
Aendracon
Wed Oct 12, 2005 1:56 am
#8

Wes suggested that it would be probably some combat skills. Can´t say I would mind, as long as its not another tree of broken and useless mezzing skills. Giveme some offense/defense mods so I can get rid of BH!


Never mind, 9 days till salvation





Ryian Coron - Elder Smuggler
"do not assume your customers are morons. odds are they know a lot more about the situation than you do because they live with it every day. listen to them, actually listen, and take what they say into account. you might save some money, morons."
- Fernas
coldreboot
Wed Oct 12, 2005 2:44 am
#9






Aendracon wrote:

Wes suggested that it would be probably some combat skills. Can´t say I would mind, as long as its not another tree of broken and useless mezzing skills. Giveme some offense/defense mods so I can get rid of BH!


Never mind, 9 days till salvation








If we are talking about 'what the devs will do because it's the least hassle' I'd imagine the pistols specials from dirty fighting will get moved there, it'll get renamed 'gunslinging' or something and unarmed skills will be placed in the dirty fighting tree.


If you don't use unarmedskills, that doesn't mean they won't do it. You have to grind three BH trees using carbines, pistols and rifles even though most players will only select one of these to use on their finished template.





WANTED


Rieko Terook
i Known Rodian Smuggler i
i Captain of the Astral Sword i
i Leader of the Mooncursers i

Reward Offered for Information

Aendracon
Wed Oct 12, 2005 3:06 am
#10






coldreboot wrote:





Aendracon wrote:

Wes suggested that it would be probably some combat skills. Can´t say I would mind, as long as its not another tree of broken and useless mezzing skills. Giveme some offense/defense mods so I can get rid of BH!


Never mind, 9 days till salvation








If we are talking about 'what the devs will do because it's the least hassle' I'd imagine the pistols specials from dirty fighting will get moved there, it'll get renamed 'gunslinging' or something and unarmed skills will be placed in the dirty fighting tree.


If you don't use unarmedskills, that doesn't mean they won't do it. You have to grind three BH trees using carbines, pistols and rifles even though most players will only select one of these to use on their finished template.







shhhh! Don´t give them any funny ideas!



Ryian Coron - Elder Smuggler
"do not assume your customers are morons. odds are they know a lot more about the situation than you do because they live with it every day. listen to them, actually listen, and take what they say into account. you might save some money, morons."
- Fernas
Hetnikik
Wed Oct 12, 2005 7:00 am
#11






Aendracon wrote:






coldreboot wrote:





Aendracon wrote:

Wes suggested that it would be probably some combat skills. Can´t say I would mind, as long as its not another tree of broken and useless mezzing skills. Giveme some offense/defense mods so I can get rid of BH!


Never mind, 9 days till salvation








If we are talking about 'what the devs will do because it's the least hassle' I'd imagine the pistols specials from dirty fighting will get moved there, it'll get renamed 'gunslinging' or something and unarmed skills will be placed in the dirty fighting tree.


If you don't use unarmedskills, that doesn't mean they won't do it. You have to grind three BH trees using carbines, pistols and rifles even though most players will only select one of these to use on their finished template.







shhhh! Don´t give them any funny ideas!




Why it's not like they actually read this forum anyway




NGE is here and we're still just 'Rs'.
Satrqa Kambo
W.T.F.
Master Smuggler
Tarquinas

Jarrel_Reafis
Wed Oct 12, 2005 7:06 am
#12

it would be nice to get some sort of tinkering tree. You know like starship component tinkering, vehicles and all sorts of stuff (delaying shuttles for a minute when being chased by some angry gamblers)



Kiss my Wookiee

Underworld Smuggler Jarrel Reafis



Cancelled FTW
Niru
Wed Oct 12, 2005 3:10 pm
#13

I would be happy with some unarmed bonuses to damage and speed. We have to unarmed 4 as a prereq. for Smuggler, lets get some thing out of it. Maybe a special or two, or a smuggler only meele weapon.



Niru - Master Smuggler/Master Commando - Intrepid





Niru - Intrepid
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